非常强大的shell写的俄罗斯方块

来源:互联网 发布:淘宝网电风扇 编辑:程序博客网 时间:2024/04/29 04:04

网上看到的一个用linux的shell脚本写的俄罗斯方块。是我至今见过写的最牛逼的shell了。共享一下。

原作者信息在脚本的注释中有。

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#!/bin/bash # Tetris Game# 10.21.2003 xhchen<[email]xhchen@winbond.com.tw[/email]> #APP declarationAPP_NAME="${0##*[\\/]}"APP_VERSION="1.0"  #颜色定义cRed=1cGreen=2cYellow=3cBlue=4cFuchsia=5cCyan=6cWhite=7colorTable=($cRed $cGreen $cYellow $cBlue $cFuchsia $cCyan $cWhite) #位置和大小iLeft=3iTop=2((iTrayLeft = iLeft + 2))((iTrayTop = iTop + 1))((iTrayWidth = 10))((iTrayHeight = 15)) #颜色设置cBorder=$cGreencScore=$cFuchsiacScoreValue=$cCyan #控制信号#改游戏使用两个进程,一个用于接收输入,一个用于游戏流程和显示界面;#当前者接收到上下左右等按键时,通过向后者发送signal的方式通知后者。sigRotate=25sigLeft=26sigRight=27sigDown=28sigAllDown=29sigExit=30 #七中不同的方块的定义#通过旋转,每种方块的显示的样式可能有几种box0=(0 0 0 1 1 0 1 1)box1=(0 2 1 2 2 2 3 2 1 0 1 1 1 2 1 3)box2=(0 0 0 1 1 1 1 2 0 1 1 0 1 1 2 0)box3=(0 1 0 2 1 0 1 1 0 0 1 0 1 1 2 1)box4=(0 1 0 2 1 1 2 1 1 0 1 1 1 2 2 2 0 1 1 1 2 0 2 1 0 0 1 0 1 1 1 2)box5=(0 1 1 1 2 1 2 2 1 0 1 1 1 2 2 0 0 0 0 1 1 1 2 1 0 2 1 0 1 1 1 2)box6=(0 1 1 1 1 2 2 1 1 0 1 1 1 2 2 1 0 1 1 0 1 1 2 1 0 1 1 0 1 1 1 2)#所有其中方块的定义都放到box变量中box=(${box0[@]} ${box1[@]} ${box2[@]} ${box3[@]} ${box4[@]} ${box5[@]} ${box6[@]})#各种方块旋转后可能的样式数目countBox=(1 2 2 2 4 4 4)#各种方块再box数组中的偏移offsetBox=(0 1 3 5 7 11 15) #每提高一个速度级需要积累的分数iScoreEachLevel=50        #be greater than 7 #运行时数据sig=0                #接收到的signaliScore=0        #总分iLevel=0        #速度级boxNew=()        #新下落的方块的位置定义cBoxNew=0        #新下落的方块的颜色iBoxNewType=0        #新下落的方块的种类iBoxNewRotate=0        #新下落的方块的旋转角度boxCur=()        #当前方块的位置定义cBoxCur=0        #当前方块的颜色iBoxCurType=0        #当前方块的种类iBoxCurRotate=0        #当前方块的旋转角度boxCurX=-1        #当前方块的x坐标位置boxCurY=-1        #当前方块的y坐标位置iMap=()                #背景方块图表 #初始化所有背景方块为-1, 表示没有方块for ((i = 0; i < iTrayHeight * iTrayWidth; i++)); do iMap[$i]=-1; done  #接收输入的进程的主函数function RunAsKeyReceiver(){        local pidDisplayer key aKey sig cESC sTTY         pidDisplayer=$1        aKey=(0 0 0)         cESC=`echo -ne "\033"`        cSpace=`echo -ne "\040"`         #保存终端属性。在read -s读取终端键时,终端的属性会被暂时改变。        #如果在read -s时程序被不幸杀掉,可能会导致终端混乱,        #需要在程序退出时恢复终端属性。        sTTY=`stty -g`         #捕捉退出信号        trap "MyExit;" INT TERM        trap "MyExitNoSub;" $sigExit         #隐藏光标        echo -ne "\033[?25l"          while :        do                #读取输入。注-s不回显,-n读到一个字符立即返回                read -s -n 1 key                 aKey[0]=${aKey[1]}                aKey[1]=${aKey[2]}                aKey[2]=$key                sig=0                 #判断输入了何种键                if [[ $key == $cESC && ${aKey[1]} == $cESC ]]                then                        #ESC键                        MyExit                elif [[ ${aKey[0]} == $cESC && ${aKey[1]} == "[" ]]                then                        if [[ $key == "A" ]]; then sig=$sigRotate        #<向上键>                        elif [[ $key == "B" ]]; then sig=$sigDown        #<向下键>                        elif [[ $key == "D" ]]; then sig=$sigLeft        #<向左键>                        elif [[ $key == "C" ]]; then sig=$sigRight        #<向右键>                        fi                elif [[ $key == "W" || $key == "w" ]]; then