openfire smack包聊天室

来源:互联网 发布:与大数据有关课题 编辑:程序博客网 时间:2024/05/16 18:19

继续上一章smack的讲述,聊天室的操作,聊天室也是openfire提供的一种形式,类似qq的讨论组,并非群,可以多人加入进来进行群聊。

1.创建一个聊天室

public boolean createChatRoom(String roomName,String subject){boolean result = false;try{MultiUserChat muc = new MultiUserChat(connectManager.getConnection(), roomName+"@conference."+connectManager.getDomain());muc.create(connectManager.getNode()); Form form = muc.getConfigurationForm(); Form submitForm = form.createAnswerForm(); for (Iterator fields = form.getFields(); fields.hasNext();) {        FormField field = (FormField) fields.next();        if (!FormField.TYPE_HIDDEN.equals(field.getType()) && field.getVariable() != null) {            submitForm.setDefaultAnswer(field.getVariable());        }    } //   submitForm.setAnswer("muc#roomconfig_roomname", "wwh");//   submitForm.setAnswer("muc#roomconfig_roomdesc", "wwh2222");   List list =  new ArrayList();   list.add("20");   submitForm.setAnswer("muc#roomconfig_maxusers", list);      submitForm.setAnswer("muc#roomconfig_persistentroom", true);   submitForm.setAnswer("muc#roomconfig_membersonly", false);   submitForm.setAnswer("muc#roomconfig_allowinvites", true);    submitForm.setAnswer("muc#roomconfig_enablelogging", true);    submitForm.setAnswer("x-muc#roomconfig_reservednick", true);    submitForm.setAnswer("x-muc#roomconfig_canchangenick", false);    submitForm.setAnswer("x-muc#roomconfig_registration", false);    muc.sendConfigurationForm(submitForm);    muc.changeSubject(subject);   result = true;} catch (Exception e) {  e.printStackTrace();}return result;}
创建聊天室,主要就是在创建的时候根据需求对聊天室的一些属性进行设置

房间名称 text-single muc#roomconfig_roomname
描述 text-single muc#roomconfig_roomdesc
允许占有者更改主题 boolean muc#roomconfig_changesubject
最大房间占有者人数 list-single muc#roomconfig_maxusers
其 Presence 是 Broadcast 的角色 list-multi muc#roomconfig_presencebroadcast
列出目录中的房间 boolean muc#roomconfig_publicroom
房间是持久的 boolean muc#roomconfig_persistentroom
房间是适度的 boolean muc#roomconfig_moderatedroom
房间仅对成员开放 boolean muc#roomconfig_membersonly
允许占有者邀请其他人 boolean muc#roomconfig_allowinvites
需要密码才能进入房间 boolean muc#roomconfig_passwordprotectedroom
密码 text-private muc#roomconfig_roomsecret
能够发现占有者真实 JID 的角色 list-single muc#roomconfig_whois
登录房间对话 boolean muc#roomconfig_enablelogging
仅允许注册的昵称登录 boolean x-muc#roomconfig_reservednick
允许使用者修改昵称 boolean x-muc#roomconfig_canchangenick
允许用户注册房间 boolean x-muc#roomconfig_registration
房间管理员 jid-multi muc#roomconfig_roomadmins
房间拥有者 jid-multi muc#roomconfig_roomowners

顺便把包也列出来:

<presence id="5ryxs-4" <a href="mailto:to=\" testroom@conference.wenwh-pc="" 10110\"="">" >to="testroom@conference.wenwh-pc/10110">

<x xmlns="http://jabber.org/protocol/muc"></x>

</presence>

 

<iq id="5ryxs-5" to="testroom@conference.wenwh-pc" type="get">

<query xmlns="http://jabber.org/protocol/muc#owner"></query>

</iq>

 

<iq id="5ryxs-6" to="testroom@conference.wenwh-pc" type="set">

<query xmlns="http://jabber.org/protocol/muc#owner">

<x xmlns="jabber:x:data" type="submit"><field var="FORM_TYPE" type="hidden">

<value>http://jabber.org/protocol/muc#roomconfig</value></field><field var="muc#roomconfig_persistentroom" type="boolean"><value>1</value></field><field var="muc#roomconfig_membersonly" type="boolean"><value>0</value></field><field var="muc#roomconfig_allowinvites" type="boolean"><value>1</value></field><field var="muc#roomconfig_enablelogging" type="boolean"><value>1</value></field><field var="x-muc#roomconfig_reservednick" type="boolean"><value>1</value></field><field var="x-muc#roomconfig_canchangenick" type="boolean"><value>0</value></field><field var="x-muc#roomconfig_registration" type="boolean"><value>0</value></field>

