对libevent+多线程服务器模型的C++封装类

来源:互联网 发布:linux登陆时间 编辑:程序博客网 时间:2024/05/21 14:03

最近在看memcached的源码,觉得它那种libevent+多线程的服务器模型真的很不错,我将这个模型封装成一个C++类,根据我的简单测试,这个模型的效率真的很不错,欢迎大家试用。

这个类的使用方法很简单(缺点是不太灵活),只要派生一个类,根据需要重写以下这几个虚函数就行了:

//新建连接成功后,会调用该函数virtual void ConnectionEvent(Conn *conn) { }//读取完数据后,会调用该函数virtual void ReadEvent(Conn *conn) { }//发送完成功后,会调用该函数(因为串包的问题,所以并不是每次发送完数据都会被调用)virtual void WriteEvent(Conn *conn) { }//断开连接(客户自动断开或异常断开)后,会调用该函数virtual void CloseEvent(Conn *conn, short events) { }//发生致命错误(如果创建子线程失败等)后,会调用该函数//该函数的默认操作是输出错误提示,终止程序virtual void ErrorQuit(const char *str);

如果大家有什么建议或意见,欢迎给我发邮件:aa1080711@163.com


上代码:

头文件:TcpEventServer.h

//TcpEventServer.h#ifndef TCPEVENTSERVER_H_#define TCPEVENTSERVER_H_#include <stdio.h>#include <stdlib.h>#include <unistd.h>#include <string.h>#include <errno.h>#include <signal.h>#include <time.h>#include <pthread.h>#include <fcntl.h>#include <map>using std::map;#include <event.h>#include <event2/bufferevent.h>#include <event2/buffer.h>#include <event2/listener.h>#include <event2/util.h>#include <event2/event.h>class TcpEventServer;class Conn;class ConnQueue;struct LibeventThread;//这个类一个链表的结点类,结点里存储各个连接的信息,//并提供了读写数据的接口class Conn{  //此类只能由TcpBaseServer创建,  //并由ConnQueue类管理  friend class ConnQueue;  friend class TcpEventServer;private:  const int m_fd;//socket的ID  evbuffer *m_ReadBuf;//读数据的缓冲区  evbuffer *m_WriteBuf;//写数据的缓冲区  Conn *m_Prev;//前一个结点的指针  Conn *m_Next;//后一个结点的指针  LibeventThread *m_Thread;  Conn(int fd=0);  ~Conn();public:  LibeventThread *GetThread() { return m_Thread; }  int GetFd() { return m_fd; }  //获取可读数据的长度  int GetReadBufferLen()  { return evbuffer_get_length(m_ReadBuf); }  //从读缓冲区中取出len个字节的数据,存入buffer中,若不够,则读出所有数据  //返回读出数据的字节数  int GetReadBuffer(char *buffer, int len)  { return evbuffer_remove(m_ReadBuf, buffer, len); }  //从读缓冲区中复制出len个字节的数据,存入buffer中,若不够,则复制出所有数据  //返回复制出数据的字节数  //执行该操作后,数据还会留在缓冲区中,buffer中的数据只是原数据的副本  int CopyReadBuffer(char *buffer, int len)  { return evbuffer_copyout(m_ReadBuf, buffer, len); }  //获取可写数据的长度  int GetWriteBufferLen()  { return evbuffer_get_length(m_WriteBuf); }  //将数据加入写缓冲区,准备发送  int AddToWriteBuffer(char *buffer, int len)  { return evbuffer_add(m_WriteBuf, buffer, len); }  //将读缓冲区中的数据移动到写缓冲区  void MoveBufferData()  { evbuffer_add_buffer(m_WriteBuf, m_ReadBuf); }};//带头尾结点的双链表类,每个结点存储一个连接的数据class