UITapGestureRecognizer 的用法
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//单指单击
UITapGestureRecognizer *singleFingerOne = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleSingleFingerEvent:)];
singleFingerOne.numberOfTouchesRequired = 1; //手指数
singleFingerOne.numberOfTapsRequired = 1; //tap次数
singleFingerOne.delegate = self;
//单指双击
UITapGestureRecognizer *singleFingerTwo = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleSingleFingerEvent:)];
singleFingerTwo.numberOfTouchesRequired = 1;
singleFingerTwo.numberOfTapsRequired = 2;
singleFingerTwo.delegate = self;
//双指单击
UITapGestureRecognizer *doubleFingerOne = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleDoubleFingerEvent:)];
doubleFingerOne.numberOfTouchesRequired = 2;
doubleFingerOne.numberOfTapsRequired = 1;
doubleFingerOne.delegate = self;
//双指双击
UITapGestureRecognizer *doubleFingerTwo = [[UITapGestureRecognizer alloc] initWithTarget:self
action:@selector(handleDoubleFingerEvent:)];
doubleFingerTwo.numberOfTouchesRequired = 2;
doubleFingerTwo.numberOfTapsRequired = 2;
doubleFingerTwo.delegate = self;
//如果不加下面的话,当单指双击时,会先调用单指单击中的处理,再调用单指双击中的处理
[singleFingerOne requireGestureRecognizerToFail:singleFingerTwo];
//同理双指亦是如此
[doubleFingerOne requireGestureRecognizerToFail:doubleFingerTwo];
//将手势添加到view上
[self.view addGestureRecognizer:singleFingerOne];
[self.view addGestureRecognizer:singleFingerTwo];
[self.view addGestureRecognizer:doubleFingerOne];
[self.view addGestureRecognizer:doubleFingerTwo];
[singleFingerOne release];
[singleFingerTwo release];
[doubleFingerOne release];
[doubleFingerTwo release];
//处理事件的方法:
-(void)handleSingleFingerEvent:(UITapGestureRecognizer *)sender
{
if(sender.numberOfTapsRequired==1)
{
nslog(@"单指单击");
}else if(sender.numberOfTapsRequired==2)
{
nslog(@"单指双击");
}
}
//处理双指事件
- (void)handleDoubleFingerEvent:(UITapGestureRecognizer *)sender
{
if (sender.numberOfTapsRequired == 1)
{
NSLog(@"双指单击");
}else if(sender.numberOfTapsRequired == 2)
{
NSLog(@"双指双击");
}
}
代码中只是列举了单指与双指对于单击或多击的处理,同理多指的操作需修改numberOfTouchesRequired属性,对点击的次数需修改numberOfTapsRequired属性。
UITapGestureRecognizer *singleFingerOne = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleSingleFingerEvent:)];
singleFingerOne.numberOfTouchesRequired = 1; //手指数
singleFingerOne.numberOfTapsRequired = 1; //tap次数
singleFingerOne.delegate = self;
//单指双击
UITapGestureRecognizer *singleFingerTwo = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleSingleFingerEvent:)];
singleFingerTwo.numberOfTouchesRequired = 1;
singleFingerTwo.numberOfTapsRequired = 2;
singleFingerTwo.delegate = self;
//双指单击
UITapGestureRecognizer *doubleFingerOne = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleDoubleFingerEvent:)];
doubleFingerOne.numberOfTouchesRequired = 2;
doubleFingerOne.numberOfTapsRequired = 1;
doubleFingerOne.delegate = self;
//双指双击
UITapGestureRecognizer *doubleFingerTwo = [[UITapGestureRecognizer alloc] initWithTarget:self
action:@selector(handleDoubleFingerEvent:)];
doubleFingerTwo.numberOfTouchesRequired = 2;
doubleFingerTwo.numberOfTapsRequired = 2;
doubleFingerTwo.delegate = self;
//如果不加下面的话,当单指双击时,会先调用单指单击中的处理,再调用单指双击中的处理
[singleFingerOne requireGestureRecognizerToFail:singleFingerTwo];
//同理双指亦是如此
[doubleFingerOne requireGestureRecognizerToFail:doubleFingerTwo];
//将手势添加到view上
[self.view addGestureRecognizer:singleFingerOne];
[self.view addGestureRecognizer:singleFingerTwo];
[self.view addGestureRecognizer:doubleFingerOne];
[self.view addGestureRecognizer:doubleFingerTwo];
[singleFingerOne release];
[singleFingerTwo release];
[doubleFingerOne release];
[doubleFingerTwo release];
//处理事件的方法:
-(void)handleSingleFingerEvent:(UITapGestureRecognizer *)sender
{
if(sender.numberOfTapsRequired==1)
{
nslog(@"单指单击");
}else if(sender.numberOfTapsRequired==2)
{
nslog(@"单指双击");
}
}
//处理双指事件
- (void)handleDoubleFingerEvent:(UITapGestureRecognizer *)sender
{
if (sender.numberOfTapsRequired == 1)
{
NSLog(@"双指单击");
}else if(sender.numberOfTapsRequired == 2)
{
NSLog(@"双指双击");
}
}
代码中只是列举了单指与双指对于单击或多击的处理,同理多指的操作需修改numberOfTouchesRequired属性,对点击的次数需修改numberOfTapsRequired属性。
对于其他手势例如UISwipeGestureRecognizer,UILongPressGestureRecognizer,UILongPressGestureRecognizer的操作使用类似处理。
在有些控件添加手势点击事件时,不能响应的问题如UILable 。需要设置属性userInteractionEnabled=YES;
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