Cocos2dx内的坐标系(Coordinate Systems In Cocos2dx)

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窗口坐标系:即openGL坐标系,左下角为原点,向右是x正方向,向上是y正方向。

纹理坐标系:左上角为原点,向右是x正方向,向下是y正方向。在使用图集时,例如截取其中的某个矩形块来创建一个sprite会用到此坐标系。


Window Coordinate System: which uses the openGL coordinate system, has an origin at the left bottom corner, x increases towards the rightside and y increases towards the upside.

Texture Coordinate System: which has an origin at the top left corner, with x increasing towards the rightside and y increasing towards the downside.This coordinate system will be used when you use a tileset, like using a rect from it to create a sprite.


code example:

[cpp] view plaincopy
  1. CCSpriteBatchNode* batchnode = CCSpriteBatchNode::create("data/tileset/grass.png");  
  2. CCSprite* sprite= CCSprite::createWithTexture(batchnode->getTexture(), CCRectMake(0,0,48,32));  
  3. batchnode->addChild(bnsprite);  
  4. this->addChild(batchnode);  

The second line in this code fragment, created an sprite,using a 48*32 rect on the top left corner of the texture.

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