Unity Android log view(Android Debug Bridge)

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Android Debug Bridge

Android Debug Bridge (adb) is a versatile command line tool that lets you communicate with an emulator instance or connected Android-powered device. It is a client-server program that includes three components:

  • A client, which runs on your development machine. You can invoke a client from a shell by issuing an adb command. Other Android tools such as the ADT plugin and DDMS also create adb clients.
  • A server, which runs as a background process on your development machine. The server manages communication between the client and the adb daemon running on an emulator or device.
  • A daemon, which runs as a background process on each emulator or device instance.

You can find the adb tool in <sdk>/platform-tools/.

When you start an adb client, the client first checks whether there is an adb server process already running. If there isn't, it starts the server process. When the server starts, it binds to local TCP port 5037 and listens for commands sent from adb clients—all adb clients use port 5037 to communicate with the adb server.

The server then sets up connections to all running emulator/device instances. It locates emulator/device instances by scanning odd-numbered ports in the range 5555 to 5585, the range used by emulators/devices. Where the server finds an adb daemon, it sets up a connection to that port. Note that each emulator/device instance acquires a pair of sequential ports — an even-numbered port for console connections and an odd-numbered port for adb connections. For example:

Emulator 1, console: 5554
Emulator 1, adb: 5555
Emulator 2, console: 5556
Emulator 2, adb: 5557
and so on...

As shown, the emulator instance connected to adb on port 5555 is the same as the instance whose console listens on port 5554.

Once the server has set up connections to all emulator instances, you can use adb commands to access those instances. Because the server manages connections to emulator/device instances and handles commands from multiple adb clients, you can control any emulator/device instance from any client (or from a script).

Enabling adb Debugging


In order to use adb with a device connected over USB, you must enable USB debugging in the device system settings, under Developer options.

On Android 4.2 and higher, the Developer options screen is hidden by default. To make it visible, go toSettings > About phone and tapBuild number seven times. Return to the previous screen to findDeveloper options at the bottom.

On some devices, the Developer options screen may be located or named differently.

Note: When you connect a device running Android 4.2.2 or higher to your computer, the system shows a dialog asking whether to accept an RSA key that allows debugging through this computer. This security mechanism protects user devices because it ensures that USB debugging and other adb commands cannot be executed unless you're able to unlock the device and acknowledge the dialog. This requires that you have adb version 1.0.31 (available with SDK Platform-tools r16.0.1 and higher) in order to debug on a device running Android 4.2.2 or higher.

For more information about connecting to a device over USB, read Using Hardware Devices.

Syntax


You can issue adb commands from a command line on your development machine or from a script. The usage is:

adb [-d|-e|-s <serialNumber>] <command>

If there's only one emulator running or only one device connected, the adb command is sent to that device by default. If multiple emulators are running and/or multiple devices are attached, you need to use the-d,-e, or-s option to specify the target device to which the command should be directed.

Commands


The table below lists all of the supported adb commands and explains their meaning and usage.

Table 1. Available adb commands

CategoryCommandDescriptionCommentsTarget Device-dDirect an adb command to the only attached USB device.Returns an error if more than one USB device is attached.-eDirect an adb command to the only running emulator instance.Returns an error if more than one emulator instance is running.-s <serialNumber>Direct an adb command a specific emulator/device instance, referred to by its adb-assigned serial number (such as "emulator-5556").See Directing Commands to a Specific Emulator/Device Instance.GeneraldevicesPrints a list of all attached emulator/device instances.See Querying for Emulator/Device Instances for more information.helpPrints a list of supported adb commands. versionPrints the adb version number. Debuglogcat [option] [filter-specs]Prints log data to the screen. bugreportPrints dumpsys, dumpstate, and logcat data to the screen, for the purposes of bug reporting. jdwpPrints a list of available JDWP processes on a given device.You can use the forward jdwp:<pid> port-forwarding specification to connect to a specific JDWP process. For example:
adb forward tcp:8000 jdwp:472
jdb -attach localhost:8000

Datainstall <path-to-apk>Pushes an Android application (specified as a full path to an .apk file) to an emulator/device. pull <remote> <local>Copies a specified file from an emulator/device instance to your development computer. push <local> <remote>Copies a specified file from your development computer to an emulator/device instance. Ports and Networkingforward <local> <remote>Forwards socket connections from a specified local port to a specified remote port on the emulator/device instance.Port specifications can use these schemes:
  • tcp:<portnum>
  • local:<UNIX domain socket name>
  • dev:<character device name>
  • jdwp:<pid>
ppp <tty> [parm]...Run PPP over USB.
  • <tty> — the tty for PPP stream. For example dev:/dev/omap_csmi_ttyl.
  • [parm]... — zero or more PPP/PPPD options, such as defaultroute,local,notty, etc.

