Cocos2dx 3.0 过渡篇(一) 初体验
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本人刚开始学习cocos2dx,在网上找到这篇好文章,个人觉得很适合新手,所以转载并分享!
原创地址:http://blog.csdn.net/start530/article/details/18052953
1、以CC开头的类从此去掉CC,如:
举个例子,创建一个精灵的方式:
2、clone() 替代 copy(), 这个我用的不多,所以也就不多交代了;
3、Director的单例换成getInstance() 和 destroyInstance();
4、新的触摸机制,先贴一段代码给大家看看,可能是下一篇或者下下篇我会详细讲下新的触摸机制的。
5、还有一些杂七杂八的东西,本人理解的不透,也就不发出来献丑了,最后将CCType.h 里的一些变动贴出来,让我们愉快的结束这篇博文。
| v2.1 | v3.0 || CCSprite | Sprite || CCNode | Node || CCDirector | Director || etc... |
举个例子,创建一个精灵的方式:
- v2.0
- CCSprite* sp = CCSprite::create();
- v3.0
- auto sp = Sprite::create();
2、clone() 替代 copy(), 这个我用的不多,所以也就不多交代了;
3、Director的单例换成getInstance() 和 destroyInstance();
| v2.1 | v3.0 || CCDirector->sharedDirector() | Director->getInstance() || CCDirector->endDirector() | Director->destroyInstance() || etc... |
|4、新的触摸机制,先贴一段代码给大家看看,可能是下一篇或者下下篇我会详细讲下新的触摸机制的。
- auto sprite = Sprite::create("file.png");
- ...
- auto listener = EventListenerTouchOneByOne::create();
- listener->setSwallowTouch(true);
- listener->onTouchBegan = [](Touch* touch, Event* event) { do_some_thing(); return true; };
- listener->onTouchMoved = [](Touch* touch, Event* event) { do_some_thing(); };
- listener->onTouchEnded = [](Touch* touch, Event* event) { do_some_thing(); };
- listener->onTouchCancelled = [](Touch* touch, Event* event) { do_some_thing(); };
- // The priority of the touch listener is based on the draw order of sprite
- EventDispatcher::getInstance()->addEventListenerWithSceneGraphPriority(listener, sprite);
- // Or the priority of the touch listener is a fixed value
- EventDispatcher::getInstance()->addEventListenerWithFixedPriority(listener, 100); // 100 is a fixed value
5、还有一些杂七杂八的东西,本人理解的不透,也就不发出来献丑了,最后将CCType.h 里的一些变动贴出来,让我们愉快的结束这篇博文。
| v2.1 struct names | v3.0 struct names || ccColor3B | Color3B || ccColor4B | Color4B || ccColor4F | Color4F || ccVertex2F | Vertex2F || ccVertex3F | Vertex3F || ccTex2F | Tex2F || ccPointSprite | PointSprite || ccQuad2 | Quad2 || ccQuad3 | Quad3 || ccV2F_C4B_T2F | V2F_C4B_T2F || ccV2F_C4F_T2F | V2F_C4F_T2F || ccV3F_C4B_T2F | V3F_C4B_T2F || ccV2F_C4B_T2F_Triangle | V2F_C4B_T2F_Triangle || ccV2F_C4B_T2F_Quad | V2F_C4B_T2F_Quad || ccV3F_C4B_T2F_Quad | V3F_C4B_T2F_Quad || ccV2F_C4F_T2F_Quad | V2F_C4F_T2F_Quad || ccBlendFunc | BlendFunc || ccT2F_Quad | T2F_Quad || ccAnimationFrameData | AnimationFrameData |
一些全局的定义:
// in v2.1ccColor3B color3B = ccc3(0, 0, 0);ccc3BEqual(color3B, ccc3(1, 1, 1));ccColor4B color4B = ccc4(0, 0, 0, 0);ccColor4F color4F = ccc4f(0, 0, 0, 0);color4F = ccc4FFromccc3B(color3B);color4F = ccc4FFromccc4B(color4B);ccc4FEqual(color4F, ccc4F(1, 1, 1, 1));color4B = ccc4BFromccc4F(color4F);color3B = ccWHITE;// in v3.0Color3B color3B = Color3B(0, 0, 0);color3B.equals(Color3B(1, 1, 1));Color4B color4B = Color4B(0, 0, 0, 0);Color4F color4F = Color4F(0, 0, 0, 0);color4F = Color4F(color3B);color4F = Color4F(color4B);color4F.equals(Color4F(1, 1, 1, 1));color4B = Color4B(color4F);color3B = Color3B::WHITE;
继续...