ConnQueue{private:  Conn *m_head;  Conn *m_tail;public:  ConnQueue();  ~ConnQueue();  Conn *InsertConn(int fd, LibeventThread *t);  void DeleteConn(Conn *c);  //void PrintQueue();};//每个子线程的线程信息struct LibeventThread{  pthread_t tid;//线程的ID  struct event_base *base;//libevent的事件处理机  struct event notifyEvent;//监听管理的事件机  int notifyReceiveFd;//管理的接收端  int notifySendFd;//管道的发送端  ConnQueue connectQueue;//socket连接的链表  //在libevent的事件处理中要用到很多回调函数,不能使用类隐含的this指针  //所以用这样方式将TcpBaseServer的类指针传过去  TcpEventServer *tcpConnect; //TcpBaseServer类的指针};class TcpEventServer{private:  int m_ThreadCount;//子线程数  int m_Port;//监听的端口  LibeventThread *m_MainBase;//主线程的libevent事件处理机  LibeventThread *m_Threads;//存储各个子线程信息的数组  map<int, event*> m_SignalEvents;//自定义的信号处理public:  static const int EXIT_CODE = -1;private:  //初始化子线程的数据  void SetupThread(LibeventThread *thread);  //子线程的入门函数  static void *WorkerLibevent(void *arg);  //(主线程收到请求后),对应子线程的处理函数  static void ThreadProcess(int fd, short which, void *arg);  //被libevent回调的各个静态函数  static void ListenerEventCb(evconnlistener *listener, evutil_socket_t fd,    sockaddr *sa, int socklen, void *user_data);  static void ReadEventCb(struct bufferevent *bev, void *data);  static void WriteEventCb(struct bufferevent *bev, void *data);   static void CloseEventCb(struct bufferevent *bev, short events, void *data);protected:  //这五个虚函数,一般是要被子类继承,并在其中处理具体业务的  //新建连接成功后,会调用该函数  virtual void ConnectionEvent(Conn *conn) { }  //读取完数据后,会调用该函数  virtual void ReadEvent(Conn *conn) { }  //发送完成功后,会调用该函数(因为串包的问题,所以并不是每次发送完数据都会被调用)  virtual void WriteEvent(Conn *conn) { }  //断开连接(客户自动断开或异常断开)后,会调用该函数  virtual void CloseEvent(Conn *conn, short events) { }  //发生致命错误(如果创建子线程失败等)后,会调用该函数  //该函数的默认操作是输出错误提示,终止程序  virtual void ErrorQuit(const char *str);public:  TcpEventServer(int count);  ~TcpEventServer();  //设置监听的端口号,如果不需要监听,请将其设置为EXIT_CODE  void SetPort(int port)  { m_Port = port; }  //开始事件循环  bool StartRun();  //在tv时间里结束事件循环  //否tv为空,则立即停止  void StopRun(timeval *tv);  //添加和删除信号处理事件  //sig是信号,ptr为要回调的函数  bool AddSignalEvent(int sig, void (*ptr)(int, short, void*));  bool DeleteSignalEvent(int sig);  //添加和删除定时事件  //ptr为要回调的函数,tv是间隔时间,once决定是否只执行一次  event *AddTimerEvent(void(*ptr)(int, short, void*),    timeval tv, bool once);  bool DeleteTImerEvent(event *ev);};#endif

