OpenGL小探:显示列表

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OpenGL小探:显示列表

#include <GL/glut.h>#include <stdio.h>#include <math.h>#include <stdlib.h>#define PI_ 3.14159265358979323846GLuint theTorus;/* Draw a torus */static void torus(int numc, int numt){   int i, j, k;   double s, t, x, y, z, twopi;   twopi = 2 * PI_;   for (i = 0; i < numc; i++) {      glBegin(GL_QUAD_STRIP);      for (j = 0; j <= numt; j++) {         for (k = 1; k >= 0; k--) {            s = (i + k) % numc + 0.5;            t = j % numt;            x = (1+.1*cos(s*twopi/numc))*cos(t*twopi/numt);            y = (1+.1*cos(s*twopi/numc))*sin(t*twopi/numt);            z = .1 * sin(s * twopi / numc);            glVertex3f(x, y, z);         }      }      glEnd();   }}/* Create display list with Torus and initialize state */static void init(void){   theTorus = glGenLists (1);   glNewList(theTorus, GL_COMPILE);   torus(8, 25);   glEndList();   glShadeModel(GL_FLAT);   glClearColor(0.0, 0.0, 0.0, 0.0);}/* Clear window and draw torus */void display(void){   glClear(GL_COLOR_BUFFER_BIT);   glColor3f (1.0, 1.0, 1.0);   glCallList(theTorus);   glFlush();}/* Handle window resize */void reshape(int w, int h){   glViewport(0, 0, (GLsizei) w, (GLsizei) h);   glMatrixMode(GL_PROJECTION);   glLoadIdentity();   gluPerspective(30, (GLfloat) w/(GLfloat) h, 1.0, 100.0);   glMatrixMode(GL_MODELVIEW);   glLoadIdentity();   gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0);}void keyboard(unsigned char key, int x, int y){   switch (key) {   case 'x':   case 'X':      glRotatef(30.,1.0,0.0,0.0);      glutPostRedisplay();      break;   case 'y':   case 'Y':      glRotatef(30.,0.0,1.0,0.0);      glutPostRedisplay();      break;   case 'i':   case 'I':      glLoadIdentity();      gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0);      glutPostRedisplay();      break;   case 27:      exit(0);      break;   }}int main(int argc, char **argv){   glutInitWindowSize(200, 200);   glutInit(&argc, argv);   glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);   glutCreateWindow(argv[0]);   init();   glutReshapeFunc(reshape);   glutKeyboardFunc(keyboard);   glutDisplayFunc(display);   glutMainLoop();   return 0;}

            


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