Note that you should not automatically start a PPP connection.

 Scriptingget-serialnoPrints the adb instance serial number string.See Querying for Emulator/Device Instances for more information.get-statePrints the adb state of an emulator/device instance.wait-for-deviceBlocks execution until the device is online — that is, until the instance state isdevice.You can prepend this command to other adb commands, in which case adb will wait until the emulator/device instance is connected before issuing the other commands. Here's an example:
adb wait-for-device shell getprop
Note that this command does not cause adb to wait until the entire system is fully booted. For that reason, you should not prepend it to other commands that require a fully booted system. As an example, theinstall requires the Android package manager, which is available only after the system is fully booted. A command such as
adb wait-for-device install <app>.apk
would issue the install command as soon as the emulator or device instance connected to the adb server, but before the Android system was fully booted, so it would result in an error.Serverstart-serverChecks whether the adb server process is running and starts it, if not. kill-serverTerminates the adb server process. ShellshellStarts a remote shell in the target emulator/device instance.See Issuing Shell Commands for more information.shell [shellCommand]Issues a shell command in the target emulator/device instance and then exits the remote shell.

Querying for Emulator/Device Instances


Before issuing adb commands, it is helpful to know what emulator/device instances are connected to the adb server. You can generate a list of attached emulators/devices using thedevices command:

adb devices

In response, adb prints this status information for each instance:

  • Serial number — A string created by adb to uniquely identify an emulator/device instance by its console port number. The format of the serial number is<type>-<consolePort>. Here's an example serial number:emulator-5554
  • State — The connection state of the instance may be one of the following:
    • offline — the instance is not connected to adb or is not responding.
    • device — the instance is now connected to the adb server. Note that this state does not imply that the Android system is fully booted and operational, since the instance connects to adb while the system is still booting. However, after boot-up, this is the normal operational state of an emulator/device instance.
    • no device — there is no emulator/device connected.

The output for each instance is formatted like this:

[serialNumber] [state]

Here's an example showing the devices command and its output:

adb devicesList of devices attachedemulator-5554  deviceemulator-5556  deviceemulator-5558  device

Directing Commands to a Specific Emulator/Device Instance


If multiple emulator/device instances are running, you must specify a target instance when issuing adb commands. To do so, use the-s option in the commands. The usage for the-s option is:

adb -s <serialNumber> <command> 

As shown, you specify the target instance for a command using its adb-assigned serial number. You can use thedevices command to obtain the serial numbers of running emulator/device instances. For example:

adb -s emulator-5556 install helloWorld.apk

Note that, if you issue a command without specifying a target emulator/device instance while multiple devices are available, adb generates an error.

If you have multiple devices available (hardware or emulated), but only one is an emulator, simply use the-e option to send commands to the emulator. Likewise if there's multiple devices but only one hardware device attached, use the-d option to send commands to the hardware device.

Installing an Application


You can use adb to copy an application from your development computer and install it on an emulator/device instance. To do so, use theinstall command. With the command, you must specify the path to the .apk file that you want to install:

adb install <path_to_apk>

For more information about how to create an .apk file that you can install on an emulator/device instance, seeBuilding and Running

Note that, if you are using the Eclipse IDE and have the ADT plugin installed, you do not need to use adb (or aapt) directly to install your application on the emulator/device. Instead, the ADT plugin handles the packaging and installation of the application for you.

Forwarding Ports


You can use the forward command to set up arbitrary port forwarding — forwarding of requests on a specific host port to a different port on an emulator/device instance. Here's how you would set up forwarding of host port 6100 to emulator/device port 7100:

adb forward tcp:6100 tcp:7100

You can also use adb to set up forwarding to named abstract UNIX domain sockets, as illustrated here:

adb forward tcp:6100 local:logd 

Copying Files to or from an Emulator/Device Instance


You can use the adb commands pull and push to copy files to and from an emulator/device instance. Unlike theinstall command, which only copies an APK file to a specific location, thepull andpush commands let you copy arbitrary directories and files to any location in an emulator/device instance.

