修改Cocos2d-X-3.2中的setup.py, 使其能用python3

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Cocos2d-x的最新版是v3.2,下载地址为:http://cn.cocos2d-x.org/download/

在运行setup.py时,他会提示你安装python2.7,因为这个版本是他们"well tested"。

 

但是我电脑上已经安装了python3.3,又不想因为这事而卸载python3.3再重新安装python2.7, 于是就尝试修改setup.py文件。修改后的setup.py如下:

 

#!/usr/bin/python#coding=utf-8"""****************************************************************************Copyright (c) 2014 cocos2d-x.orghttp://www.cocos2d-x.orgPermission is hereby granted, free of charge, to any person obtaining a copyof this software and associated documentation files (the "Software"), to dealin the Software without restriction, including without limitation the rightsto use, copy, modify, merge, publish, distribute, sublicense, and/or sellcopies of the Software, and to permit persons to whom the Software isfurnished to do so, subject to the following conditions:The above copyright notice and this permission notice shall be included inall copies or substantial portions of the Software.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS ORIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THEAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHERLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS INTHE SOFTWARE.****************************************************************************"""'''This script will install environment variables needed to by cocos2d-x. It will set these envrironment variables:* COCOS_CONSOLE_ROOT: used to run cocos console tools, more information about cocos console tools please refer to https://github.com/cocos2d/cocos2d-console* NDK_ROOT: used to build android native codes* ANDROID_SDK_ROOT: used to generate applicatoin on Android through commands* ANT_ROOT: used to generate applicatoin on Android through commandsOn Max OS X, when start a shell, it will read these files and execute commands in sequence:~/.bash_profile~/.bash_login~/.profileAnd it will read only one of them. So we will add environment variable in the same sequence.Which means that* add environment variables into ~/.bash_profile if it exists* otherwise it will the add environment variables into ~/.bash_login if it exists* otherwise it will the add environment variables into ~/.profile if it existsWill create ~/.bash_profile when none of them exist, and add environment variables into it.'''import osimport sysimport fileinputimport shutilimport subprocessfrom optparse import OptionParserCOCOS_CONSOLE_ROOT = 'COCOS_CONSOLE_ROOT'NDK_ROOT = 'NDK_ROOT'ANDROID_SDK_ROOT = 'ANDROID_SDK_ROOT'ANT_ROOT = 'ANT_ROOT'def _check_python_version():major_ver = sys.version_info[0]print ("The python version is %d.%d" % (major_ver, sys.version_info[1]))return Trueclass SetEnvVar(object):RESULT_UPDATE_FAILED = -2RESULT_ADD_FAILED = -1RESULT_DO_NOTHING = 0RESULT_UPDATED = 1RESULT_ADDED = 2MAC_CHECK_FILES = [ '.bash_profile', '.bash_login', '.profile' ]LINUX_CHECK_FILES = [ '.bashrc' ]ZSH_CHECK_FILES = ['.zshrc' ]RE_FORMAT = r'^export[ \t]+%s=(.+)'def __init__(self):self.need_backup = Trueself.backup_file = Noneself.current_absolute_path = os.path.dirname(os.path.realpath(__file__))self.file_used_for_setup = ''def _isWindows(self):return sys.platform == 'win32'def _isLinux(self):return sys.platform.startswith('linux')def _is_mac(self):return sys.platform == 'darwin'def _is_zsh(self):shellItem = os.environ.get('SHELL')if shellItem is not None:if len(shellItem) >= 3:return shellItem[-3:] == "zsh"return Falsedef _get_unix_file_list(self):file_list = Noneif self._is_zsh():file_list = SetEnvVar.ZSH_CHECK_FILESelif self._isLinux():file_list = SetEnvVar.LINUX_CHECK_FILESelif self._is_mac():file_list = SetEnvVar.MAC_CHECK_FILESreturn file_listdef _get_filepath_for_setup(self):file_list = self._get_unix_file_list();file_to_write = Noneif file_list is None:return ''home = os.path.expanduser('~')for file_name in file_list:file_path = os.path.join(home, file_name)if os.path.exists(file_path):file_to_write = file_pathbreakif file_to_write is None:self.need_backup = Falsefile_to_write = os.path.join(home, file_list[0])file_obj = open(file_to_write, 'w')file_obj.close()return file_to_write# modify registry table to add an environment variable on windowsdef _set_environment_variable_win32(self, key, value):ret = Falseimport winregtry:env = Noneenv = winreg.OpenKeyEx(winreg.HKEY_CURRENT_USER,'Environment',0,winreg.KEY_SET_VALUE | winreg.KEY_READ)winreg.SetValueEx(env, key, 0, winreg.REG_SZ, value)winreg.FlushKey(env)winreg.CloseKey(env)ret = Trueexcept Exception:if env:winreg.CloseKey(env)ret = Falsereturn retdef _gen_backup_file(self):file_name = os.path.basename(self.file_used_for_setup)file_path = os.path.dirname(self.file_used_for_setup)backup_file_name = file_name + ".backup"path = os.path.join(file_path, backup_file_name)i = 1while os.path.exists(path):backup_file_name = file_name + ".backup%d" % ipath = os.path.join(file_path, backup_file_name)i += 1return pathdef _set_environment_variable_unix(self, key, value):if self.need_backup:# backup the environment fileself.backup_file = self._gen_backup_file()shutil.copy(self.file_used_for_setup, self.backup_file)self.need_backup = Falsefile = open(self.file_used_for_setup, 'a')file.write('\n# Add environment variable %s for cocos2d-x\n' % key)file.write('export %s=%s\n' % (key, value))file.write('export PATH=$%s:$PATH\n' % key)if key == ANDROID_SDK_ROOT:file.write('export PATH=$%s/tools:$%s/platform-tools:$PATH\n' % (key, key))file.close()return Truedef _set_environment_variable(self, key, value):print("  -> Add %s environment variable..." % key)ret = Falseif self._isWindows():ret = self._set_environment_variable_win32(key, value)else:ret = self._set_environment_variable_unix(key, value)if ret:print("->Added %s=%s\n" % (key, value))else:print("->Add failed\n")return retdef _search_unix_variable(self, var_name, file_name):if not os.path.isfile(file_name):return Noneimport restr_re = SetEnvVar.RE_FORMAT % var_namepatten = re.compile(str_re)ret = Nonefor line in open(file_name):str1 = line.lstrip(' \t')match = patten.match(str1)if match is not None:ret = match.group(1)return retdef _find_environment_variable(self, var):print("  ->Search for environment variable %s..." % var)ret = Nonetry:ret = os.environ[var]except Exception:if not self._isWindows():file_list = self._get_unix_file_list()if file_list is not None:home = os.path.expanduser('~')for name in file_list:path = os.path.join(home, name)ret = self._search_unix_variable(var, path)if ret is not None:breakelse:import winregtry:env = Noneenv = winreg.OpenKeyEx(winreg.HKEY_CURRENT_USER,'Environment',0,winreg.KEY_READ)ret = winreg.QueryValueEx(env, var)[0]winreg.CloseKey(env)except Exception:if env:winreg.CloseKey(env)ret = Noneif ret is None:print("->%s not found\n" % var)else:print("->%s is found : %s\n" % (var, ret))return retdef _get_input_value(self, var_name):#ret = raw_input('  ->Please enter the path of %s (or press Enter to skip):' % var_name)ret = input('  ->Please enter the path of %s (or press Enter to skip):' % var_name)ret.rstrip(" \t")return ret# # python on linux doesn't include Tkinter model, so let user input in terminal# if self._isLinux():# input_value = raw_input('Couldn\'t