【自定义控件系列一】android画图类---Canvas浅谈

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概要:

本人在目前项目中很多页面都需要自定义控件,所以抽出时间对自定义控件进行系统的复习,并对此发表一下本人的拙见,也方便今后复习。


学习之前先看一下,这次分享最终要做的自定义控件吧,整张图除了中间的文字是TextView 其他的都是画出来的,而且圆指向柱状体顶部的箭头是

通过计算出来位置后画出来的。这个Demo我会在最后一篇文章中进行分享



好其他不多说开始这次的学习之旅吧!!!


Canvas类

首先看一下Canvas类官方说明

The Canvas class holds the "draw" calls. To draw something, you need 4 basic components: A Bitmap to hold the pixels, a Canvas to hostthe draw calls (writing into the bitmap), a drawing primitive (e.g. Rect,Path, text, Bitmap), and a paint (to describe the colors and styles for thedrawing).
大致意思:Canvas是一个画布,它具有执行画的动作.

它有4个基本的组件,包括:

一个Bitmap的画布,

一个Canvas类会调用这个Bitmap(把图画在这个Bitmap身上),

一个填充的域 Path、Rect、ovil等(比如矩形,路径,文字,图片等)

一个画笔 Paint(用来定义画出来的控件的颜色,样式等等)


(一)获取Canvas

第一种在所有View的onDraw(Canvas canvas)方法中直接获取

@Overrideprotected void onDraw(Canvas canvas) {<span style="white-space:pre"></span>super.onDraw(canvas);}

第二种直接new一个Canvas

//先得到一个Bitmap对象,通过Canvas的构造函数创建一个Canvas类Bitmap bitmap = Bitmap.createBitmap(100, 100, Config.ARGB_8888);Canvas canvas = new Canvas(bitmap);//或者先创建一个Canvas类,通过setBitmap()方法创建一个画布Canvas canvas = new Canvas();canvas.setBitmap(bitmap);

第三种调用SurfaceHolder.lockCanvas(),返回一个Canvas对象


(二)Canvas的API

自定义控件完全是自己对API的熟练程度,所以大家对Canvas类的方法一定要熟悉,以便在运用的时候能够灵活的掌握


//获取画布宽高canvas.getHeight();canvas.getWidth();//获取Canvas画布像素密度canvas.getDensity();//获取画布过滤器canvas.getDrawFilter();


//设置Canvas的Matrix矩阵public void concat(Matrix matrix)

//clip相关的方法主要是对画布Canvas进行裁剪canvas.clipPath(path_STROKE);canvas.clipPath(path_STROKE, op);canvas.clipRect(rect);canvas.clipRect(rect, op);canvas.clipRect(left, top, right, bottom);canvas.clipRect(left, top, right, bottom, op);canvas.clipRegion(region);canvas.clipRegion(region, op);

//给Canvas画布填充颜色canvas.drawARGB(a, r, g, b);canvas.drawColor(color);canvas.drawColor(color, mode);

//通过不同参数在Canvas上画位图canvas.drawBitmap(bitmap, left, top, paint_STROKE);canvas.drawBitmap(bitmap, matrix, paint_STROKE);canvas.drawBitmap(bitmap, src, dst, paint_STROKE);canvas.drawBitmap(bitmap, src, dst, paint_STROKE);canvas.drawBitmap(colors, offset, stride, x, y, width, height, hasAlpha, paint_STROKE);canvas.drawBitmapMesh(bitmap, meshWidth, meshHeight, verts, vertOffset, colors, colorOffset, paint_STROKE);//通过不同的参数在Canvas上画图片canvas.drawPicture(picture);canvas.drawPicture(picture, dst);canvas.drawPicture(picture, dst);

//在Canvas上画圆和椭圆canvas.drawCircle(cx, cy, radius, paint_STROKE);//扇形canvas.drawArc(oval, startAngle, sweepAngle, useCenter, paint_STROKE);//椭圆canvas.drawOval(oval, paint_STROKE);

//在Canvas上画线canvas.drawLine(startX, startY, stopX, stopY, paint_STROKE);canvas.drawLines(pts, paint_STROKE);canvas.drawLines(pts, offset, count, paint_STROKE);

//在Canvas画布上画点canvas.drawPoint(x, y, paint_STROKE);canvas.drawPoints(pts, paint_STROKE);canvas.drawPoints(pts, offset, count, paint_STROKE);

//在Canvas画布上画矩形或圆角矩形canvas.drawRect(r, paint_STROKE);canvas.drawRect(rect, paint_STROKE);canvas.drawRoundRect(rect, rx, ry, paint_STROKE);

//利用Canvas在画布上写文字相关Apicanvas.drawPosText(text, pos, paint_STROKE);canvas.drawPosText(text, index, count, pos, paint_STROKE);canvas.drawText(text, x, y, paint_STROKE);canvas.drawText(text, index, count, x, y, paint_STROKE);canvas.drawText(text, start, end, x, y, paint_STROKE);canvas.drawText(text, start, end, x, y, paint_STROKE);canvas.drawTextOnPath(text, path_STROKE, hOffset, vOffset, paint_STROKE);canvas.drawTextOnPath(text, index, count, path_STROKE, hOffset, vOffset, paint_STROKE);


//绘制顶点(指多边形)canvas.drawVertices(mode, vertexCount, verts, vertOffset, texs, texOffset, colors, colorOffset, indices, indexOffset, indexCount, paint_STROKE);

//给Canvas设置一个bitmap画布canvas.setBitmap(bitmap);//获取画布宽高canvas.getHeight();canvas.getWidth();//获取和设置Canvas画布像素密度canvas.getDensity();canvas.setDensity(density);//获取和设置画布过滤器canvas.getDrawFilter();canvas.setDrawFilter(filter);//获取Canvas上截取的矩形canvas.getClipBounds();canvas.getClipBounds(bounds);//获取Canvas的矩阵canvas.getMatrix();canvas.getMatrix(ctm);canvas.setMatrix(matrix);//返回此位图绘制画布上允许的最大高度和宽度。试图用一个位图画比这个值高会导致错误。canvas.getMaximumBitmapHeight();canvas.getMaximumBitmapWidth();//返回画布上的私有堆栈状态的矩阵或截图。canvas.getSaveCount();//判断此画布使用硬件加速canvas.isHardwareAccelerated();//如果当前层引入装置是不透明的返回truecanvas.isOpaque();//暂时没有用过,不知道怎么用canvas.quickReject(path_STROKE, type);canvas.quickReject(rect, type);canvas.quickReject(left, top, right, bottom, type);

//返回调用save()之前状态,是用来清除所有修改矩阵或裁剪自上次保存状态canvas.restore();canvas.restoreToCount(saveCount);//保存当前画布状态,之后的的 translate,scale,rotate,skew,concat or clipRect,clipPath等都会照常运行//但调用restore()后,会回复到save之前的Canvas状态canvas.save();canvas.save(saveFlags);//和save()类似,在现在的层上新建一层,调用restore后回复原状态canvas.saveLayer(bounds, paint_STROKE, saveFlags);canvas.saveLayer(left, top, right, bottom, paint_STROKE, saveFlags);canvas.saveLayerAlpha(bounds, alpha, saveFlags);canvas.saveLayerAlpha(left, top, right, bottom, alpha, saveFlags);

//让画布扭曲canvas.skew(sx, sy);//让画布旋转canvas.rotate(degrees);canvas.rotate(degrees, px, py);//让画布缩放canvas.scale(sx, sy);canvas.scale(sx, sy, px, py);//让画布翻转canvas.translate(dx, dy);



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