| v2.1 names | v3.0 names || ccp | Point || ccpNeg | Point::- || ccpAdd | Point::+ || ccpSub | Point::- || ccpMult | Point::* || ccpMidpoint | Point::getMidpoint || ccpDot | Point::dot || ccpCrosss | Point::cross || ccpPerp | Point::getPerp || ccpRPerp | Point::getRPerp || ccpProject | Point::project || ccpRotate | Point::rotate || ccpUnrotate | Point::unrotate || ccpLengthSQ | Point::getLengthSq() || ccpDistanceSQ | Point::getDistanceSq || ccpLength | Point::getLength || ccpDistance | Point::getDistance || ccpNormalize | Point::normalize || ccpForAngle | Point::forAngle || ccpToAngle | Point::getAngle || ccpClamp | Point::getClampPoint || ccpFromSize | Point::Point || ccpCompOp | Point::compOp || ccpLerp | Point::lerp || ccpFuzzyEqual | Point::fuzzyEqual || ccpCompMult | Point::Point || ccpAngleSigned | Point::getAngle || ccpAngle | Point::getAngle || ccpRotateByAngle | Point::rotateByAngle || ccpLineInersect | Point::isLineIntersect || ccpSegmentIntersect | Point::isSegmentIntersect || ccpIntersectPoint | Point::getIntersectPoint || CCPointMake | Point::Point || CCSizeMake | Size::Size || CCRectMake | Rect::Rect || PointZero | Point::ZERO || SizeZero | Size::ZERO || RectZero | Rect::ZERO || TiledGrid3DAction::tile | TiledGrid3DAction::getTile || TiledGrid3DAction::originalTile | TiledGrid3DAction::getOriginalTile || TiledGrid3D::tile | TiledGrid3D::getTile || TiledGrid3D::originalTile | TiledGrid3D::getOriginalTile || Grid3DAction::vertex | Grid3DAction::getVertex || Grid3DAction::originalVertex | Grid3DAction::getOriginalVertex || Grid3D::vertex | Grid3D::getVertex || Grid3D::originalVertex | Grid3D::getOriginalVertex || Configuration::sharedConfiguration | Configuration::getInstance || Configuration::purgeConfiguration | Configuration::destroyInstance() || Director::sharedDirector() | Director::getInstance() || FileUtils::sharedFileUtils | FileUtils::getInstance || FileUtils::purgeFileUtils | FileUtils::destroyInstance || EGLView::sharedOpenGLView | EGLView::getInstance || ShaderCache::sharedShaderCache | ShaderCache::getInstance || ShaderCache::purgeSharedShaderCache | ShaderCache::destroyInstance || AnimationCache::sharedAnimationCache | AnimationCache::getInstance || AnimationCache::purgeSharedAnimationCache | AnimationCache::destroyInstance || SpriteFrameCache::sharedSpriteFrameCache | SpriteFrameCache::getInstance || SpriteFrameCache:: purgeSharedSpriteFrameCache | SpriteFrameCache::destroyInstance || NotificationCenter::sharedNotificationCenter | NotificationCenter::getInstance || NotificationCenter:: purgeNotificationCenter | NotificationCenter::destroyInstance || Profiler::sharedProfiler | Profiler::getInstance || UserDefault::sharedUserDefault | UserDefault::getInstance || UserDefault::purgeSharedUserDefault | UserDefault::destroyInstance || Application::sharedApplication | Application::getInstance || ccc3() | Color3B() || ccc3BEqual() | Color3B::equals() || ccc4() | Color4B() || ccc4FFromccc3B() | Color4F() || ccc4f() | Color4F() || ccc4FFromccc4B() | Color4F() || ccc4BFromccc4F() | Color4B() || ccc4FEqual() | Color4F::equals() || ccWHITE | Color3B::WHITE || ccYELLOW | Color3B::YELLOW || ccBLUE | Color3B::BLUE || ccGREEN | Color3B::GREEN || ccRED | Color3B::RED || ccMAGENTA | Color3B::MAGENTA || ccBLACK | Color3B::BLACK || ccORANGE | Color3B::ORANGE || ccGRAY | Color3B::GRAY || kBlendFuncDisable | BlendFunc::BLEND_FUNC_DISABLE |
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- Cocos2dx 3.0 过渡篇(一) 初体验
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