find the "%s" envrironment variable. Please enter it: ' % sys_var)# else:# # pop up a window to let user select path for ndk root# import Tkinter# import tkFileDialog# self.tmp_input_value = None# root = Tkinter.Tk()# if sys_var == NDK_ROOT:# root.wm_title('Set NDK_ROOT')# else:# root.wm_title('Set ANDROID_SDK_ROOT')# def callback():# self.tmp_input_value = tkFileDialog.askdirectory()# root.destroy()# if sys_var == NDK_ROOT:# label_content = 'Select path for Android NDK:'# label_help = """# The Android NDK is needed to develop games for Android. # For further information, go to:# http://developer.android.com/tools/sdk/ndk/index.html.# You can safely skip this step now. You can set the NDK_ROOT later.# """# if sys_var == ANDROID_SDK_ROOT:# label_content = 'Select path for Android SDK'# label_help = """# The Android SDK is needed to develop games for Android. # For further information, go to:# https://developer.android.com/tools/sdk/ndk/index.html. # You can safely skip this step now. You can set the ANDROID_SDK_ROOT later.# """# Tkinter.Label(root, text=label_help).pack()# Tkinter.Button(root, text=label_content, command=callback).pack()# self._center(root)# root.mainloop()# input_value = self.tmp_input_value# self.tmp_input_value = None   # return input_value# # display a window in center and put it on top# def _center(self, win):# win.update_idletasks()# width = win.winfo_width()# height = win.winfo_height()# x = (win.winfo_screenwidth() / 2) - (width / 2)# y = (win.winfo_screenheight() / 2) - (height / 2)# win.geometry('{}x{}+{}+{}'.format(width, height, x, y))# win.wm_attributes('-topmost', 1)def _check_valid(self, var_name, value):ret = Falseif var_name == NDK_ROOT:ret = self._is_ndk_root_valid(value)elif var_name == ANDROID_SDK_ROOT:ret = self._is_android_sdk_root_valid(value)elif var_name == ANT_ROOT:ret = self._is_ant_root_valid(value)else:ret = Falseif not ret:print('->Error: "%s" is not a valid path of %s. Ignoring it.' % (value, var_name))return retdef _is_ndk_root_valid(self, ndk_root):if not ndk_root:return Falsendk_build_path = os.path.join(ndk_root, 'ndk-build')if os.path.isfile(ndk_build_path):return Trueelse:return Falsedef _is_android_sdk_root_valid(self, android_sdk_root):if not android_sdk_root:return Falseif self._isWindows():android_path = os.path.join(android_sdk_root, 'tools', 'android.bat')else:android_path = os.path.join(android_sdk_root, 'tools', 'android')if os.path.isfile(android_path):return Trueelse:return Falsedef _is_ant_root_valid(self, ant_root):ant_path = ''if self._isWindows():ant_path = os.path.join(ant_root, 'ant.bat')else:ant_path = os.path.join(ant_root, 'ant')if os.path.isfile(ant_path):return Trueelse:return Falsedef remove_dir_from_win_path(self, remove_dir):import winregtry:env = Nonepath = Noneenv = winreg.OpenKeyEx(winreg.HKEY_CURRENT_USER,'Environment',0,winreg.KEY_SET_VALUE | winreg.KEY_READ)path = winreg.QueryValueEx(env, 'Path')[0]path_lower = path.lower()remove_dir = remove_dir.replace('/', '\\')remove_dir_lower = remove_dir.lower()start_pos = path_lower.find(remove_dir_lower)if (start_pos >= 0):length = len(remove_dir_lower)need_remove = path[start_pos:(start_pos + length)]path = path.replace(need_remove, '')path = path.replace(';;', ';')winreg.SetValueEx(env, 'Path', 0, winreg.REG_SZ, path)winreg.FlushKey(env)winreg.CloseKey(env)print('  ->Remove directory \"%s\" from PATH!\n' % remove_dir)except Exception:print('  ->Remove directory \"%s\" from PATH failed!