Cocos2d-x3.2下Lua,UserDefault、Texture的使用

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原文地址:http://blog.csdn.net/qqmcy/article/details/37962013


////  //  ////  Created by 杜甲 on 14-7-16.////require "Cocos2d" function Shaky3DDemo(t)        return cc.Shaky3D:create(t,cc.size(15,10),5,false)endlocal Sprite1 = {}Sprite1.__index = Sprite1setmetatable(Sprite1,cc.Sprite)local mLayer = {}mLayer.__index = mLayerfunction mLayer.initlayer()    pLayer = cc.Layer:create()    local sprite = cc.Sprite:create("res/dog.png")    sprite:setPosition(300,200)    pLayer:addChild(sprite)        --赋值   cc.UserDefault:getInstance():setStringForKey("name","xiaonan")   --取值   local ret = cc.UserDefault:getInstance():getStringForKey("name")   --打印UserDefault中取出的值   print("name is ",ret)   --打印Texture的信息   print(cc.Director:getInstance():getTextureCache():getCachedTextureInfo())      return pLayerendlocal helloScene = {}function helloScene.create()    local scene = cc.Scene:create()    local layer2 = mLayer.initlayer()    scene:addChild(layer2)    return sceneendcc.Director:getInstance():runWithScene(helloScene.create())


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