实现文件:TcpEventServer.cpp

//TcpEventServer.cpp#include "TcpEventServer.h"Conn::Conn(int fd) : m_fd(fd){  m_Prev = NULL;  m_Next = NULL;}Conn::~Conn(){}ConnQueue::ConnQueue(){  //建立头尾结点,并调整其指针  m_head = new Conn(0);  m_tail = new Conn(0);  m_head->m_Prev = m_tail->m_Next = NULL;  m_head->m_Next = m_tail;  m_tail->m_Prev = m_head;}ConnQueue::~ConnQueue(){  Conn *tcur, *tnext;  tcur = m_head;  //循环删除链表中的各个结点  while( tcur != NULL )  {    tnext = tcur->m_Next;    delete tcur;    tcur = tnext;  }}Conn *ConnQueue::InsertConn(int fd, LibeventThread *t){  Conn *c = new Conn(fd);  c->m_Thread = t;  Conn *next = m_head->m_Next;  c->m_Prev = m_head;  c->m_Next = m_head->m_Next;  m_head->m_Next = c;  next->m_Prev = c;  return c;}void ConnQueue::DeleteConn(Conn *c){  c->m_Prev->m_Next = c->m_Next;  c->m_Next->m_Prev = c->m_Prev;  delete c;}/*void ConnQueue::PrintQueue(){  Conn *cur = m_head->m_Next;  while( cur->m_Next != NULL )  {    printf("%d ", cur->m_fd);    cur = cur->m_Next;  }  printf("\n");}*/TcpEventServer::TcpEventServer(int count){  //初始化各项数据  m_ThreadCount = count;  m_Port = -1;  m_MainBase = new LibeventThread;  m_Threads = new LibeventThread[m_ThreadCount];  m_MainBase->tid = pthread_self();  m_MainBase->base = event_base_new();  //初始化各个子线程的结构体  for(int i=0; i<m_ThreadCount; i++)  {    SetupThread(&m_Threads[i]);  }}TcpEventServer::~TcpEventServer(){  //停止事件循环(如果事件循环没开始,则没效果)  StopRun(NULL);  //释放内存  event_base_free(m_MainBase->base);  for(int i=0; i<m_ThreadCount; i++)    event_base_free(m_Threads[i].base);  delete m_MainBase;  delete [] m_Threads;}void TcpEventServer::ErrorQuit(const char *str){  //输出错误信息,退出程序  fprintf(stderr, "%s", str);     if( errno != 0 )        fprintf(stderr, " : %s", strerror(errno));      fprintf(stderr, "\n");          exit(1);    }void TcpEventServer::SetupThread(LibeventThread *me){  //建立libevent事件处理机制  me->tcpConnect = this;  me->base = event_base_new();  if( NULL == me->base )    ErrorQuit("event base new error");  //在主线程和子线程之间建立管道  int fds[2];  if( pipe(fds) )    ErrorQuit("create pipe error");  me->notifyReceiveFd = fds[0];  me->notifySendFd = fds[1];  //让子线程的状态机监听管道  event_set( &me->notifyEvent, me->notifyReceiveFd,    EV_READ | EV_PERSIST, ThreadProcess, me );  event_base_set(me->base, &me->notifyEvent);  if ( event_add(&me->notifyEvent, 0) == -1 )    ErrorQuit("Can't monitor libevent notify pipe\n");}void *TcpEventServer::WorkerLibevent(void *arg){  //开启libevent的事件循环,准备处理业务  LibeventThread *me = (LibeventThread*)arg;  //printf("thread %u started\n", (unsigned int)me->tid);  event_base_dispatch(me->base);  //printf("subthread done\n");}bool TcpEventServer::StartRun(){  evconnlistener *listener;  //如果端口号不是EXIT_CODE,就监听该端口号  if( m_Port != EXIT_CODE )  {    sockaddr_in sin;    memset(&sin, 0, sizeof(sin));    sin.sin_family = AF_INET;    sin.sin_port = htons(m_Port);    listener = evconnlistener_new_bind(m_MainBase->base,       ListenerEventCb, (void*)this,      LEV_OPT_REUSEABLE|LEV_OPT_CLOSE_ON_FREE, -1,      (sockaddr*)&sin, sizeof(sockaddr_in));    if( NULL == listener )      ErrorQuit("TCP listen error");  }  //开启各个子线程  for(int i=0; i<m_ThreadCount; i++)  {    pthread_create(&m_Threads[i].tid, NULL,        WorkerLibevent, (void*)&m_Threads[i]);  }  //开启主线程的事件循环  event_base_dispatch(m_MainBase->base);  //事件循环结果,释放监听者的内存  if( m_Port != EXIT_CODE )  {    //printf("free listen\n");    