Unity3D多线程写法

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Unity3D的多线程写法如下:

usingUnityEngine;

using System.Collections;

usingSystem.Threading;

publicclass MyThread

{

publicint count;

stringthrdName;

publicMyThread(string nam)

{

count =0;

thrdName= nam;

}

publicvoid run()

{

Debug.Log("startrun a thread"+Time.time);

do{

Thread.Sleep(1000);

Debug.Log("inchild thread"+Time.time+"count="+count);

count++;

}while(count<20);

Debug.Log("endthread"+Time.time);

}

}

publicclass testThread : MonoBehaviour {

// Usethis for initialization

voidStart () {

Debug.Log("startmain"+Time.time);

MyThreadmt = new MyThread("CHILE ");

ThreadnewThrd = new Thread(new ThreadStart(mt.run));

newThrd.Start();

}

//Update is called once per frame

voidUpdate () {

Debug.Log(Time.time);

}

}


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