学习笔记一:关于directx sdk的安装于一些概念

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关于directx sdk开发环境的安装:


在百度搜索了directx sdk,进入了微软的官网,下载了DXSDK_Jun10.exe

百度网盘:http://pan.baidu.com/s/1o6r3MDO

下载安装就可以了

VC++开发用的是VS2010


新建VS2010工程:win32项目,空项目




创建了空的win32项目后,首先要进行directx开发环境的设置

首先右键-工程-属性,在弹出的工程属性中选择VC++目录


这里要设置的是 包含目录 和 库目录


包含目录:D:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include

库目录:D:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86


设置好了,新建一个main.cpp文件,是程序的入口文件

首先要包含几个头文件和几个库文件


#include <d3d9.h>#include <d3dx9.h>#include <tchar.h>#pragma comment(lib,"winmm.lib")#pragma comment(lib,"d3d9.lib")#pragma comment(lib,"d3dx9.lib")

然后就是搭建windows消息循环窗口了:

#include <d3d9.h>#include <d3dx9.h>#include <tchar.h>#pragma comment(lib,"winmm.lib")#pragma comment(lib,"d3d9.lib")#pragma comment(lib,"d3dx9.lib")#define WINDOW_WIDTH 800// 宽#define WINDOW_HEIGHT 600// 高#define WINDOW_TITLE L"你好,windows!"// 标题LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);// 窗体过程函数// 程序入口 [10/17/2014 Administrator]int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR lpCmdLine, int nShowCmd){// 窗体创建step-1/4:窗体类设计WNDCLASSEX wndClass = {0};wndClass.cbSize = sizeof(WNDCLASSEX) ;wndClass.style = CS_HREDRAW | CS_VREDRAW;wndClass.lpfnWndProc = WndProc;wndClass.cbClsExtra = 0;wndClass.cbWndExtra = 0;wndClass.hInstance = hInstance;wndClass.hIcon = (HICON)::LoadImage(NULL,L"icon.ico",IMAGE_ICON,0,0,LR_DEFAULTSIZE|LR_LOADFROMFILE);wndClass.hCursor = LoadCursor( NULL, IDC_ARROW );wndClass.hbrBackground = (HBRUSH)GetStockObject(GRAY_BRUSH);wndClass.lpszMenuName = NULL;wndClass.lpszClassName = L"myClassName";// 窗体创建step-2/4:窗体类注册if(!RegisterClassEx(&wndClass))return -1;// 窗体创建step-3/4:创建窗体得到句柄HWND hwnd = CreateWindow( L"myClassName", WINDOW_TITLE, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, WINDOW_WIDTH, WINDOW_HEIGHT, NULL, NULL, hInstance, NULL);// 窗体创建step-4/4:显示窗体MoveWindow(hwnd,250,80,WINDOW_WIDTH,WINDOW_HEIGHT,true);ShowWindow( hwnd, nShowCmd );UpdateWindow(hwnd);// 消息循环MSG msg = { 0 };while( msg.message != WM_QUIT ){if( PeekMessage( &msg, 0, 0, 0, PM_REMOVE ) )  {TranslateMessage( &msg );DispatchMessage( &msg );}else{// 游戏逻辑更新和画面渲染工作}}UnregisterClass(L"myClassName", wndClass.hInstance);return 0;}// 消息处理函数LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)      {switch (message){case WM_PAINT:ValidateRect(hwnd, NULL);break;case WM_KEYDOWN:if (wParam == VK_ESCAPE)DestroyWindow(hwnd);break;case WM_DESTROY:PostQuitMessage(0);break;default:return DefWindowProc(hwnd, message, wParam, lParam);}return 0;}

窗体创建完成了,运行一下,就会出现一个800*600的窗体了,至此,开发环境就搭好了。


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