sig=$sigRotate        #W, w                elif [[ $key == "S" || $key == "s" ]]; then sig=$sigDown        #S, s                elif [[ $key == "A" || $key == "a" ]]; then sig=$sigLeft        #A, a                elif [[ $key == "D" || $key == "d" ]]; then sig=$sigRight        #D, d                elif [[ "[$key]" == "[]" ]]; then sig=$sigAllDown        #空格键                elif [[ $key == "Q" || $key == "q" ]]                        #Q, q                then                        MyExit                fi                 if [[ $sig != 0 ]]                then                        #向另一进程发送消息                        kill -$sig $pidDisplayer                fi        done} #退出前的恢复function MyExitNoSub(){        local y         #恢复终端属性        stty $sTTY        ((y = iTop + iTrayHeight + 4))         #显示光标        echo -e "\033[?25h\033[${y};0H"        exit}  function MyExit(){        #通知显示进程需要退出        kill -$sigExit $pidDisplayer         MyExitNoSub}  #处理显示和游戏流程的主函数function RunAsDisplayer(){        local sigThis        InitDraw         #挂载各种信号的处理函数        trap "sig=$sigRotate;" $sigRotate        trap "sig=$sigLeft;" $sigLeft        trap "sig=$sigRight;" $sigRight        trap "sig=$sigDown;" $sigDown        trap "sig=$sigAllDown;" $sigAllDown        trap "ShowExit;" $sigExit         while :        do                #根据当前的速度级iLevel不同,设定相应的循环的次数                for ((i = 0; i < 21 - iLevel; i++))                do                        sleep 0.02                        sigThis=$sig                        sig=0                         #根据sig变量判断是否接受到相应的信号                        if ((sigThis == sigRotate)); then BoxRotate;        #旋转                        elif ((sigThis == sigLeft)); then BoxLeft;        #左移一列                        elif ((sigThis == sigRight)); then BoxRight;        #右移一列                        elif ((sigThis == sigDown)); then BoxDown;        #下落一行                        elif ((sigThis == sigAllDown)); then BoxAllDown;        #下落到底                        fi                done                #kill -$sigDown $$                BoxDown        #下落一行        done}  #BoxMove(y, x), 测试是否可以把移动中的方块移到(x, y)的位置, 返回0则可以, 1不可以function BoxMove(){        local j i x y xTest yTest        yTest=$1        xTest=$2        for ((j = 0; j < 8; j += 2))        do                ((i = j + 1))                ((y = ${boxCur[$j]} + yTest))                ((x = ${boxCur[$i]} + xTest))                if (( y < 0 || y >= iTrayHeight || x < 0 || x >= iTrayWidth))                then                        #撞到墙壁了                        return 1                fi                if ((${iMap[y * iTrayWidth + x]} != -1 ))                then                        #撞到其他已经存在的方块了                        return 1                fi        done        return 0;}  #将当前移动中的方块放到背景方块中去,#并计算新的分数和速度级。