cocos2d-x 卡牌翻牌效果的实现

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cocos2d-x 卡牌翻牌效果的实现

2012年07月25日 ⁄ 综合 ⁄ 共 3085字 ⁄ 字号 小 中 大 ⁄ 评论关闭

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原文地址: http://www.cocos2dev.com/?p=428

刚有人问我cocos2dx能否实现卡牌的翻牌效果,其实cocos2dx有个action就是这个效果,晚上随便写了个效果。需要的可以看看。


上面的效果图是ipad模拟器,所以帧率只有30,实际是60.

这个能实现翻牌的action就是CCOrbitCamera。

<span style="margin: 0px; padding: 0px; border: 0px; font-size: 14px; background: transparent;">static CCOrbitCamera* create(float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX);</span>


参数分别为旋转的时间,起始半径,半径差,起始z角,旋转z角差,起始x角,旋转x角差

下面是我封装的cardSprite,

请自己加入自己的工程,

用法:

<span style="margin: 0px; padding: 0px; border: 0px; font-size: 14px; background: transparent;">//创建翻牌sprite, 参数:卡片里面的图,卡片的封面,翻牌所花时间 CardSprite* card = CardSprite::create("1.png", "2.png", 2); card->setPosition(ccp(size.width * .5, size.height * .5)); addChild(card); card->openCard();//开始翻牌</span>

CardSprite.h

<span style="margin: 0px; padding: 0px; border: 0px; font-size: 14px; background: transparent;">////  CardSprite.h//  Cocos2dev.com////  Created by LiuYanghui on 13-6-17.////#ifndef __Test__CardSprite__#define __Test__CardSprite__#include "cocos2d.h"USING_NS_CC;class CardSprite : public CCSprite{public:    CardSprite();    ~CardSprite();    static CardSprite* create(const char* inCardImageName, const char* outCardImageName, float duration);    virtual bool init(const char* inCardImageName, const char* outCardImageName, float duration);    private:    bool m_isOpened;    CCActionInterval* m_openAnimIn;    CCActionInterval* m_openAnimOut;            void initData(const char* inCardImageName, const char* outCardImageName, float duration);    public:    void openCard();};#endif /* defined(__Test__CardSprite__) */</span>

CardSprite.cpp

<span style="margin: 0px; padding: 0px; border: 0px; font-size: 14px; background: transparent;">////  CardSprite.cpp//  Cocos2dev.com////  Created by LiuYanghui on 13-6-17.////#include "CardSprite.h"#define kInAngleZ        270 //里面卡牌的起始Z轴角度#define kInDeltaZ        90  //里面卡牌旋转的Z轴角度差#define kOutAngleZ       0   //封面卡牌的起始Z轴角度#define kOutDeltaZ       90  //封面卡牌旋转的Z轴角度差enum {    tag_inCard = 1,    tag_outCard};CardSprite::CardSprite(){    }CardSprite::~CardSprite(){    m_openAnimIn->release();    m_openAnimOut->release();}CardSprite* CardSprite::create(const char* inCardImageName, const char* outCardImageName, float duration){    CardSprite *pSprite = new CardSprite();    if (pSprite && pSprite->init(inCardImageName, outCardImageName, duration))    {        pSprite->autorelease();        return pSprite;    }    CC_SAFE_DELETE(pSprite);    return NULL;}bool CardSprite::init(const char* inCardImageName, const char* outCardImageName, float duration){    if (!CCSprite::init())    {        return false;    }    initData(inCardImageName, outCardImageName, duration);    return true;}#pragma mark - initDatavoid CardSprite::initData(const char* inCardImageName, const char* outCardImageName, float duration){    m_isOpened = false;        CCSprite* inCard = CCSprite::create(inCardImageName);    inCard->setPosition(CCPointZero);    inCard->setVisible(false);    inCard->setTag(tag_inCard);    addChild(inCard);        CCSprite* outCard = CCSprite::create(outCardImageName);    outCard->setPosition(CCPointZero);    outCard->setTag(tag_outCard);    addChild(outCard);        m_openAnimIn = (CCActionInterval*)CCSequence::create(CCDelayTime::create(duration * .5),                                                         CCShow::create(),                                                         CCOrbitCamera::create(duration * .5, 1, 0, kInAngleZ, kInDeltaZ, 0, 0),                                                         NULL);    m_openAnimIn->retain();        m_openAnimOut = (CCActionInterval *)CCSequence::create(CCOrbitCamera::create(duration * .5, 1, 0, kOutAngleZ, kOutDeltaZ, 0, 0),                                                           CCHide::create(),                                                           CCDelayTime::create(duration * .5),                                                           NULL);    m_openAnimOut->retain();}#pragma mark - public funcvoid CardSprite::openCard(){    CCSprite* inCard = (CCSprite*)getChildByTag(tag_inCard);    CCSprite* outCard = (CCSprite*)getChildByTag(tag_outCard);    inCard->runAction(m_openAnimIn);    outCard->runAction(m_openAnimOut);}</span>

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