C++ 线程池的使用——备忘

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一、为什么用线程池?

       先来看一个真理:对于每一个CPU,在同一时刻只可能运行一个线程。之所以可以“同时运行”多个线程,那是因为系统会在不同的线程之间进行切换、调度,只是速度很快,看上去像是在同时运行而已。

      使用多线程可以提高工作效率,这是毋容置疑的了,那怎么用多线程来设计程序呢?最简单、原始的方法就是,对于每一项工作,都创建一个线程去处理,直到这项工作结束,线程就结束,但这样做存在一个问题:如果每一项工作都很简短,但工作数量却很大,那么我们就必须创建很多的线程,CPU就会在这些线程之间不停的进行切换,以使所有的工作得以进行,并且,系统会不断的结束已经工作完成的线程(释放线程资源)和新建一些线程去运行新的工作....这非常不好——线程间的切换需要时间、新建、终止线程也很浪费时间,当线程数量很多,并且任务频繁更新时,CPU占用率可能很快达到100%,但我们真正处理工作所耗的CPU可能不足50%。

      那么,线程池就是解决上述问题的方案。他的思路是:事先创建好一定数量的线程,当有任务需要处理时,就从这些线程中找出一个空闲的去做,做完之后线程并不退出,而是继续等待新的任务;当没有任务要处理时,这些线程就挂起,直到一个新的任务到来。那么,我们需要多少个这样的线程呢?答案是根据CPU数量来设定,考虑到线程可能会做sleep、Waitfor...之类的操作,因此最佳数量是CPU数量×2,就是每个CPU上平均运行2个线程。这样避免了频繁的线程切换、创建和销毁等操作,把时间都用在工作上,自然效率就提高了。

二、关键技术:

       (一)信号量。可以把一个信号量看作一个计数器,当信号量内的计数器为0时,等待该信号量的线程会被阻塞,当信号量内的计数器>0时,等待该信号量的线程会被激活。

        ○ 创建信号量:

HANDLE CreateSemaphore( LPSECURITY_ATTRIBUTES lpSemaphoreAttributes, // 通常传入NULL即可                        LONG lInitialCount,                          // 计数器初始值                        LONG lMaximumCount,                          // 计数器最大值                        LPCTSTR lpName );                            // 信号量的名字
        ○ 增加计数

BOOL ReleaseSemaphore(  HANDLE hSemaphore,         // 信号量的句柄                        LONG lReleaseCount,        // 计数器要增加的数值                        LPLONG lpPreviousCount );  // 计数器原来的值,不需要可以传入NULL

        ○ 等待信号量

<span style="font-size:18px;">WaitForSingleObjectWaitForMultipleObjects</span>
如果信号量计数器不为0,则上述等待函数会返回WAIT_OBJECT_0(对于WaitForMultipleObjects会返回WAIT_OBJECT_0 + 索引),同时,它会自动将信号量的计数器减1

       (二)临界资源。临界资源对象用来保证某个资源同一时间只能由一个线程访问。它的意义在于,假设某个线程正在读取某个资源,而此时另一个线程正尝试修改这个资源,如果该资源没有加以保护,会导致读到的数据可能已经是过期的数据,造成错误,甚至引起其他不可预料的问题。

       (三)循环队列。循环队列可以用数组或者链表实现,当队列有“满”的情况时,使用数组是比较方便的。设置两个索引,一个用来写(nForWirte),一个用来读(nForRead),设最大容量为nMaxSize,则公式如下:

        ○ 读:

if( nForRead == nForWrite ){      // 队列是空的}else{      value = pDatas[ nForRead ];      nForRead = ( nForRead + 1 ) % nMaxSize;}
        ○ 写:

int nIndex = ( nForWrite + 1 ) % nMaxSize;if( nIndex == nForRead ){        // 队列已满}else{        pDatas[ nForWrite ] = value;        nForWrite = nIndex;}