(即一次方块落到底部)function Box2Map(){        local j i x y xp yp line         #将当前移动中的方块放到背景方块中去        for ((j = 0; j < 8; j += 2))        do                ((i = j + 1))                ((y = ${boxCur[$j]} + boxCurY))                ((x = ${boxCur[$i]} + boxCurX))                ((i = y * iTrayWidth + x))                iMap[$i]=$cBoxCur        done         #消去可被消去的行        line=0        for ((j = 0; j < iTrayWidth * iTrayHeight; j += iTrayWidth))        do                for ((i = j + iTrayWidth - 1; i >= j; i--))                do                        if ((${iMap[$i]} == -1)); then break; fi                done                if ((i >= j)); then continue; fi                 ((line++))                for ((i = j - 1; i >= 0; i--))                do                        ((x = i + iTrayWidth))                        iMap[$x]=${iMap[$i]}                done                for ((i = 0; i < iTrayWidth; i++))                do                        iMap[$i]=-1                done        done         if ((line == 0)); then return; fi         #根据消去的行数line计算分数和速度级        ((x = iLeft + iTrayWidth * 2 + 7))        ((y = iTop + 11))        ((iScore += line * 2 - 1))        #显示新的分数        echo -ne "\033[1m\033[3${cScoreValue}m\033[${y};${x}H${iScore}         "        if ((iScore % iScoreEachLevel < line * 2 - 1))        then                if ((iLevel < 20))                then                        ((iLevel++))                        ((y = iTop + 14))                        #显示新的速度级                        echo -ne "\033[3${cScoreValue}m\033[${y};${x}H${iLevel}        "                fi        fi        echo -ne "\033[0m"          #重新显示背景方块        for ((y = 0; y < iTrayHeight; y++))        do                ((yp = y + iTrayTop + 1))                ((xp = iTrayLeft + 1))                ((i = y * iTrayWidth))                echo -ne "\033[${yp};${xp}H"                for ((x = 0; x < iTrayWidth; x++))                do                        ((j = i + x))                        if ((${iMap[$j]} == -1))                        then                                echo -ne "  "                        else                                echo -ne "\033[1m\033[7m\033[3${iMap[$j]}m\033[4${iMap[$j]}m[]\033[0m"                        fi                done        done}  #下落一行function BoxDown(){        local y s        ((y = boxCurY + 1))        #新的y坐标        if BoxMove $y $boxCurX        #测试是否可以下落一行        then                s="`DrawCurBox 0`"        #将旧的方块抹去                ((boxCurY = y))                s="$s`DrawCurBox 1`"        #显示新的下落后方块                echo -ne $s        else                #走到这儿, 如果不能下落了                Box2Map                #将当前移动中的方块贴到背景方块中                RandomBox        #产生新的方块        fi} #左移一列function BoxLeft(){        local x s        ((x = boxCurX - 1))        if BoxMove $boxCurY $x        then                s=`DrawCurBox 0`                ((boxCurX = x))                s=$s`DrawCurBox 1`                echo -ne $s        fi} #右移一列function BoxRight(){        local x s        ((x = boxCurX + 1))        if BoxMove $boxCurY $x        then                s=`DrawCurBox 0`                ((boxCurX = x))                s=$s`DrawCurBox 1`                echo -ne $s        fi}  #下落到底function BoxAllDown(){        local k j i x y iDown s        iDown=$iTrayHeight         #计算一共需要下落多少行        for ((j = 0; j < 8; j += 2))        do                ((i = j + 1))                ((y = ${boxCur[$j]} + boxCurY))                ((x = ${boxCur[$i]} + boxCurX))                for ((k = y + 1; k < iTrayHeight; k++))                do                        ((i = k * iTrayWidth + x))                        if (( ${iMap[$i]} != -1)); then break; fi                done                ((k -= y + 1))                if (( $iDown > $k )); then iDown=$k; fi        done         s=`DrawCurBox 0`        #将旧的方块抹去        ((boxCurY += iDown))        s=$s`DrawCurBox 1`        #显示新的下落后的方块        echo -ne $s        Box2Map                #将当前移动中的方块贴到背景方块中        RandomBox        #产生新的方块}  #旋转方块function BoxRotate(){        local iCount iTestRotate boxTest j i s        iCount=${countBox[$iBoxCurType]}        #当前的方块经旋转可以产生的样式的数目         #计算旋转后的新的样式        ((iTestRotate = iBoxCurRotate + 1))        if ((iTestRotate >= iCount))        then                ((iTestRotate = 0))        fi         #更新到新的样式, 保存老的样式(但不显示)        for ((j = 0, i = (${offsetBox[$iBoxCurType]} + $iTestRotate) * 8; j < 8; j++, i++))        do                boxTest[$j]=${boxCur[$j]}                boxCur[$j]=${box[$i]}        done         if BoxMove $boxCurY $boxCurX        #测试旋转后是否有空间放的下        then                #抹去旧的方块                for ((j = 0; j < 8; j++))                do                        boxCur[$j]=${boxTest[$j]}                done                s=`DrawCurBox 0`                 #画上新的方块                for ((j = 0, i = (${offsetBox[$iBoxCurType]} + $iTestRotate) * 8; j < 8; j++, i++))                do                        boxCur[$j]=${box[$i]}                done                s=$s`DrawCurBox 1`                echo -ne $s                iBoxCurRotate=$iTestRotate        else                #不能旋转,还是继续使用老的样式                for ((j = 0; j < 8; j++))                do                        boxCur[$j]=${boxTest[$j]}                done        fi}  #DrawCurBox(bDraw), 绘制当前移动中的方块, bDraw为1, 画上, bDraw为0, 抹去方块。function DrawCurBox(){        local i j t bDraw sBox s        bDraw=$1         s=""        if (( bDraw == 0 ))        then                sBox="\040\040"        else                sBox="[]"                s=$s"\033[1m\033[7m\033[3${cBoxCur}m\033[4${cBoxCur}m"        fi         for ((j = 0; j < 8; j += 2))        do                ((i = iTrayTop + 1 + ${boxCur[$j]} + boxCurY))                ((t = iTrayLeft + 1 + 2 * (boxCurX + ${boxCur[$j + 1]})))                #\033[y;xH, 光标到(x, y)处                s=$s"\033[${i};${t}H${sBox}"        done        s=$s"\033[0m"        echo -n $s}  #更新新的方块function RandomBox(){        local i j t         #更新当前移动的方块        iBoxCurType=${iBoxNewType}        iBoxCurRotate=${iBoxNewRotate}        cBoxCur=${cBoxNew}        for ((j = 0; j < ${#boxNew[@]}; j++))        do                boxCur[$j]=${boxNew[$j]}        done          #显示当前移动的方块        if (( ${#boxCur[@]} == 8 ))        then                #计算当前方块该从顶端哪一行"冒"出来                for ((j = 0, t = 4; j < 8; j += 2))                do                        if ((${boxCur[$j]} < t)); then t=${boxCur[$j]}; fi                done                ((boxCurY = -t))                for ((j = 1, i = -4, t = 20; j < 8; j += 2))                do                        if ((${boxCur[$j]} > i)); then i=${boxCur[$j]}; fi                        if ((${boxCur[$j]} < t)); then t=${boxCur[$j]}; fi                done                ((boxCurX = (iTrayWidth - 1 - i - t) / 2))                 #显示当前移动的方块                echo -ne `DrawCurBox 1`                 #如果方块一出来就没处放,Game over!                if ! BoxMove $boxCurY $boxCurX                then                        kill -$sigExit ${PPID}                        ShowExit                fi        fi           #清除右边预显示的方块        for ((j = 0; j < 4; j++))        do                ((i = iTop + 1 + j))                ((t = iLeft + 2 * iTrayWidth + 7))                echo -ne "\033[${i};${t}H        "        done         #随机产生新的方块        ((iBoxNewType = RANDOM % ${#offsetBox[@]}))        ((iBoxNewRotate = RANDOM % ${countBox[$iBoxNewType]}))        for ((j = 0, i = (${offsetBox[$iBoxNewType]} + $iBoxNewRotate) * 8; j < 8; j++, i++))        do                boxNew[$j]=${box[$i]};        done         ((cBoxNew = ${colorTable[RANDOM % ${#colorTable[@]}]}))         #显示右边预显示的方块        echo -ne "\033[1m\033[7m\033[3${cBoxNew}m\033[4${cBoxNew}m"        for ((j = 0; j < 8; j += 2))        do                ((i = iTop + 1 + ${boxNew[$j]}))                ((t = iLeft + 2 * iTrayWidth + 7 + 2 * ${boxNew[$j + 1]}))                echo -ne "\033[${i};${t}H[]"        done        echo -ne "\033[0m"}  #初始绘制function InitDraw(){        clear        RandomBox        #随机产生方块,这时右边预显示窗口中有方快了        RandomBox        #再随机产生方块,右边预显示窗口中的方块被更新,原先的方块将开始下落        local i t1 t2 t3         #显示边框        echo -ne "\033[1m"        echo -ne "\033[3${cBorder}m\033[4${cBorder}m"         ((t2 = iLeft + 1))        ((t3 = iLeft + iTrayWidth * 2 + 3))        for ((i = 0; i < iTrayHeight; i++))        do                ((t1 = i + iTop + 2))                echo -ne "\033[${t1};${t2}H||"                echo -ne "\033[${t1};${t3}H||"        done         ((t2 = iTop + iTrayHeight + 2))        for ((i = 0; i < iTrayWidth + 2; i++))        do                ((t1 = i * 2 + iLeft + 1))                echo -ne "\033[${iTrayTop};${t1}H=="                echo -ne "\033[${t2};${t1}H=="        done        echo -ne "\033[0m"          #显示"Score"和"Level"字样        echo -ne "\033[1m"        ((t1 = iLeft + iTrayWidth * 2 + 7))        ((t2 = iTop + 10))        echo -ne "\033[3${cScore}m\033[${t2};${t1}HScore"        ((t2 = iTop + 11))        echo -ne "\033[3${cScoreValue}m\033[${t2};${t1}H${iScore}"        ((t2 = iTop + 13))        echo -ne "\033[3${cScore}m\033[${t2};${t1}HLevel"        ((t2 = iTop + 14))        echo -ne "\033[3${cScoreValue}m\033[${t2};${t1}H${iLevel}"        echo -ne "\033[0m"}  #退出时显示GameOVer!function ShowExit(){        local y        ((y = iTrayHeight + iTrayTop + 3))        echo -e "\033[${y};0HGameOver!\033[0m"        exit}  #显示用法.function Usage{        cat << EOFUsage: $APP_NAMEStart tetris game.   -h, --help              display this help and exit      --version           output version information and exitEOF}  #游戏主程序在这儿开始.if [[ "$1" == "-h" || "$1" == "--help" ]]; then        Usageelif [[ "$1" == "--version" ]]; then        echo "$APP_NAME $APP_VERSION"elif [[ "$1" == "--show" ]]; then        #当发现具有参数--show时,运行显示函数        RunAsDisplayerelse        bash $0 --show&        #以参数--show将本程序再运行一遍        RunAsKeyReceiver $!        #以上一行产生的进程的进程号作为参数fi


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