Implementing Single Scattering

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Implementing Single Scattering

Yang Tao

 

Abstract: This paper introduces an approach to efficiently render some type of translucent materials. It based on subsurface scattering algorithms which is popular in recent CG researches. And we discuss the theory behind the translucent objects rendering, while we provide some useful techniques to implement such an effect. Finally, several images rendered using our method are presented.

Keywords: Subsurface scattering, BSSRDF, Single scattering


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