Unity3D 判断所在平台
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#ifUNITY_ANDROID
Debug.Log("Android");
#endif
#if UNITY_IPHONE
Debug.Log("IOS");
#endif
#if UNITY_STANDALONE_WIN
Debug.Log("WINDOWS");
#endif
此外还支持以下的平台
UNITY_EDITOR
Define for calling Unity Editor scripts from your game code.
UNITY_STANDALONE_OSX
Platform define for compiling/executing code specifically for Mac OS (This includes Universal, PPC and Intel architectures).
UNITY_DASHBOARD_WIDGET
Platform define when creating code for Mac OS dashboard widgets.
UNITY_STANDALONE_WIN
Use this when you want to compile/execute code for Windows stand alone applications.
UNITY_STANDALONE_LINUX
Use this when you want to compile/execute code for Linux stand alone applications.
UNITY_STANDALONE
Use this to compile/execute code for any standalone platform (Mac, Windows or Linux).
UNITY_WEBPLAYER
Platform define for web player content (this includes Windows and Mac Web player executables).
UNITY_WII
Platform define for compiling/executing code for the Wii console.
UNITY_IPHONE
Platform define for compiling/executing code for the iPhone platform.
UNITY_ANDROID
Platform define for the Android platform.
UNITY_PS3
Platform define for running PlayStation 3 code.
UNITY_XBOX360
Platform define for executing Xbox 360 code.
UNITY_NACL
Platform define when compiling code for Google native client (this will be set additionally to UNITY_WEBPLAYER).
UNITY_FLASH
Platform define when compiling code for Adobe Flash.
UNITY_BLACKBERRY
Platform define for a Blackberry10 device.
UNITY_WP8
Platform define for Windows Phone 8.
UNITY_METRO
Platform define for Windows Store Apps (additionally NETFX_CORE is defined when compiling C# files against .NET Core).
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