\n' % remove_dir)def set_windows_path(self, add_dir):ret = Falseimport winregtry:env = Nonepath = Noneenv = winreg.OpenKeyEx(winreg.HKEY_CURRENT_USER,'Environment',0,winreg.KEY_SET_VALUE | winreg.KEY_READ)path = winreg.QueryValueEx(env, 'Path')[0]# add variable if can't find it in PATHpath_lower = path.lower()add_dir_lower = add_dir.lower()if (path_lower.find(add_dir_lower) == -1):path = add_dir + ';' + pathwinreg.SetValueEx(env, 'Path', 0, winreg.REG_SZ, path)winreg.FlushKey(env)winreg.CloseKey(env)ret = Trueexcept Exception:if not path:path = add_dirwinreg.SetValueEx(env, 'Path', 0, winreg.REG_SZ, path)winreg.FlushKey(env)ret = Trueelse:winreg.SetValueEx(env, 'Path', 0, winreg.REG_SZ, path)winreg.FlushKey(env)ret = Falseif env:winreg.CloseKey(env)if ret:print("  ->Add directory \"%s\" into PATH succeed!\n" % add_dir)else:print("  ->Add directory \"%s\" into PATH failed!\n" % add_dir)def set_console_root(self):print("->Check environment variable %s" % COCOS_CONSOLE_ROOT)cocos_consle_root = os.path.join(self.current_absolute_path, 'tools', 'cocos2d-console', 'bin')old_dir = self._find_environment_variable(COCOS_CONSOLE_ROOT)if old_dir is None:# add environment variableif self._isWindows():self.set_windows_path(cocos_consle_root)self._set_environment_variable(COCOS_CONSOLE_ROOT, cocos_consle_root)else:if old_dir == cocos_consle_root:# is same with before, nothing to doreturn# update the environment variableif self._isWindows(): self.remove_dir_from_win_path(old_dir)self.set_windows_path(cocos_consle_root)self._force_update_env(COCOS_CONSOLE_ROOT, cocos_consle_root)def _force_update_unix_env(self, var_name, value):import rehome = os.path.expanduser('~')str_re = SetEnvVar.RE_FORMAT % var_namepatten = re.compile(str_re)replace_str = 'export %s=%s\n' % (var_name, value)file_list = SetEnvVar.MAC_CHECK_FILESif self._isLinux():file_list = SetEnvVar.LINUX_CHECK_FILESprint("  ->Update variable %s in files %s" % (var_name, str(file_list)))variable_updated = Falsefor file_name in file_list:path = os.path.join(home, file_name)if os.path.isfile(path):lines = []# read files need_over_write = Falsefile_obj = open(path, 'r')for line in file_obj:str_temp = line.lstrip(' \t')match = patten.match(str_temp)if match is not None:variable_updated = Trueneed_over_write = Truelines.append(replace_str)else:lines.append(line)file_obj.close()# rewrite fileif need_over_write:file_obj = open(path, 'w')file_obj.writelines(lines)file_obj.close()print("->File %s updated!" % path)# nothing updated, should add variableif not variable_updated:print("\n  ->No files updated, add variable %s instead!" % var_name)ret = self._set_environment_variable(var_name, value)else:ret = Truereturn retdef _force_update_env(self, var_name, value):ret = Falseif self._isWindows():print("  ->Force update environment variable %s" % var_name)ret = self._set_environment_variable_win32(var_name, value)if not ret:print("->Failed!")else:print("->Succeed : %s=%s" % (var_name, value))else:ret = self._force_update_unix_env(var_name, value)return retdef _get_ant_path(self):return self._get_sdkpath_for_cmd("ant", False)def _get_androidsdk_path(self):return self._get_sdkpath_for_cmd("android")def _get_ndkbuild_path(self):return self._get_sdkpath_for_cmd("ndk-build", False)def _get_sdkpath_for_cmd(self, cmd, has_bin_folder=True):ret = Noneprint("  ->Search for command " + cmd + " in system...")if not self._isWindows():import commandsstate, result = commands.getstatusoutput("which " + cmd)if state == 0:ret = os.path.realpath(result)ret = os.path.dirname(ret)# Use parent folder if has_bin_folder was setif has_bin_folder:ret = os.path.dirname(ret)if ret is not None:print("->Path " + ret + " was found\n")else:print("->Command " + cmd + " not found\n")return retdef _find_value_from_sys(self, var_name):if var_name == ANT_ROOT:return self._get_ant_path()elif var_name == NDK_ROOT:return self._get_ndkbuild_path()elif var_name == ANDROID_SDK_ROOT:return self._get_androidsdk_path()else:return Nonedef set_variable(self, var_name, value):print("->Check environment variable %s" % var_name)find_value = self._find_environment_variable(var_name)var_found = (find_value is not None)action_none = 0action_add = 1action_update = 2need_action = action_noneif var_found:if value and self._check_valid(var_name, value):# should updateneed_action = action_updateelse:# do nothingneed_action = action_noneelse:if not value:# find the command path in systemvalue = self._find_value_from_sys(var_name)if not value:value = self._get_input_value(var_name)if value and self._check_valid(var_name, value):# should add variableneed_action = action_addelse:# do nothingneed_action = action_noneif need_action == action_none:# do nothingreturn SetEnvVar.RESULT_DO_NOTHINGelif need_action == action_add:# add variableif self._set_environment_variable(var_name, value):return SetEnvVar.RESULT_ADDEDelse:return SetEnvVar.RESULT_ADD_FAILEDelif need_action == action_update:# update variableif self._force_update_env(var_name, value):# update succeedreturn SetEnvVar.RESULT_UPDATEDelse:# update failedreturn SetEnvVar.RESULT_UPDATE_FAILEDelse:return SetEnvVar.RESULT_DO_NOTHINGdef set_environment_variables(self, ndk_root, android_sdk_root, ant_root):print('\nSetting up cocos2d-x...')self.file_used_for_setup = self._get_filepath_for_setup()self.set_console_root()if self._isWindows():print('->Configuration for Android platform only, you can also skip and manually edit your environment variables\n')else:print('->Configuration for Android platform only, you can also skip and manually edit "%s"\n' % self.file_used_for_setup)ndk_ret = self.set_variable(NDK_ROOT, ndk_root)sdk_ret = self.set_variable(ANDROID_SDK_ROOT, android_sdk_root)ant_ret = self.set_variable(ANT_ROOT, ant_root)# tip the backup fileif (self.backup_file is not None) and (os.path.exists(self.backup_file)):print('\nA backup file \"%s\" is created for \"%s\".' % (self.backup_file, self.file_used_for_setup))if self._isWindows():print('\nPlease restart the terminal or restart computer to make added system variables take effect\n')else:print('\nPlease execute command: "source %s" to make added system variables take effect\n' % self.file_used_for_setup)if __name__ == '__main__':if not _check_python_version():exit()parser = OptionParser()parser.add_option('-n', '--ndkroot', dest='ndk_root', help='directory of ndk root')parser.add_option('-a', '--androidsdkroot', dest='android_sdk_root', help='directory of android sdk root')parser.add_option('-t', '--antroot', dest='ant_root', help='directory that contains ant/ant.bat')opts, args = parser.parse_args()# set environment variablesenv = SetEnvVar()env.set_environment_variables(opts.ndk_root, opts.android_sdk_root, opts.ant_root)if env._isWindows():import ctypesHWND_BROADCAST = 0xFFFFWM_SETTINGCHANGE = 0x1ASMTO_ABORTIFHUNG = 0x0002result = ctypes.c_long()SendMessageTimeoutW = ctypes.windll.user32.SendMessageTimeoutWSendMessageTimeoutW(HWND_BROADCAST, WM_SETTINGCHANGE, 0, u'Environment', SMTO_ABORTIFHUNG, 5000, ctypes.byref(result))


 

其实改的地方根本不多的,总的有3处:

1. 将import _winreg改成"import winreg"

2. 将raw_input改成"input"

3. 修改“_check_python_version()"使其返回True

 

经测试,这个setup.py运行已经可以完全正确了!至于该工程中的其他*.py文件未作测试,因为还没到执行的时候,相信如果要改的话,应该也不会多的,只要你愿意花时间。

我的测试平台是win7 x64, python3.3.5

 

 

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