三、代码

(一)CHXThreadPool.h
#pragma onceclass CHXWorker{public:    CHXWorker();    virtual ~CHXWorker();public:    // Delete the Worker when DoWorker function has returns TRUE.    virtual BOOL DoWorker() = 0;};class CHXThreadPool{public:    CHXThreadPool();    virtual ~CHXThreadPool();public:    BOOL     InitThreadPool( long nTaskQueue = 512, int nMaxThreads = 0 );    void     RelaseThreadPool();    BOOL     PostAWorker( CHXWorker * pWorker );    int      GetCurrentWorkers();protected:    static int GetCPUNumber();    static DWORD WINAPI DoWorker( LPVOID lpVoid );protected:    BOOL          m_bReady;    HANDLE        m_hForWriter;    HANDLE        m_hForReader;    HANDLE *      m_phThreads;    CHXWorker * * m_pWorkerQueue;    long          m_nWriter;    long          m_nReader;    int           m_nMaxThreads;    int           m_nMaxWorkers;    CRITICAL_SECTION m_csQueue;};

(二)CHXThreadPool.cpp
#include "stdafx.h"#include "HXThreadPool.h"CHXWorker::CHXWorker(){}CHXWorker::~CHXWorker(){}CHXThreadPool::CHXThreadPool()    : m_bReady( FALSE )    , m_hForWriter( NULL )    , m_hForReader( NULL )    , m_phThreads( NULL )    , m_pWorkerQueue( NULL )    , m_nWriter( 0 )    , m_nReader( 0 )    , m_nMaxWorkers( 0 )    , m_nMaxThreads( 0 ){}CHXThreadPool::~CHXThreadPool(){    RelaseThreadPool();}BOOL CHXThreadPool::InitThreadPool( long nTaskQueue, int nMaxThreads ){    BOOL bResult = FALSE;    int  nThreadCreated = 0;    __try    {        if( m_bReady )            __leave;        // 初始化临界资源        InitializeCriticalSection( &m_csQueue );        // 创建两个信号量,一个读,一个写。        m_hForReader = CreateSemaphore( NULL, 0, nTaskQueue, NULL );        m_hForWriter = CreateSemaphore( NULL, nTaskQueue, nTaskQueue, NULL );        if( m_hForReader == NULL || m_hForWriter == NULL )            __leave;        // 创建和初始化循环队列        m_pWorkerQueue = new CHXWorker * [ nTaskQueue ];        if( m_pWorkerQueue == NULL )            __leave;        for( int i = 0; i < nTaskQueue; ++ i )            m_pWorkerQueue[ i ] = NULL;        m_nMaxWorkers = nTaskQueue;        m_nReader = 0;        m_nWriter = 0;        // 创建工作线程        if( nMaxThreads <= 0 )            m_nMaxThreads = GetCPUNumber() * 2;        else            m_nMaxThreads = nMaxThreads;        m_phThreads = new HANDLE [ m_nMaxThreads ];        if( m_phThreads == NULL )            __leave;        for( int i = 0; i < m_nMaxThreads; ++ i )        {            m_phThreads[ i ] = CreateThread( NULL, 0, &CHXThreadPool::DoWorker, this, 0, NULL );            if( m_phThreads[ i ] == NULL )                __leave;            else                ++ nThreadCreated;        }        bResult = TRUE;        m_bReady = TRUE;    }    __finally    {        if( ! bResult )  // 如果失败,清理资源        {            // Delete queue            EnterCriticalSection( &m_csQueue );            if( m_pWorkerQueue != NULL )            {                delete [] m_pWorkerQueue;                m_pWorkerQueue = NULL;                m_nReader = 0;                m_nWriter = 0;                m_nMaxWorkers = 0;            }            LeaveCriticalSection( &m_csQueue );            // Clear Threads...            if( m_phThreads != NULL )            {                ReleaseSemaphore( m_hForReader, nThreadCreated, NULL );                WaitForMultipleObjects( nThreadCreated, m_phThreads, TRUE, INFINITE );                for( int i = 0; i < nThreadCreated; ++ i )                    CloseHandle( m_phThreads[ i ]);                delete [] m_phThreads;                m_phThreads = NULL;            }            // Close Semaphores...            if( m_hForReader != NULL )            {                CloseHandle( m_hForReader );                m_hForReader = NULL;            }            if( m_hForWriter != NULL )            {                CloseHandle( m_hForWriter );                m_hForWriter = NULL;            }            // Delete cs...            