NSCondition实现生产者消费者模式

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        使用NSCondition对象来控制进程的同步,通过NSCondition对象的操作实现进程间的通信。NSCondition也实现了NSLocking协议,因此也可以调用lock、 unlock来实现线程的同步。NSCondition类提供以下3个方法:

        wait——该方法让线程一直等待;signal——唤醒在此NSCondition对象上等待的单个线程;broadcast——唤醒在此NSCondition对象上等待的所有线程   

         以银行存取款为例:设置一个BOOL类型的flag来标识庄户中是否已有存款。NO表示没有存款,存款线程可以向下执行,当存款者把钱存入账户后,设置flag为YES,并调用sinal或broadcast方法唤醒其他线程;当存款者线程进入线程体后,若flag=YES,调用wait方法让改线程等待。当flag为YES时,表明账户中已有存款,取钱线程可以向下执行,当取出钱后,将flag设置为NO,并调用signal或broadcast方法唤醒其他线程;当取钱者进入线程后,如果标识为NO,就调用wait方法进行等待。

         只有当取钱线程结束后,存款线程才可以存款;同样只有存款线程存款后取钱线程才可以取钱。

         定义一个Acount类,里面定义draw和deposit方法,分别实现存取款操作;

#import "Acount.h"@implementation AcountNSCondition *cond;bool flag;-(id)initWithAccount:(NSString *)acount balanca:(double)balance{    if(self = [super init])    {        cond = [[NSCondition alloc] init];        _acount = acount;        _balance = balance;    }    return  self;}-(void)draw:(CGFloat)drawAmount{    [cond lock];//add lock    if(!flag)        [cond wait];    else{        NSLog(@"%@ 取了%f", [NSThread currentThread].name, drawAmount);        _balance -= drawAmount;        NSLog(@"账户余额为%f", self.balance);                flag =NO;        [cond broadcast];//wake up other threads    }    [cond unlock];}-(void)deposit:(CGFloat) depositAmount{    [cond lock];    if(flag)        [cond wait];    else    {        NSLog(@"%@ 存了 %f", [NSThread currentThread].name, depositAmount);        _balance += depositAmount;        NSLog(@"账户余额为%f", _balance);                flag = YES;        [cond broadcast];//wake up other threads    }    [cond unlock];//open lock}@end

在ViewController.h中,生成一个上类的对象,在button的响应方法里面分别创建取钱线程、存款线程,分别调用Acount的存款方法,Acount的取款方法。

#import "ViewController.h"@interface ViewController ()@end@implementation ViewControllerFKAcount *acount;- (void)viewDidLoad{    [super viewDidLoad];// Do any additional setup after loading the view, typically from a nib.    acount = [[FKAcount alloc] initWithAccount:@"小明" balanca:0.0];}- (void)didReceiveMemoryWarning{    [super didReceiveMemoryWarning];    // Dispose of any resources that can be recreated.}- (IBAction)drawDeposit:(id)sender {    NSThread *thread1 = [[NSThread alloc] initWithTarget:self selector:@selector(draw:) object:[NSNumber numberWithFloat:800.0]];        NSThread *thread2 = [[NSThread alloc] initWithTarget:self selector:@selector(draw:) object:[NSNumber numberWithFloat:800.0]];        NSThread *thread3 = [[NSThread alloc] initWithTarget:self selector:@selector(deposit:) object:[NSNumber numberWithFloat:800.0]];        [thread1 start];    [thread2 start];    [thread3 start];}-(void)draw:(NSNumber*) drawAmount{    [NSThread currentThread].name = @"取";    for(int i=0 ;i < 50; i++)        [acount draw:drawAmount.doubleValue];}-(void)deposit:(NSNumber *) depositAmount{    [NSThread currentThread].name = @"存";    for(int i=0; i < 50; i++)        [acount deposit:depositAmount.doubleValue];}@end
         程序最后被阻塞无法继续向下执行,因为创建2个取款线程共100次取款操作,而1个存钱线程50次操作,程序最后被阻塞。

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