To copy a file or directory (and its sub-directories) from the emulator or device, use

adb pull <remote> <local>

To copy a file or directory (and its sub-directories) to the emulator or device, use

adb push <local> <remote>

In the commands, <local> and <remote> refer to the paths to the target files/directory on your development machine (local) and on the emulator/device instance (remote). For example:

adb push foo.txt /sdcard/foo.txt

Issuing Shell Commands


Adb provides a Unix shell that you can use to run a variety of commands on an emulator or connected device. The command binaries are stored in the file system of the emulator or device, at/system/bin/...

Two of the most common command tools are activity manager (am) and package manager (pm).

You can use the shell command to issue commands, with or without entering the adb remote shell on the emulator/device. To issue a single command without entering a remote shell, use theshell command like this:

adb [-d|-e|-s <serialNumber>] shell <shell_command>

Or enter a remote shell on an emulator/device like this:

adb [-d|-e|-s <serialNumber>] shell

When you are ready to exit the remote shell, press CTRL+D or type exit.

Using activity manager (am)

Within an adb shell, you can issue commands with the activity manager (am) tool to perform various system actions, such as start an activity, force-stop a process, broadcast an intent, modify the device screen properties, and more. While in a shell, the syntax is:

am <command>

You can also issue an activity manager command directly from adb without entering a remote shell. For example:

adb shell am start -a android.intent.action.VIEW

Table 2. Available activity manager commands

CommandDescriptionstart [options] <INTENT> Start an Activity specified by<INTENT>.

See the Specification for <INTENT> arguments.

Options are:

  • -D: Enable debugging.
  • -W: Wait for launch to complete.
  • --start-profiler <FILE>: Start profiler and send results to <FILE>.
  • -P <FILE>: Like --start-profiler, but profiling stops when the app goes idle.
  • -R: Repeat the activity launch <COUNT> times. Prior to each repeat, the top activity will be finished.
  • -S: Force stop the target app before starting the activity.
  • --opengl-trace: Enable tracing of OpenGL functions.
  • --user <USER_ID> | current: Specify which user to run as; if not specified, then run as the current user.

startservice [options] <INTENT> Start the Service specified by<INTENT>.

See the Specification for <INTENT> arguments.

Options are:

  • --user <USER_ID> | current: Specify which user to run as; if not specified, then run as the current user.

force-stop <PACKAGE> Force stop everything associated with <PACKAGE> (the app's package name).kill [options] <PACKAGE> Kill all processes associated with <PACKAGE> (the app's package name). This command kills only processes that are safe to kill and that will not impact the user experience.

Options are:

  • --user <USER_ID> | all | current: Specify user whose processes to kill; all users if not specified.

kill-all Kill all background processes.broadcast [options] <INTENT> Issue a broadcast intent.

See the Specification for <INTENT> arguments.

Options are:

  • [--user <USER_ID> | all | current]: Specify which user to send to; if not specified then send to all users.

instrument [options] <COMPONENT> Start monitoring with an Instrumentation instance. Typically the target<COMPONENT> is the form<TEST_PACKAGE>/<RUNNER_CLASS>.

Options are:

  • -r: Print raw results (otherwise decode <REPORT_KEY_STREAMRESULT>). Use with[-e perf true] to generate raw output for performance measurements.
  • -e <NAME> <VALUE>: Set argument <NAME> to <VALUE>. For test runners a common form is-e <testrunner_flag> <value>[,<value>...].
  • -p <FILE>: Write profiling data to <FILE>.
  • -w: Wait for instrumentation to finish before returning. Required for test runners.
  • --no-window-animation: Turn off window animations while running.
  • --user <USER_ID> | current: Specify which user instrumentation runs in; current user if not specified.

profile start <PROCESS> <FILE> Start profiler on <PROCESS>, write results to <FILE>.profile stop <PROCESS> Stop profiler on <PROCESS>.dumpheap [options] <PROCESS> <FILE> Dump the heap of <PROCESS>, write to <FILE>.

Options are:

  • --user [<USER_ID>|current]: When supplying a process name, specify user of process to dump; uses current user if not specified.
  • -n: Dump native heap instead of managed heap.

set-debug-app [options] <PACKAGE> Set application <PACKAGE> to debug.

