1.Android Skill 倒计时功能-CountDownTimer
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CountDownTimer(倒数计时器)
其实在很多时候,我们都需要一个倒计时的功能,这个功能我们自己可以根据java自带的TimerTask
去实现。这里,提到的是一个在基本Android开发书籍中都很少介绍到的一个Android原生自带倒数计
时器 - CountDownTimer 。
接下来,我们通过CountDownTimer的源代码,看观赏一下它的实现原理:
/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */package android.os;import android.util.Log;/** * Schedule a countdown until a time in the future, with * regular notifications on intervals along the way. * * Example of showing a 30 second countdown in a text field: * * <pre class="prettyprint"> * new CountDownTimer(30000, 1000) { * * public void onTick(long millisUntilFinished) { * mTextField.setText("seconds remaining: " + millisUntilFinished / 1000); * } * * public void onFinish() { * mTextField.setText("done!"); * } * }.start(); * </pre> * * The calls to {@link #onTick(long)} are synchronized to this object so that * one call to {@link #onTick(long)} won't ever occur before the previous * callback is complete. This is only relevant when the implementation of * {@link #onTick(long)} takes an amount of time to execute that is significant * compared to the countdown interval. */public abstract class CountDownTimer { /** * Millis since epoch when alarm should stop. */ private final long mMillisInFuture; /** * The interval in millis that the user receives callbacks */ private final long mCountdownInterval; private long mStopTimeInFuture; /** * @param millisInFuture The number of millis in the future from the call * to {@link #start()} until the countdown is done and {@link #onFinish()} * is called. * @param countDownInterval The interval along the way to receive * {@link #onTick(long)} callbacks. */ public CountDownTimer(long millisInFuture, long countDownInterval) { mMillisInFuture = millisInFuture; mCountdownInterval = countDownInterval; } /** * Cancel the countdown. */ public final void cancel() { mHandler.removeMessages(MSG); } /** * Start the countdown. */ public synchronized final CountDownTimer start() { if (mMillisInFuture <= 0) { onFinish(); return this; } mStopTimeInFuture = SystemClock.elapsedRealtime() + mMillisInFuture; mHandler.sendMessage(mHandler.obtainMessage(MSG)); return this; } /** * Callback fired on regular interval. * @param millisUntilFinished The amount of time until finished. */ public abstract void onTick(long millisUntilFinished); /** * Callback fired when the time is up. */ public abstract void onFinish(); private static final int MSG = 1; // handles counting down private Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { synchronized (CountDownTimer.this) { final long millisLeft = mStopTimeInFuture - SystemClock.elapsedRealtime(); if (millisLeft <= 0) { onFinish(); } else if (millisLeft < mCountdownInterval) { // no tick, just delay until done sendMessageDelayed(obtainMessage(MSG), millisLeft); } else { long lastTickStart = SystemClock.elapsedRealtime(); onTick(millisLeft); // take into account user's onTick taking time to execute long delay = lastTickStart + mCountdownInterval - SystemClock.elapsedRealtime(); // special case: user's onTick took more than interval to // complete, skip to next interval while (delay < 0) delay += mCountdownInterval; sendMessageDelayed(obtainMessage(MSG), delay); } } } };}
cancel() :取消的倒计时。
start() :开始倒计时。
onTick():回调执行固定时间间隔。
onFinish() :倒计时结束时
源代码中,我们可以看出 :CountDownTimer类的同步start()方法执行后,做了一些简单
的时间判断和计算后(判断总时间、计算剩余时间),然后发送到mHandler,在mHandler里
同步操作,然后又做了一些逻辑的运算和判断,为了设置onFinish()和onTick()方法的执行点
然后 如果执行到了onTick的话,继续发送事件到mHandler。
就是start()->mHandler->mHandler->mHandler... 直到 mHandler中执行了onFinish()。
所以主要的操作,我们都放在onTick()和onFinish()方法中。
那么这里,给一个小小的实现类:
package com.zyy.android_csdn.skill;import android.content.Context;import android.graphics.drawable.Drawable;import android.os.CountDownTimer;import android.widget.Button;/** * * 倒计时按钮计时器 * * @author CaMnter * */public class CountDownButtonTimer extends CountDownTimer {public static final int TIME_COUNT_FUTURE = 60000;public static final int TIME_COUNT_INTERVAL = 1000;// 用于存放 Contextprivate Context mContext;// 用于存放 按钮private Button mButton;// 用于 存放 按钮Textprivate String mOriginalText;// 用于 存放 按钮背景private Drawable mOriginalBackground;// 用于 存放 按钮颜色private int mOriginalTextColor;private Drawable mTickBackground;public CountDownButtonTimer() {super(TIME_COUNT_FUTURE, TIME_COUNT_INTERVAL);}public CountDownButtonTimer(long millisInFuture, long countDownInterval) {super(millisInFuture, countDownInterval);}/** * * 初始化 Button及其相关内容 * * @param context * @param button */public void init(Context context, Button button) {this.mContext = context;this.mButton = button;this.mOriginalText = mButton.getText().toString();this.mOriginalBackground = mButton.getBackground();this.mTickBackground = this.mOriginalBackground;this.mOriginalTextColor = mButton.getCurrentTextColor();}public void setTickDrawable(Drawable tickDrawable) {this.mTickBackground = tickDrawable;}/** * * 计时器结束的时 * */@Overridepublic void onFinish() {if (mContext != null && mButton != null) {mButton.setText(mOriginalText);mButton.setTextColor(mOriginalTextColor);mButton.setBackground(mOriginalBackground);mButton.setClickable(true);}}/** * * 倒计时开始时 * */@Overridepublic void onTick(long millisUntilFinished) {if (mContext != null && mButton != null) {mButton.setClickable(false);mButton.setBackground(mTickBackground);mButton.setTextColor(mContext.getResources().getColor(android.R.color.darker_gray));mButton.setText(millisUntilFinished / 1000 + " 秒后可重新获取验证码");}}}
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