DeleteCriticalSection( &m_csQueue );            m_dwTimedout = INFINITE;        }    }    return bResult;}void CHXThreadPool::RelaseThreadPool(){    if( m_bReady )    {        m_bReady = FALSE;        EnterCriticalSection( &m_csQueue );        if( m_pWorkerQueue != NULL )        {            delete [] m_pWorkerQueue;            m_pWorkerQueue = NULL;            m_nReader = 0;            m_nWriter = 0;            m_nMaxWorkers = 0;        }        LeaveCriticalSection( &m_csQueue );        // Clear Threads...        if( m_phThreads != NULL )        {            ReleaseSemaphore( m_hForReader, m_nMaxThreads, NULL );            WaitForMultipleObjects( m_nMaxThreads, m_phThreads, TRUE, INFINITE );            for( int i = 0; i < m_nMaxThreads; ++ i )                CloseHandle( m_phThreads[ i ]);            delete [] m_phThreads;            m_phThreads = NULL;        }        // Close Semaphores...        if( m_hForReader != NULL )        {            CloseHandle( m_hForReader );            m_hForReader = NULL;        }        if( m_hForWriter != NULL )        {            CloseHandle( m_hForWriter );            m_hForWriter = NULL;        }        // Delete cs...        DeleteCriticalSection( &m_csQueue );        m_nReader = 0;        m_nWriter = 0;        m_dwTimedout = INFINITE;    }}BOOL CHXThreadPool::PostAWorker( CHXWorker * pWorker )  // 投递一个工作{    DWORD dwWaitfor;// 如果队列已满,就等待,直到队列不满(被工作线程取走去处理)    dwWaitfor = WaitForSingleObject( m_hForWriter, INFINITE );// 将该工作放入循环队列中    if( dwWaitfor == WAIT_OBJECT_0 )    {        long n;        EnterCriticalSection( &m_csQueue );        if( m_pWorkerQueue == NULL )        {            LeaveCriticalSection( &m_csQueue );            return FALSE;        }        n = ( m_nWriter + 1 ) % m_nMaxWorkers;        if( n == m_nReader )        {            LeaveCriticalSection( &m_csQueue );            return FALSE;        }        else        {            m_pWorkerQueue[ m_nWriter ] = pWorker;            m_nWriter = n;            LeaveCriticalSection( &m_csQueue );        }// 增加读的信号量计数,以激活某线程去处理该工作        ReleaseSemaphore( m_hForReader, 1, NULL );    }    else        return FALSE;    return TRUE;}int CHXThreadPool::GetCurrentWorkers()  // 获取目前已经投递但尚未被处理的工作数量{    int n;    EnterCriticalSection( &m_csQueue );    n = ( m_nWriter - m_nReader + m_nMaxWorkers ) % m_nMaxWorkers;    LeaveCriticalSection( &m_csQueue );    return n;}DWORD CHXThreadPool::DoWorker( LPVOID lpVoid )  // 工作线程{    CHXThreadPool * pThreadPool = ( CHXThreadPool * ) lpVoid;    CHXWorker * pWorker;    DWORD dwWaitfor;    while( TRUE )    {    // 如果队列是空的,就等待,直到有任务被投递进来        dwWaitfor = WaitForSingleObject( pThreadPool->m_hForReader, INFINITE );        if( dwWaitfor == WAIT_OBJECT_0 )        {            EnterCriticalSection( &( pThreadPool->m_csQueue ));            if( pThreadPool->m_pWorkerQueue == NULL )            {                LeaveCriticalSection( &( pThreadPool->m_csQueue ));                break;            }            if( pThreadPool->m_nReader == pThreadPool->m_nWriter )            {                LeaveCriticalSection( &( pThreadPool->m_csQueue ));                continue;            }// 从队列中取走工作            pWorker = pThreadPool->m_pWorkerQueue[ pThreadPool->m_nReader ];            pThreadPool->m_pWorkerQueue[ pThreadPool->m_nReader ] = NULL;            pThreadPool->m_nReader = ( pThreadPool->m_nReader + 1 ) % pThreadPool->m_nMaxWorkers;            LeaveCriticalSection( &( pThreadPool->m_csQueue ));//增加写信号量计数,当队列满时,表示队列中有空余位置被腾出,可以继续投递新的工作了            ReleaseSemaphore( pThreadPool->m_hForWriter, 1, NULL );            if( pWorker == NULL )                continue;            else            {                if( pWorker->DoWorker()) // 如果工作完成后返回TRUE,就在这里清理它。这个完全是自定义的                    delete pWorker;            }        }    }    return 0;}int CHXThreadPool::GetCPUNumber()  // 获取系统中CPU的数量{    SYSTEM_INFO sysInfo;    GetSystemInfo( &sysInfo );    return ( int ) sysInfo.dwNumberOfProcessors;}

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