Options are:

  • -w: Wait for debugger when application starts.
  • --persistent: Retain this value.

clear-debug-app Clear the package previous set for debugging with set-debug-app.monitor [options] Start monitoring for crashes or ANRs.

Options are:

  • --gdb: Start gdbserv on the given port at crash/ANR.

screen-compat [on|off] <PACKAGE> Control screen compatibility mode of <PACKAGE>.

display-size [reset|<WxH>] Override emulator/device display size. This command is helpful for testing your app across different screen sizes by mimicking a small screen resolution using a device with a large screen, and vice versa.

Example:
am display-size 1280x800

display-density <dpi> Override emulator/device display density. This command is helpful for testing your app across different screen densities on high-density screen environment using a low density screen, and vice versa.

Example:
am display-density 480

to-uri <INTENT> Print the given intent specification as a URI.

See the Specification for <INTENT> arguments.

to-intent-uri <INTENT> Print the given intent specification as an intent: URI.

See the Specification for <INTENT> arguments.

Specification for <INTENT> arguments

For activity manager commands that take a <INTENT> argument, you can specify the intent with the following options:

-a <ACTION>
Specify the intent action, such as "android.intent.action.VIEW". You can declare this only once.
-d <DATA_URI>
Specify the intent data URI, such as "content://contacts/people/1". You can declare this only once.
-t <MIME_TYPE>
Specify the intent MIME type, such as "image/png". You can declare this only once.
-c <CATEGORY>
Specify an intent category, such as "android.intent.category.APP_CONTACTS".
-n <COMPONENT>
Specify the component name with package name prefix to create an explicit intent, such as "com.example.app/.ExampleActivity".
-f <FLAGS>
Add flags to the intent, as supported by setFlags().
--esn <EXTRA_KEY>
Add a null extra. This option is not supported for URI intents.
-e|--es <EXTRA_KEY> <EXTRA_STRING_VALUE>
Add string data as a key-value pair.
--ez <EXTRA_KEY> <EXTRA_BOOLEAN_VALUE>
Add boolean data as a key-value pair.
--ei <EXTRA_KEY> <EXTRA_INT_VALUE>
Add integer data as a key-value pair.
--el <EXTRA_KEY> <EXTRA_LONG_VALUE>
Add long data as a key-value pair.
--ef <EXTRA_KEY> <EXTRA_FLOAT_VALUE>
Add float data as a key-value pair.
--eu <EXTRA_KEY> <EXTRA_URI_VALUE>
Add URI data as a key-value pair.
--ecn <EXTRA_KEY> <EXTRA_COMPONENT_NAME_VALUE>
Add a component name, which is converted and passed as a ComponentName object.
--eia <EXTRA_KEY> <EXTRA_INT_VALUE>[,<EXTRA_INT_VALUE...]
Add an array of integers.
--ela <EXTRA_KEY> <EXTRA_LONG_VALUE>[,<EXTRA_LONG_VALUE...]
Add an array of longs.
--efa <EXTRA_KEY> <EXTRA_FLOAT_VALUE>[,<EXTRA_FLOAT_VALUE...]
Add an array of floats.
--grant-read-uri-permission
Include the flag FLAG_GRANT_READ_URI_PERMISSION.
--grant-write-uri-permission
Include the flag FLAG_GRANT_WRITE_URI_PERMISSION.
--debug-log-resolution
Include the flag FLAG_DEBUG_LOG_RESOLUTION.
--exclude-stopped-packages
Include the flag FLAG_EXCLUDE_STOPPED_PACKAGES.
--include-stopped-packages
Include the flag FLAG_INCLUDE_STOPPED_PACKAGES.
--activity-brought-to-front
Include the flag FLAG_ACTIVITY_BROUGHT_TO_FRONT.
--activity-clear-top
Include the flag FLAG_ACTIVITY_CLEAR_TOP.
--activity-clear-when-task-reset
Include the flag FLAG_ACTIVITY_CLEAR_WHEN_TASK_RESET.
--activity-exclude-from-recents
Include the flag FLAG_ACTIVITY_EXCLUDE_FROM_RECENTS.
--activity-launched-from-history
Include the flag FLAG_ACTIVITY_LAUNCHED_FROM_HISTORY.
--activity-multiple-task
Include the flag FLAG_ACTIVITY_MULTIPLE_TASK.
--activity-no-animation
Include the flag FLAG_ACTIVITY_NO_ANIMATION.
--activity-no-history
Include the flag FLAG_ACTIVITY_NO_HISTORY.
--activity-no-user-action
Include the flag FLAG_ACTIVITY_NO_USER_ACTION.
--activity-previous-is-top
Include the flag FLAG_ACTIVITY_PREVIOUS_IS_TOP.
--activity-reorder-to-front
Include the flag FLAG_ACTIVITY_REORDER_TO_FRONT.
--activity-reset-task-if-needed
Include the flag FLAG_ACTIVITY_RESET_TASK_IF_NEEDED.
--activity-single-top
Include the flag FLAG_ACTIVITY_SINGLE_TOP.
--activity-clear-task
Include the flag FLAG_ACTIVITY_CLEAR_TASK.
--activity-task-on-home
Include the flag FLAG_ACTIVITY_TASK_ON_HOME.
--receiver-registered-only
Include the flag FLAG_RECEIVER_REGISTERED_ONLY.
--receiver-replace-pending
Include the flag FLAG_RECEIVER_REPLACE_PENDING.
--selector
Requires the use of -d and -t options to set the intent data and type.
<URI> <COMPONENT> <PACKAGE>
You can directly specify a URI, package name, and component name when not qualified by one of the above options. When an argument is unqualified, the tool assumes the argument is a URI if it contains a ":" (colon); it assumes the argument is a component name if it contains a "/" (forward-slash); otherwise it assumes the argument is a package name.


