【Unity3D自学记录】利用代码修改图片属性(Inspector)

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这段时间一直都在打包资源,然后每次导入都要改图片的属性,真是麻烦,所以一直在寻找一键修改并且打包的方法。

终于让我找到了,太坑人了。

根据自己的需求改代码哦,相信大家都能看明白。

核心部分:

TextureImporter ti = (TextureImporter)TextureImporter.GetAtPath(AssetDatabase.GetAssetPath(obj));            ti.textureType = TextureImporterType.GUI;            ti.filterMode = FilterMode.Point;            ti.textureFormat = TextureImporterFormat.RGBA32;


全部代码如下:

using UnityEngine;using System.Collections;using UnityEditor;public class AssetBundleTest : Editor{    [MenuItem("Creat/CreateAssetBunldes")]    public static void CreateAssetBunldes()    {        Object[] SelectedAsset = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);        foreach (Object obj in SelectedAsset)        {            TextureImporter ti = (TextureImporter)TextureImporter.GetAtPath(AssetDatabase.GetAssetPath(obj));            ti.textureType = TextureImporterType.GUI;            ti.filterMode = FilterMode.Point;            ti.textureFormat = TextureImporterFormat.RGBA32;             string targetPath = Application.dataPath + "/Asset/" + obj.name + ".assetbundle";            if (BuildPipeline.BuildAssetBundle(obj, null, targetPath, BuildAssetBundleOptions.CollectDependencies))            {                Debug.Log(obj.name + "资源打包成功");            }            else            {                Debug.Log(obj.name + "资源打包失败");            }        }        AssetDatabase.Refresh();    }}

希望大家喜欢。

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