js源码--动态层

来源:互联网 发布:网络机顶盒迪优美特 编辑:程序博客网 时间:2024/05/18 01:15
<style type="text/css">
body 
{
height:
100%;
}

.wc, #wc1, #wc2 
{
position:absolute;
border
-width:0px;
z
-index:2;
left:0px;
top:0px;
display:none
}

#wc1 
{
width:320px;
height:240px;
background
-color:#FFCC00;
}

#wc2 
{
width:420px;
height:340px;
background
-color:#CCCCCC;
}

.wc 
{
z
-index:1;
}

</style>
<html>
<head>
</head>
<body>
<div id="wc1"></div>
<div id="wc2"></div>
<center>
<button id="show_wc1">show_wc1</button>
<button id="show_wc2">show_wc2</button>
<div id="id3"></div>
  
<form name="form1" method="post" action="">
    
<input type="submit" name="Submit" value="提交">
  
</form>
  
<br />
</center>
</body>
</html>
<script language="javascript">
window.onload
=init;
function init(){
div1
=document.getElementById("wc1")
div2
=document.getElementById("wc2")
button1
=document.getElementById("show_wc1")
button2
=document.getElementById("show_wc2")
add(div1,button1)
add(div2,button2)
}


function add(o,p){
o.style.display
="block";
o.top
=p.offsetTop+p.offsetHeight;
o.left
=p.offsetLeft+Math.ceil(p.offsetWidth/2);
o.style.left
=parseInt(o.left)-Math.ceil(o.offsetWidth/2)
o.style.top
=o.top
o.width 
= (o.offsetWidth) / 20;
o.height 
= (o.offsetHeight) / 20;
o.num 
= 0;
o.style.width
=0;
o.style.height
=0
o.style.display
="none";
p.onmouseover
=o.onmouseover=function(){move(o)};
p.onmouseout
=o.onmouseout=function(){out(o)};
}


function move(o){
window.clearTimeout(o.time)
window.status
=o.num
    
if (++o.num<=20){
        o.style.display
="block";
        o.style.width
=(o.num * o.width) + "px"
        o.style.height
=(o.num * o.height) + "px"
        o.style.left
=parseInt(o.left)-(o.offsetWidth/2)
        o.clear
=window.setTimeout(move, 10, o);
        }

    
else{
        window.clearTimeout(o.clear);
        }
    
}


function out(o){
window.clearTimeout(o.clear)
window.status
=o.num
if(--o.num>=0){
        o.style.width
=(o.num * o.width) + "px"
        o.style.height
=(o.num * o.height) + "px"
        o.style.left
=parseInt(o.left)-(o.offsetWidth/2)
        o.time
=window.setTimeout(out, 10, o);
        }

else{
        o.style.display
="none"
        window.clearTimeout(o.time);
        }
        
}



(
function () {
var timeout = window.setTimeout;
window.setTimeout 
= function (a, b) {
var fun;
if ("function" == typeof a) {
var arg = Array.prototype.slice.call(arguments, 2);
fun 
= function () {
a.apply(
null, arg);
}
;
}
 else {
fun 
= a;
}

return timeout(fun, b);
}
;
}
)();

</script>
clearTimeout一定要注意,可以测试类型来确定是否有值,在就是不能在onmouse等事件里放初始值,害的我研究了一下午,原来是放在mousemove等事件变量值随着改变 
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