Using package manager (pm)

Within an adb shell, you can issue commands with the package manager (pm) tool to perform actions and queries on application packages installed on the device. While in a shell, the syntax is:

pm <command>

You can also issue a package manager command directly from adb without entering a remote shell. For example:

adb shell pm uninstall com.example.MyApp

Table 3. Available package manager commands.

CommandDescriptionlist packages [options] <FILTER> Prints all packages, optionally only those whose package name contains the text in<FILTER>.

Options:

  • -f: See their associated file.
  • -d: Filter to only show disabled packages.
  • -e: Filter to only show enabled packages.
  • -s: Filter to only show system packages.
  • -3: Filter to only show third party packages.
  • -i: See the installer for the packages.
  • -u: Also include uninstalled packages.
  • --user <USER_ID>: The user space to query.

list permission-groups Prints all known permission groups.list permissions [options] <GROUP> Prints all known permissions, optionally only those in <GROUP>.

Options:

  • -g: Organize by group.
  • -f: Print all information.
  • -s: Short summary.
  • -d: Only list dangerous permissions.
  • -u: List only the permissions users will see.

list instrumentation List all test packages.

Options:

  • -f: List the APK file for the test package.
  • <TARGET_PACKAGE>: List test packages for only this app.

list features Prints all features of the system.list libraries Prints all the libraries supported by the current device.list users Prints all users on the system.path <PACKAGE> Print the path to the APK of the given <PACKAGE>.install [options] <PATH> Installs a package (specified by <PATH>) to the system.

Options:

  • -l: Install the package with forward lock.
  • -r: Reinstall an exisiting app, keeping its data.
  • -t: Allow test APKs to be installed.
  • -i <INSTALLER_PACKAGE_NAME>: Specify the installer package name.
  • -s: Install package on the shared mass storage (such as sdcard).
  • -f: Install package on the internal system memory.
  • -d: Allow version code downgrade.

uninstall [options] <PACKAGE> Removes a package from the system.

Options:

  • -k: Keep the data and cache directories around after package removal.

clear <PACKAGE> Deletes all data associated with a package.enable <PACKAGE_OR_COMPONENT> Enable the given package or component (written as "package/class").disable <PACKAGE_OR_COMPONENT> Disable the given package or component (written as "package/class").disable-user [options] <PACKAGE_OR_COMPONENT>

Options:

  • --user <USER_ID>: The user to disable.

grant <PACKAGE_PERMISSION> Grant permissions to applications. Only optional permissions the application has declared can be granted.revoke <PACKAGE_PERMISSION> Revoke permissions to applications. Only optional permissions the application has declared can be revoked.set-install-location <LOCATION> Changes the default install location. Location values:
  • 0: Auto—Let system decide the best location.
  • 1: Internal—install on internal device storage.
  • 2: External—install on external media.

