protocol buffer 简单入门

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         目前项目中服务端和客户端传输数据使用的是protocol buffer,这是谷歌公司开发的一款开源数据交换格式,和xml类似,关于pb和xml之间的比较可以上网搜索一下。先说一下,目前,protobuf只支持谷歌的三大语言:c++,java和python。本文使用java解析。

          首先是定义proto文件,很类似于C中的struct。为了简便,直接使用我们项目中的几个proto,看Request.proto的定义:

package general.game.message.request;option java_package = "message.request";option java_outer_classname = "Request";enum CommandType{    COMMAND_TYPE_LOGIN = 11;    COMMAND_TYPE_REGISTER = 12;    COMMAND_TYPE_EXCHANGE_HERO = 13;    COMMAND_TYPE_GET_ARMY_AND_TECH = 14;    COMMAND_TYPE_UPGRADE_ARMY = 15;    COMMAND_TYPE_UPGRADE_ARMY_TECH = 16;    COMMAND_TYPE_REQUEST_CITY_LIST = 18;    COMMAND_TYPE_UPGRADE_HERO_LEVEL = 19;}message ClientCommand{    optional CommandType  commandType = 1;    extensions 10 to max;}
简单解释一下,前三行的意思是将此proto文件生成java后打包到message.request包中,Request就是生成java文件后的类名。枚举的目地是拓展更多的proto文件,假如message很多,总不能都写在一个Request.proto中吧。message的定义主要就是optional添加需要的项,extensions表明10以后的位置是枚举中列出,用来扩展。我们测试COMMAND_TYPE_UPGRADE_LEVEL这一个。

        再看看HeroRequest.proto文件的定义:

package general.game.message.request;option java_package = "message.request";option java_outer_classname = "HeroRequest";import "Request.proto";//军官升级message UpgradeHeroLevelCommand {extend ClientCommand {optional UpgradeHeroLevelCommand upgradeHeroLevelCommand = 19;} required int32 heroId = 1;}

extend是说明这个message对原来ClientCommad这个message扩展的,required是必须字段,位置一添加了一项heroId的属性,如果还需要其他属性,继续这样添加即可(或者使用optional添加可选字段)。

          然后需要将proto文件生成java代码,用python写了一简单的脚本自动生成到指定的项目目录中,我自己的pb文件夹内容有,刚刚定义的proto文件在request文件夹里,proto-2.5.0-win32不用我说都知道吧,compile_java.py就是脚本。

     

#! encoding=utf-8import osimport timedef compile_java(proto_path, name):    cmd_java = r'''.\protoc-2.5.0-win32\protoc.exe --java_out=D:\webgame_workspace\TestAction\src --proto_path=%s %s''' % (proto_path, os.path.join(proto_path, name))    os.system(cmd_java)    #time.sleep(10)    def compile_file(proto_path, name):    print 'compile', proto_path, name    compile_java(proto_path, name)        def compile_dir(proto_path):    for name in os.listdir(proto_path):        if name.endswith('.proto'):            compile_file(proto_path, name)            if __name__ == '__main__':    compile_dir(r'.\request')    compile_dir(r'.\response')
java_out就是生成的java代码所在的目录,可以任意修改成自己需要的,但是“=”后前后不能有空格。

用java网络编程实现一个客户端和服务端,客户端代码如下:

package TestAction;import java.io.OutputStream;import java.net.*;import message.request.HeroRequest;import message.request.Request;import message.request.Request.CommandType;public class TestUpgradeHeroLevelAction {public static void main(String[] args) {// TODO Auto-generated method stubtry {Socket socket= new Socket();SocketAddress sa = new InetSocketAddress("127.0.0.1", 8080);socket.connect(sa, 10000);//构造Request类中ClientCommand类的builder(Request.proto文件中定义的ClientCommad message)Request.ClientCommand.Builder requestBuilder = Request.ClientCommand.newBuilder();//设置CommandTyperequestBuilder.setCommandType(CommandType.COMMAND_TYPE_UPGRADE_HERO_LEVEL);//构造HeroRequest类中UpgradeHeroLevelCommand类的builder(HeroRequest.proto文件中定义的UpgradeHeroLevelCommand message)HeroRequest.UpgradeHeroLevelCommand.Builder heroRequestBuilder = HeroRequest.UpgradeHeroLevelCommand.newBuilder();heroRequestBuilder.setHeroId(1);//HeroRequest中的message是拓展了Request.proto,将生成的heroRequestBuilder.build()设置到requestBuilder的拓展方法中去,我们发送的是request请求requestBuilder.setExtension(HeroRequest.UpgradeHeroLevelCommand.upgradeHeroLevelCommand, heroRequestBuilder.build());OutputStream os = socket.getOutputStream();os.write(requestBuilder.build().toByteArray());os.close();socket.close();} catch (Exception e) {e.printStackTrace();}}}

服务端代码如下:

package TestAction;import java.io.InputStream;import java.net.ServerSocket;import java.net.Socket;import com.google.protobuf.ExtensionRegistry;import message.ExtensionFactory;import message.request.HeroRequest;import message.request.Request;public class TestServer {public static void main(String[] args) {try {ServerSocket server = null;try {server = new ServerSocket(8080);} catch (Exception e) {System.out.println("can not listen to" + e);}Socket socket = null;try {socket = server.accept();} catch (Exception e) {e.printStackTrace();}InputStream is = socket.getInputStream();//由于前端传过来的数据含有extension,防止被认为是位置类型,需要提供ExtensionRegistry实例ExtensionRegistry registry = ExtensionRegistry.newInstance();          //Request.registerAllExtensions(registry);    HeroRequest.registerAllExtensions(registry);    //或者将上面两行代码换成这样  registry.add(HeroRequest.UpgradeHeroLevelCommand.upgradeHeroLevelCommand);         //从InputStream流中读取并解析消息    Request.ClientCommand command = Request.ClientCommand.parseFrom(is, registry);        //我们发送的是Request消息,要解析出里面拓展的需要Request.ClientCommand 对象的getExtension中获取(通过HreoRequest.proto中定义的message中的optional选项获取)  HeroRequest.UpgradeHeroLevelCommand heroRequest = command.getExtension(HeroRequest.UpgradeHeroLevelCommand.upgradeHeroLevelCommand);System.out.println("commandType:" + command.getCommandType());System.out.println("heroId:" + heroRequest.getHeroId());is.close();socket.close();server.close();} catch (Exception e) {e.printStackTrace();}}}

执行的结果:

commandType:COMMAND_TYPE_UPGRADE_HERO_LEVEL
heroId:1


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