UVA 10196 Check The Check(模拟)

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#include <iostream>#include <cstdlib>using namespace std;char Map[8][8];// 表示国际象棋棋子的位置。// 检查坐标为(king_x,king_y)的王是否在坐标为(x,y)的卒攻击范围内,注意进攻方向的不同。bool check_Pp (int x, int y, int king_x, int king_y){    return (x - king_x) == 1 && abs(y - king_y) == 1;}// 检查坐标为(king_x,king_y)的王是否在坐标为(x,y)的马攻击范围内。bool check_Nn (int x, int y, int king_x, int king_y){    return (abs(x - king_x) == 2 && abs(y - king_y) == 1) ||           (abs(x - king_x) == 1 && abs(y - king_y) == 2);}// 检查坐标为(king_x,king_y)的王是否在坐标为(x,y)的象攻击范围内。bool check_Bb (int x, int y, int king_x, int king_y){    int step, current_x = x, current_y = y, direct_x, direct_y;    bool checked = false;    // 检查象与王是否处于对角线。    if (abs(x - king_x) == abs(y - king_y))    {        checked = true;        // 判断相对方位。        direct_x = (x < king_x) ? 1 : -1;        direct_y = (y < king_y) ? 1 : -1;        // 是否有棋子相隔。        step = abs (x - king_x);        while (step > 1)        {            current_x += direct_x;            current_y += direct_y;            if (Map[current_x][current_y] != '.')            {                checked = false;                break;            }            step--;        }    }    return checked;}// 检查坐标为(king_x,king_y)的王是否在坐标为(x,y)的车攻击范围内。bool check_Rr (int x, int y, int king_x, int king_y){    int step, current_x = x, current_y = y, direct_x = 0, direct_y = 0;    bool checked = false;    // 车与王是否在同一行或者同一列,车与王之间是否有棋子相隔。    if (x == king_x || y == king_y)    {        checked = true;        // 判断相对方位。        direct_x = (x == king_x) ? (0) : (x < king_x ? 1 : -1);        direct_y = (y == king_y) ? (0) : (y < king_y ? 1 : -1);        // 是否有棋子相隔。        step = (direct_x == 0) ? abs(y - king_y) : abs(x - king_x);        while (step > 1)        {            current_x += direct_x;            current_y += direct_y;            if (Map[current_x][current_y] != '.')            {                checked = false;                break;            }            step--;        }    }    return checked;}// 检查坐标为(king_x,king_y)的王是否在坐标为(x,y)的王后攻击范围内。bool check_Qq(int x, int y, int king_x, int king_y){    return check_Rr(x, y, king_x, king_y) || check_Bb(x, y, king_x, king_y);}// 检查给定棋盘状态是否存在将军局面。void check (int cas){    bool bChecked = false, white_checked = false;    int b_king_x = -1, b_king_y = -1, w_king_x = -1, w_king_y = -1;    int direct_x = 0, direct_y = 0, current_x = 0, current_y = 0, step = 0;    // 查找白棋和黑棋王的位置。    for (int i = 0; i < 8; i++)        for (int j = 0; j < 8; j++)        {            if (Map[i][j] == 'k')            {                b_king_x = i;                b_king_y = j;            }            if (Map[i][j] == 'K')            {                w_king_x = i;                w_king_y = j;            }        }    // 假如未找到王的坐标,表明为空棋盘。    if (b_king_x == -1)        return;    cout << "Game #" << cas << ": ";    // 检查棋子与王的是否存在将军情况。    for (int i = 0; i < 8; i++)        for (int j = 0; j < 8; j++)        {            switch (Map[i][j])            {                // 黑卒。            case 'p':                white_checked = check_Pp(w_king_x, w_king_y, i, j);                break;                // 白卒。            case 'P':                bChecked = check_Pp(i, j, b_king_x, b_king_y);                break;                // 黑马。            case 'n':                white_checked = check_Nn(i, j, w_king_x, w_king_y);                break;                // 白马。            case 'N':                bChecked = check_Nn(i, j, b_king_x, b_king_y);                break;                // 黑象。            case 'b':                white_checked = check_Bb(i, j, w_king_x, w_king_y);                break;                // 白象。            case 'B':                bChecked = check_Bb(i, j, b_king_x, b_king_y);                break;                // 黑车。            case 'r':                white_checked = check_Rr(i, j, w_king_x, w_king_y);                break;                // 白车。            case 'R':                bChecked = check_Rr(i, j, b_king_x, b_king_y);                break;                // 黑后。            case 'q':                white_checked = check_Qq(i, j, w_king_x, w_king_y);                break;                // 白后。            case 'Q':                bChecked = check_Qq(i, j, b_king_x, b_king_y);                break;                // 其他情况。            default:                break;            }            // 检查将军情况是否存在。            if (bChecked)            {                cout << "black king is in check." << endl;                return;            }            if (white_checked)            {                cout << "white king is in check." << endl;                return;            }        }    cout << "no king is in check." << endl;}int main (){    string tmp;    int cas = 1, num = 0;    while (getline(cin, tmp))    {        if (tmp != "")        {            for (int i = 0; i < 8; i++)                Map[num][i] = tmp[i];            num++;        }        else        {            check(cas);            cas++;            num = 0;        }    }    return 0;}

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