Note: This is only intended for debugging; using this can cause applications to break and other undesireable behavior.

get-install-location Returns the current install location. Return values:
  • 0 [auto]: Lets system decide the best location
  • 1 [internal]: Installs on internal device storage
  • 2 [external]: Installs on external media
set-permission-enforced <PERMISSION> [true|false] Specifies whether the given permission should be enforced.trim-caches <DESIRED_FREE_SPACE> Trim cache files to reach the given free space.create-user <USER_NAME> Create a new user with the given <USER_NAME>, printing the new user identifier of the user.remove-user <USER_ID> Remove the user with the given <USER_IDENTIFIER>, deleting all data associated with that userget-max-users Prints the maximum number of users supported by the device.

Examining sqlite3 databases from a remote shell

From an adb remote shell, you can use the sqlite3 command-line program to manage SQLite databases created by Android applications. Thesqlite3 tool includes many useful commands, such as.dump to print out the contents of a table and.schema to print the SQL CREATE statement for an existing table. The tool also gives you the ability to execute SQLite commands on the fly.

To use sqlite3, enter a remote shell on the emulator instance, as described above, then invoke the tool using thesqlite3 command. Optionally, when invokingsqlite3 you can specify the full path to the database you want to explore. Emulator/device instances store SQLite3 databases in the folder/data/data/<package_name>/databases/.

Here's an example:

adb -s emulator-5554 shell# sqlite3 /data/data/com.example.google.rss.rssexample/databases/rssitems.dbSQLite version 3.3.12Enter ".help" for instructions.... enter commands, then quit...sqlite> .exit 

Once you've invoked sqlite3, you can issue sqlite3 commands in the shell. To exit and return to the adb remote shell, useexit orCTRL+D.

Recording a device screen

The screenrecord command is a shell utility for recording the display of devices running Android 4.4 (API level 19) and higher. The utility records screen activity to an MPEG-4 file, which you can then download and use as part of a video presentation. This utility is useful for developers who want to create promotional or training videos without using a separate recording device.

To use the screenrecord from the command line, type the following:

$ adb shell screenrecord /sdcard/demo.mp4

Stop the screen recording by pressing Ctrl-C, otherwise the recording stops automatically at three minutes or the time limit set by--time-limit.

Here's an example recording session, using the adb shell to record the video and thepull command to download the file from the device:

$ adb shellshell@ $ screenrecord --verbose /sdcard/demo.mp4(press Ctrl-C to stop)shell@ $ exit$ adb pull /sdcard/demo.mp4

The screenrecord utility can record at any supported resolution and bit rate you request, while retaining the aspect ratio of the device display. The utility records at the native display resolution and orientation by default, with a maximum length of three minutes.

There are some known limitations of the screenrecord utility that you should be aware of when using it:

  • Some devices may not be able to record at their native display resolution. If you encounter problems with screen recording, try using a lower screen resolution.
  • Rotation of the screen during recording is not supported. If the screen does rotate during recording, some of the screen is cut off in the recording.
  • Audio is not recorded with the video file.

Table 4. screenrecord options

OptionsDescription--helpDisplays a usage summary.--size <WIDTHxHEIGHT>Sets the video size, for example: 1280x720. The default value is the device's main display resolution (if supported), 1280x720 if not. For best results, use a size supported by your device's Advanced Video Coding (AVC) encoder.--bit-rate <RATE>Sets the video bit rate for the video, in megabits per second. The default value is 4Mbps. You can increase the bit rate to improve video quality or lower it for smaller movie files. The following example sets the recording bit rate to 6Mbps:
screenrecord --bit-rate 6000000 /sdcard/demo.mp4
--time-limit <TIME>Sets the maximum recording time, in seconds. The default and maximum value is 180 (3 minutes).--rotateRotates the output 90 degrees. This feature is experimental.--verboseDisplays log information on command line screen. If you do not set this option, the utility does not display any information while running.

UI/Application Exerciser Monkey

The Monkey is a program that runs on your emulator or device and generates pseudo-random streams of user events such as clicks, touches, or gestures, as well as a number of system-level events. You can use the Monkey to stress-test applications that you are developing, in a random yet repeatable manner.

The simplest way to use the monkey is with the following command, which launches your application and sends 500 pseudo-random events to it.

adb shell monkey -v -p your.package.name 500

For more information about command options for Monkey, see the complete UI/Application Exerciser Monkey documentation page.

Other shell commands

For a list of all the available shell programs, use the following command:

adb shell ls /system/bin

Help is available for most of the commands.

