unity3d XML配置表读写
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//把数据读入
public void SaveToStore() { string xmlPath = "";#if UNITY_EDITOR xmlPath = Application.dataPath + "/Resources/Config/UI/" + m_draggingDataFileName; //定义文件名字,路径#elif UNITY_ANDROIDxmlPath = Application.persistentDataPath + "/" + m_draggingDataFileName;#elsexmlPath = Application.persistentDataPath + "/" + m_draggingDataFileName;#endif XmlDocument xmlDoc = new XmlDocument(); XmlElement rootElement = xmlDoc.CreateElement("RECORDS"); xmlDoc.AppendChild(rootElement); IEnumerator<int> StoreEnumerator = XMLManager.Instance.StoreObjects.Data.Keys.GetEnumerator(); //读出 XmlElement node = xmlDoc.CreateElement("RECORDS"); while(StoreEnumerator.MoveNext()) { XMLDataStoreObjects current = XMLManager.Instance.StoreObjects.GetInfoById(StoreEnumerator.Current); //定义数据类型 node.SetAttribute("ID", StoreEnumerator.Current.ToString()); //把数据写入 node.SetAttribute("Items", current.Items + "," + m_draggingObject.Data.configId); rootElement.AppendChild(node); } //XML中只有一行数据 xmlDoc.Save(xmlPath); }
//数据读出
private void InitializeData() { if(m_isInitData) { return; } m_isInitData = true; m_indexTitle2 = new List<int>(); m_listScrollOffset = new List<List<float>>(); m_listTitle1ItemInfos = new List<StoreTitleItem>(); m_listTitle2ItemInfos = new List<List<StoreTitleItem>>();// m_dicDecorationViewInfo = new Dictionary<GameObject, StoreDecoItem>(); m_listDecorationItemInfos = new List<List<List<StoreDecoItem>>>(); int index1 = -1; int index2 = -1; IEnumerator<XMLDataStoreUI> enumerator = XMLManager.Instance.StoreUIConfig.Data.Values.GetEnumerator(); IEnumerator<XMLDataStoreObjects> StoreEnumerator = XMLManager.Instance.StoreObjects.Data.Values.GetEnumerator(); string allItemsID = ""; while (StoreEnumerator.MoveNext()) { XMLDataStoreObjects ObjInfo = StoreEnumerator.Current; allItemsID = ObjInfo.Items; } string[] idS = allItemsID.Split(','); while (enumerator.MoveNext()) { XMLDataStoreUI info = enumerator.Current; // XMLDataStoreObjects ObjInfo = StoreEnumerator.Current; if (info.Title1 != index1) { index1 = info.Title1; m_indexTitle2.Add(0); m_listScrollOffset.Add(new List<float>()); StoreTitleItem titleItem = new StoreTitleItem(); titleItem.m_index = index1; titleItem.m_titleSpriteName = info.Title1Name; m_listTitle1ItemInfos.Add(titleItem); m_listTitle2ItemInfos.Add(new List<StoreTitleItem>()); m_listDecorationItemInfos.Add(new List<List<StoreDecoItem>>()); } if (info.Title2 != index2) { index2 = info.Title2; m_listScrollOffset[index1].Add(0); StoreTitleItem titleItem = new StoreTitleItem(); titleItem.m_index = index2; titleItem.m_titleSpriteName = info.Title2Name; m_listTitle2ItemInfos[index1].Add(titleItem); m_listDecorationItemInfos[index1].Add(new List<StoreDecoItem>()); } for (int i=0; i<idS.Length; i++) { XMLDataMapDecorations decoInfo = XMLManager.Instance.MapDecorations.GetInfoById(System.Convert.ToInt32(idS[i])); if (decoInfo.decorationType == info.DecoType) { StoreDecoItem itemInfo = new StoreDecoItem(); itemInfo.m_IDs = idS[i]; itemInfo.m_name = decoInfo.name; m_listDecorationItemInfos[index1][index2].Add(itemInfo); } } } }
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