cocos2dx3.0之读取cocostudio的UI控件

来源:互联网 发布:js settimeout原理 编辑:程序博客网 时间:2024/05/22 17:42

HelloWorldScene.h

#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"#include "network\HttpClient.h"#include "cocos-ext.h"class HelloWorld : public cocos2d::Layer{public:    // there's no 'id' in cpp, so we recommend returning the class instance pointer    static cocos2d::Scene* createScene();    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone    virtual bool init();        // a selector callback    void menuCloseCallback(cocos2d::Ref* pSender);        // implement the "static create()" method manually    CREATE_FUNC(HelloWorld);void onButtonClick(Ref* sender, cocos2d::ui::TouchEventType type);};#endif // __HELLOWORLD_SCENE_H__


HelloWorldScene.cpp
#include "HelloWorldScene.h"#include "cocostudio/Cocostudio.h"#include "ui/CocosGUI.h"USING_NS_CC;using namespace network;using namespace cocos2d::ui;using namespace cocostudio;Scene* HelloWorld::createScene(){    // 'scene' is an autorelease object    auto scene = Scene::create();        // 'layer' is an autorelease object    auto layer = HelloWorld::create();    // add layer as a child to scene    scene->addChild(layer);    // return the scene    return scene;}// on "init" you need to initialize your instancebool HelloWorld::init(){    //////////////////////////////    // 1. super init first    if ( !Layer::init() )    {        return false;    }        Size visibleSize = Director::getInstance()->getVisibleSize();    Vec2 origin = Director::getInstance()->getVisibleOrigin();    /////////////////////////////    // 2. add a menu item with "X" image, which is clicked to quit the program    //    you may modify it.    // add a "close" icon to exit the progress. it's an autorelease object    auto closeItem = MenuItemImage::create(                                           "CloseNormal.png",                                           "CloseSelected.png",                                           CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,                                origin.y + closeItem->getContentSize().height/2));    // create menu, it's an autorelease object    auto menu = Menu::create(closeItem, NULL);    menu->setPosition(Vec2::ZERO);    this->addChild(menu, 1);    /////////////////////////////    // 3. add your codes below...    // add a label shows "Hello World"    // create and initialize a label        auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);        // position the label on the center of the screen    label->setPosition(Vec2(origin.x + visibleSize.width/2,                            origin.y + visibleSize.height - label->getContentSize().height));    // add the label as a child to this layer    this->addChild(label, 1);    // add "HelloWorld" splash screen"    auto sprite = Sprite::create("HelloWorld.png");    // position the sprite on the center of the screen    sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));    // add the sprite as a child to this layer    this->addChild(sprite, 0);    Layout *layout = dynamic_cast<Layout *>(GUIReader::getInstance()->widgetFromJsonFile("DemoLogin/DemoLogin.json"));this->addChild(layout);TextField *name_TextField = dynamic_cast<TextField *>(layout->getChildByName("name_TextField"));name_TextField->setString("HAHAHHAHAHAHA");Button *login_Button = dynamic_cast<Button *>(layout->getChildByName("login_Button"));login_Button->addTouchEventListener(this, toucheventselector(HelloWorld::onButtonClick));return true;}void HelloWorld::onButtonClick(Ref* sender, TouchEventType type){switch(type){case TOUCH_EVENT_ENDED:log("按下按钮");break;}}void HelloWorld::menuCloseCallback(Ref* pSender){//#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)//MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");//    return;//#endif////    Director::getInstance()->end();////#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)//    exit(0);//#endif}
0 0