evconnlistener_free(listener);  }}void TcpEventServer::StopRun(timeval *tv){  int contant = EXIT_CODE;  //向各个子线程的管理中写入EXIT_CODE,通知它们退出  for(int i=0; i<m_ThreadCount; i++)  {    write(m_Threads[i].notifySendFd, &contant, sizeof(int));  }  //结果主线程的事件循环  event_base_loopexit(m_MainBase->base, tv);}void TcpEventServer::ListenerEventCb(struct evconnlistener *listener,                   evutil_socket_t fd,                  struct sockaddr *sa,                   int socklen,                   void *user_data){  TcpEventServer *server = (TcpEventServer*)user_data;  //随机选择一个子线程,通过管道向其传递socket描述符  int num = rand() % server->m_ThreadCount;  int sendfd = server->m_Threads[num].notifySendFd;  write(sendfd, &fd, sizeof(evutil_socket_t));}void TcpEventServer::ThreadProcess(int fd, short which, void *arg){  LibeventThread *me = (LibeventThread*)arg;  //从管道中读取数据(socket的描述符或操作码)  int pipefd = me->notifyReceiveFd;  evutil_socket_t confd;  read(pipefd, &confd, sizeof(evutil_socket_t));  //如果操作码是EXIT_CODE,则终于事件循环  if( EXIT_CODE == confd )  {    event_base_loopbreak(me->base);    return;  }  //新建连接  struct bufferevent *bev;  bev = bufferevent_socket_new(me->base, confd, BEV_OPT_CLOSE_ON_FREE);  if (!bev)  {    fprintf(stderr, "Error constructing bufferevent!");    event_base_loopbreak(me->base);    return;  }  //将该链接放入队列  Conn *conn = me->connectQueue.InsertConn(confd, me);  //准备从socket中读写数据  bufferevent_setcb(bev, ReadEventCb, WriteEventCb, CloseEventCb, conn);  bufferevent_enable(bev, EV_WRITE);  bufferevent_enable(bev, EV_READ);  //调用用户自定义的连接事件处理函数  me->tcpConnect->ConnectionEvent(conn);}void TcpEventServer::ReadEventCb(struct bufferevent *bev, void *data){  Conn *conn = (Conn*)data;  conn->m_ReadBuf = bufferevent_get_input(bev);  conn->m_WriteBuf = bufferevent_get_output(bev);  //调用用户自定义的读取事件处理函数  conn->m_Thread->tcpConnect->ReadEvent(conn);} void TcpEventServer::WriteEventCb(struct bufferevent *bev, void *data){  Conn *conn = (Conn*)data;  conn->m_ReadBuf = bufferevent_get_input(bev);  conn->m_WriteBuf = bufferevent_get_output(bev);  //调用用户自定义的写入事件处理函数  conn->m_Thread->tcpConnect->WriteEvent(conn);}void TcpEventServer::CloseEventCb(struct bufferevent *bev, short events, void *data){  Conn *conn = (Conn*)data;  //调用用户自定义的断开事件处理函数  conn->m_Thread->tcpConnect->CloseEvent(conn, events);  conn->GetThread()->connectQueue.DeleteConn(conn);  bufferevent_free(bev);}bool TcpEventServer::AddSignalEvent(int sig, void (*ptr)(int, short, void*)){  //新建一个信号事件  event *ev = evsignal_new(m_MainBase->base, sig, ptr, (void*)this);  if ( !ev ||     event_add(ev, NULL) < 0 )  {    event_del(ev);    return false;  }  //删除旧的信号事件(同一个信号只能有一个信号事件)  DeleteSignalEvent(sig);  m_SignalEvents[sig] = ev;  return true;}bool TcpEventServer::DeleteSignalEvent(int sig){  map<int, event*>::iterator iter = m_SignalEvents.find(sig);  if( iter == m_SignalEvents.end() )    return false;  event_del(iter->second);  m_SignalEvents.erase(iter);  return true;}event *TcpEventServer::AddTimerEvent(void (*ptr)(int, short, void *),                   timeval tv, bool once){  int flag = 0;  if( !once )    flag = EV_PERSIST;  //新建定时器信号事件  event *ev = new event;  event_assign(ev, m_MainBase->base, -1, flag, ptr, (void*)this);  if( event_add(ev, &tv) < 0 )  {    event_del(ev);    return NULL;  }  return ev;}bool TcpEventServer::DeleteTImerEvent(event *ev){  int res = event_del(ev);  return (0 == res);}