Table 5 lists some of the more common adb shell commands.

Table 5. Some other adb shell commands

Shell CommandDescriptionCommentsdumpsysDumps system data to the screen.The Dalvik Debug Monitor Server (DDMS) tool offers integrated debug environment that you may find easier to use.dumpstateDumps state to a file.logcat [option]... [filter-spec]...Enables system and app logging and prints output to the screen.dmesgPrints kernel debugging messages to the screen.startStarts (restarts) an emulator/device instance. stopStops execution of an emulator/device instance. 


Enabling logcat logging


The Android logging system provides a mechanism for collecting and viewing system debug output. Logs from various applications and portions of the system are collected in a series of circular buffers, which then can be viewed and filtered by thelogcat command.

You can use the logcat command to view and follow the contents of the system's log buffers. The general usage is:

[adb] logcat [option] ... [filter-spec] ...

You can use the logcat command from your development computer or from a remote adb shell in an emulator/device instance. To view log output in your development computer, you use

adb logcat

and from a remote adb shell you use

logcat

See Reading and Writing Logs for complete information about logcat commend options and filter specifications.

Stopping the adb server


In some cases, you might need to terminate the adb server process and then restart it. For example, if adb does not respond to a command, you can terminate the server and restart it and that may resolve the problem.

To stop the adb server, use the kill-server command. You can then restart the server by issuing any other adb command.

Wireless usage


adb is usually used over USB. However, it is also possible to use over Wi-Fi, as described here.

  1. Connect Android device and adb host computer to a common Wi-Fi network accessible to both. We have found that not all access points are suitable; you may need to use an access point whose firewall is configured properly to support adb.
  2. Connect the device with USB cable to host.
  3. Make sure adb is running in USB mode on host.
    $ adb usbrestarting in USB mode
  4. Connect to the device over USB.
    $ adb devicesList of devices attached######## device
  5. Restart host adb in tcpip mode.
    $ adb tcpip 5555restarting in TCP mode port: 5555
  6. Find out the IP address of the Android device: Settings -> About tablet -> Status -> IP address. Remember the IP address, of the form#.#.#.#.
  7. Connect adb host to device:
    $ adb connect #.#.#.#connected to #.#.#.#:5555
  8. Remove USB cable from device, and confirm you can still access device:
    $ adb devicesList of devices attached#.#.#.#:5555 device

You're now good to go!

If the adb connection is ever lost:

  1. Make sure that your host is still connected to the same Wi-Fi network your Android device is.
  2. Reconnect by executing the "adb connect" step again.
  3. Or if that doesn't work, reset your adb host:
    adb kill-server
    and then start over from the beginning.




\AndroidSDK\sdk\tools 下monitor。


  • Make sure USB debugging is enabled on the Android device (check underSettings -> Development).
  • Run adb through the command prompt (with command line argument logcat) that comes with the Android SDK while running the game on the Android, still connected via USB to the computer

    adb logcat -s UnityActivityManagerPackageManager dalvikvm DEBUG


    Unity提供两种方式让Developer的Android设备连接Profiler进行性能分析:
  • 1、通过wifi,Android设备和计算机处于同一个Wlan中。
  • 2、通过USB ADB
  • 一般情况我们的计算机都是网线,所以我们采用ADB的方式。相比与wifi,ADB也更及时的反应设备性能。
  • For ADB profiling, follow these steps:    Attach your device to your Mac/PC via cable and make sure ADB recognizes the device (i.e. it shows in adb devices list).    Check the “Development Build” checkbox in Unity’s build settings dialog, and hit “Build & Run”.    When the app launches on the device, open the profiler window in Unity Editor (Window->Profiler)    Select the AndroidProfiler(ADB@127.0.0.1:54999) from the Profiler Window Active Profiler drop down menu. Note: The Unity editor will automatically create an adb tunnel for your application when you press “Build & Run”. If you want to profile another application or you restart the adb server you have to setup this tunnel manually. To do this, open a Terminal window / CMD prompt and enter adb forward tcp:54999 localabstract:Unityinsert bundle identifier hereNote: The entry in the drop down menu is only visible when the selected target is Android.If you are using a firewall, you need to make sure that ports 54998 to 55511 are open in the firewall’s outbound rules - these are the ports used by Unity for remote profiling.
    adb forward tcp:54999 localabstract:Unity-com.thisisgame.gamedemo

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