CCNode,CCSprite是如何实现绘制的?

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Node类的draw是空函数,没有真正描画,Node中有下面的解释

A Node is a "void" object. If you want todraw something on the screen, you should use a Sprite instead. Or subclass Nodeand override `draw`.

由此可见,真正的描画是在node的子类中,draw函数有以下注释,说明设置opengl的状态

    /**

     * Override this method to draw your ownnode.

     * The following GL states will be enabledby default:

     * -`glEnableClientState(GL_VERTEX_ARRAY);`

     * - `glEnableClientState(GL_COLOR_ARRAY);`

     * -`glEnableClientState(GL_TEXTURE_COORD_ARRAY);`

     * - `glEnable(GL_TEXTURE_2D);`

     * AND YOU SHOULD NOT DISABLE THEM AFTERDRAWING YOUR NODE

     * But if you enable any other GL state,you should disable it after drawing your node.

     */

再看sprite类的draw函数中有

renderer->addCommand(&_quadCommand);

由此可见真正的描画是在sprite类中做的,再往下涉及到opengl的机制了,到此为止吧。

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