</x>

</query>

</iq>


2.加入聊天室

public boolean joinChatRoom(String roomName){boolean result = false;try {MultiUserChat muc = new MultiUserChat(connectManager.getConnection(), roomName+"@conference."+connectManager.getDomain()); //添加消息监听muc.addMessageListener(new UcGroupChatManagerListener(this));//添加其他聊天室人员状态变化监听muc.addParticipantStatusListener(new UcParticipantStatusListener(this,roomName));//添加直接在聊天室的状态变化监听muc.addUserStatusListener(new UcUserStatusListener(this,roomName));//添加邀请被拒绝的监听muc.addInvitationRejectionListener(new UcInvitationRejectionListener(this,roomName));muc.addPresenceInterceptor(new UcPresenceInterceptor());//设置历史消息数量DiscussionHistory history = new DiscussionHistory();          history.setMaxChars(0); muc.join(connectManager.getNode(),null, history,SmackConfiguration.getPacketReplyTimeout());//muc.grantOwnership("10110@kfas1/Spark 2.6.3");//对聊天室一些权限的授予,与删除//muc.grantAdmin("10110@kfas1/Spark 2.6.3");//muc.grantMembership("10110@kfas1/Spark 2.6.3");//muc.grantModerator("10110");//muc.grantVoice("10110");//muc.revokeVoice("10110");muc.revokeAdmin("10110@kfas1/Spark 2.6.3");mucMap.put(roomName, muc);result = true;} catch (XMPPException e) {log.error("加入聊天室异常",e);}return result;}

<presence id="CC26U-4" to="testroom@conference.wenwh-pc/10110">  

<x xmlns="http://jabber.org/protocol/muc"><history maxchars="0"/></x>

</presence>


3.离开聊天室

public boolean departChatRoom(String roomName){boolean result = false;MultiUserChat muc = mucMap.get(roomName);if(muc!=null){muc.leave();mucMap.remove(roomName);result = true;}return result;}

<presence id="fmmBY-5" to="testroom@conference.wenwh-pc/10110" 

type="unavailable"></presence>


4.邀请加入聊天室

public boolean inviteChatRoom(String roomName,String toJid,String reason){boolean result = false;MultiUserChat muc = mucMap.get(roomName);if(muc!=null){muc.invite(toJid,reason);result = true;}return result;}

<message id="34B0W-5“ to="testroom@conference.wenwh-pc/10110" 

<x xmlns="http://jabber.org/protocol/muc#user">

<invite  to="10111@wenwh-pc"><reason>一起聊天</reason></invite>

</x>

</message>


5.拒绝加入聊天室

public void rejectInvite(String room,String inviter,String reason){MultiUserChat.decline(connectManager.getConnection(), room, inviter, reason);}

<message from="testroom@conference.wenwh-pc" to="10110@wenwh-pc"><x xmlns="http://jabber.org/protocol/muc#user"><decline from="10111@wenwh-pc"><reason>No thank you</reason></decline></x>


6.查询会议室成员名字 

  public List<String> findMulitUser(String roomName) {      MultiUserChat muc = mucMap.get(roomName);        List<String> listUser = new ArrayList<String>();      if(muc!=null){        Iterator<String> it = muc.getOccupants();          while (it.hasNext()) {              String name = StringUtils.parseResource(it.next());              listUser.add(name);          }      }        return listUser;      } 


7.发送聊天室消息

public boolean sendChatMessage(String roomName,String content){boolean result = false;try {MultiUserChat muc = mucMap.get(roomName);if(muc!=null){Message message = new Message();message.setBody(content);message.setTo(muc.getRoom());message.setType(Message.Type.groupchat);message.setSubject(MSG_SUBJECT);muc.sendMessage(message);result =true;}} catch (XMPPException e) {log.error("发送消息异常",e);}return result;}

<message id="f6tkr-5" to="testroom@conference.wenwh-pc" type="groupchat">

<body>测试聊天室消息</body></message>


8.聊天室中角色,关系

实例在上面加入聊天室已经给出了。

角色:
        moderator:主持人 (可以进行踢人,禁止发言等授权)
        participant:参与者 (可以发言)
        visitor:访客(不能发言)
        none:无
关系:
     owner:拥有者
        admin:管理员
        member:会员
        outcast:被禁止加入的
        none:无

在smcak里面的授权:(角色会随着关系变化,反之不会)
授予拥有者,管理员,会员,发言,主持人

被授予拥有,管理的时候,角色自动变成:主持人
被授予会员的时候,角色变成:参与者
被授予主持人,关系不会变化
被禁止发言:角色变成访客

聊天室的主要操作都在这里讲述,其实可能还有一些其他的,大家可以多看看smack的源码就会发现更多的隐藏协议。

下一章讲一下在这里也有涉及的监听器。

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