测试文件:test.cpp

/*这是一个测试用的服务器,只有两个功能:1:对于每个已连接客户端,每10秒向其发送一句hello, world2:若客户端向服务器发送数据,服务器收到后,再将数据回发给客户端*///test.cpp#include "TcpEventServer.h"#include <set>#include <vector>using namespace std;//测试示例class TestServer : public TcpEventServer{private:  vector<Conn*> vec;protected:  //重载各个处理业务的虚函数  void ReadEvent(Conn *conn);  void WriteEvent(Conn *conn);  void ConnectionEvent(Conn *conn);  void CloseEvent(Conn *conn, short events);public:  TestServer(int count) : TcpEventServer(count) { }  ~TestServer() { }     //退出事件,响应Ctrl+C  static void QuitCb(int sig, short events, void *data);  //定时器事件,每10秒向所有客户端发一句hello, world  static void TimeOutCb(int id, int short events, void *data);};void TestServer::ReadEvent(Conn *conn){  conn->MoveBufferData();}void TestServer::WriteEvent(Conn *conn){}void TestServer::ConnectionEvent(Conn *conn){  TestServer *me = (TestServer*)conn->GetThread()->tcpConnect;  printf("new connection: %d\n", conn->GetFd());  me->vec.push_back(conn);}void TestServer::CloseEvent(Conn *conn, short events){  printf("connection closed: %d\n", conn->GetFd());}void TestServer::QuitCb(int sig, short events, void *data){   printf("Catch the SIGINT signal, quit in one second\n");  TestServer *me = (TestServer*)data;  timeval tv = {1, 0};  me->StopRun(&tv);}void TestServer::TimeOutCb(int id, short events, void *data){  TestServer *me = (TestServer*)data;  char temp[33] = "hello, world\n";  for(int i=0; i<me->vec.size(); i++)    me->vec[i]->AddToWriteBuffer(temp, strlen(temp));}int main(){  printf("pid: %d\n", getpid());  TestServer server(3);  server.AddSignalEvent(SIGINT, TestServer::QuitCb);  timeval tv = {10, 0};  server.AddTimerEvent(TestServer::TimeOutCb, tv, false);  server.SetPort(2111);  server.StartRun();  printf("done\n");    return 0;}

编译与运行命令:

qch@LinuxMint ~/program/ztemp $ g++ TcpEventServer.cpp test.cpp -o test -leventqch@LinuxMint ~/program/ztemp $ ./testpid: 20264new connection: 22connection closed: 22^CCatch the SIGINT signal, quit in one seconddone
0 0
原创粉丝点击
热门问题 老师的惩罚 人脸识别 我在镇武司摸鱼那些年 重生之率土为王 我在大康的咸鱼生活 盘龙之生命进化 天生仙种 凡人之先天五行 春回大明朝 姑娘不必设防,我是瞎子 玩战争前线总是闪退怎么办 uu加速器卡在29怎么办 新ipad下载不了东西怎么办 福昕pdf阅读器找不到图章怎么办 战地4没达到分数怎么办 植物在太暗环境怎么办 玩绝地求生机型不支持怎么办 安卓安装包损坏怎么办 方舟手游安装包损坏怎么办 7p新机耗电快怎么办 不小心把图片删了怎么办 腿上毛又长又多怎么办 征兵体检体重太轻怎么办 体检发现颈部有淋巴节怎么办? 4岁宝宝汗毛重怎么办 嘴巴张开闭不上怎么办 口张开闭不上怎么办 要去当兵有痔疮怎么办 狗舔的东西吃了怎么办 婚检说生过孩子怎么办 劳动法规定身体有疾病的怎么办 铁路对职工醉驾怎么办 入职体检高血糖怎么办 睾丸捏一下很疼怎么办 小孩睾丸受外力红肿该怎么办 睾丸炎症怎么办啊会不会不育呢 腰疼连着睾丸疼怎么办 为什么结石会睾丸疼怎么办 感觉自己睾丸变小了怎么办 宝宝小丁丁肿了怎么办 两岁宝宝高低肩怎么办 参军体检视力不过关怎么办 验兵视力不过关怎么办 军检了感冒了怎么办 双侧附睾头囊肿怎么办 睾丸上面长疙瘩很痒都抓烂了怎么办 睾丸小引起精子数量少怎么办 睾丸发育不完全精子存活率低怎么办 踢到睾丸很痛怎么办 兔子的睾丸烂了怎么办 梗阻性无精穿刺取得精子不好怎么办