DirectShow 学习(一) COM实现部分和部分辅助源码浅读(转载)

来源:互联网 发布:批量样本数据生成工具 编辑:程序博客网 时间:2024/06/04 18:02

 转自http://blog.csdn.net/alvachien/archive/2005/01/05/241012.aspx

BaseClasses中实现COM的部分源代码分析[combase.h/combase.cpp]

o        class CBaseObject是BaseClasses中的基类,它只维护一个m_cObjects的计数信息。同时它只支持输入名称的Constructor。
o        CUnknown是实现了COM的基类,它从INonDelegationUnknown接口继承支持Aggregation。同时它使用Member作为Delegation Unknown接口:
const LPUNKNOWN m_pUnknown;
同时它维护了COM的Reference Count - volatile LONG m_cRef;
它的Constructor为:
CUnknown(const TCHAR *pName, LPUNKNOWN pUnk);
CUnknown(TCHAR *pName, LPUNKNOWN pUnk,HRESULT *phr);
当然Unicode版本还要多两个支持CHAR类型的Constructor.
o        类厂模板定义(真正写DirectShow可能用不到该模板,主要是它自己的实现,下面将会见到):
class CFactoryTemplate {
public:
const WCHAR *              m_Name; //
名称
const CLSID *              m_ClsID; // CLSID
LPFNNewCOMObject           m_lpfnNew; //
真正的Create函数
LPFNInitRoutine            m_lpfnInit;
const AMOVIESETUP_FILTER * m_pAMovieSetup_Filter;
BOOL IsClassID(REFCLSID rclsid) const {return (IsEqualCLSID(*m_ClsID,rclsid));}
CUnknown *CreateInstance(LPUNKNOWN pUnk, HRESULT *phr) const
{
     CheckPointer(phr,NULL);
     return m_lpfnNew(pUnk, phr);
};
其中LPFNNewCOMObject和LPFNInitRoutine的宏定义如下:
typedef CUnknown *(CALLBACK *LPFNNewCOMObject)(LPUNKNOWN pUnkOuter, HRESULT *phr);
/*  A function (can be NULL) which is called from the DLL entrypoint routine for each factory template:
bLoading - TRUE on DLL load, FALSE on DLL unload
rclsid   - the m_ClsID of the entry*/
typedef void (CALLBACK *LPFNInitRoutine)(BOOL bLoading, const CLSID *rclsid);
AMOVIESETUP_FILTER
的定义稍微复杂一点:
// Pin上的Media type
typedef REGPINTYPESAMOVIESETUP_MEDIATYPE, * PAMOVIESETUP_MEDIATYPE, * FAR LPAMOVIESETUP_MEDIATYPE;
typedef REGFILTERPINSAMOVIESETUP_PIN, * PAMOVIESETUP_PIN, * FAR LPAMOVIESETUP_PIN;
//
 
真正的Filter结构定义
typedef struct _AMOVIESETUP_FILTER {
const CLSID * clsID;
const WCHAR * strName;
DWORD      dwMerit;
UINT       nPins;
const AMOVIESETUP_PIN * lpPin;
} AMOVIESETUP_FILTER, * PAMOVIESETUP_FILTER, * FAR LPAMOVIESETUP_FILTER;
o        实现Delegation Unknown接口的宏:
#define DECLARE_IUNKNOWN                                        /
    STDMETHODIMP QueryInterface(REFIID riid, void **ppv) {      /
       return GetOwner()->QueryInterface(riid,ppv);            /
    };                                                          /
    STDMETHODIMP_(ULONG) AddRef() {                             /
        return GetOwner()->AddRef();                            /
    };                                                          /
    STDMETHODIMP_(ULONG) Release() {                            /
        return GetOwner()->Release();                           /
    };
2.      DirectShow Filter实现COM自注册机理[dllsetup.h/dllsetup.cpp/dllentry.cpp]
o        作为自注册的COM组件,必须支持DllRegisterServer和DllUnregisterServer两个导出函数。而基类的实现中只是简单调用了AMovieDllRegisterServer2函数。
o        AMovieDllRegisterServer2函数的伪代码,其参数Flag控制了Register和Unregister的切换。
(1)获取当前Filter自身的名称,使用了全局变量g_hInit
(2)调用RegisterAllServers(参数为Filter的名称和Flag) 注册所有 OLE servers
(3)通过取得IFilterMapper2或者IFilterMapper接口来调用AMovieSetupRegisterFilter2或者AMovieSetupRegisterFilter完成注册,注意这里使用了全局变量(必须由Filter实现)
extern int g_cTemplates;
extern CFactoryTemplate g_Templates[];
其中,RegisterAllServers调用的AMovieSetupRegisterServer和AMovieSetupUnregisterServer,这两个函数负责该Filter 注册为标准的COM组件或者注销,而AMovieSetupRegisterFilter2则把Filter注册在DirectShow的Category下,该Category支持Filter的Enum等操作。
3.      实现DllGetClassObjectDllCanUnloadNow函数的机制[dllentry.cpp]
基于BaseClasses的Filter实现一般使用了DllMain来初始化信息,而作为COM的实现,BaseClasses中已经生成了DllGetClassObject和DllCanUnloadNow函数。
o        CClassFactory
派生自IClassFactory、CBaseObject。
成员变量:
const CFactoryTemplate *const m_pTemplate;
ULONG m_cRef; //
计数信息
static int m_cLocked;
Constructor

CClassFactory(const CFactoryTemplate *);
赋值 m_cRef(0), m_pTemplate(pTemplate)
IClassFactory接口函数:
STDMETHODIMP CreateInstance(LPUNKNOWN pUnkOuter, REFIID riid, void **pv);
{
//
标准的支持Aggregation的ClassFactory的实现方法,使用
// CUnknown *pObj = m_pTemplate->CreateInstance(pUnkOuter, &hr);
}
STDMETHODIMP LockServer(BOOL fLock);
{
只是根据fLock来加减m_cLocked}
o        DllMain函数分析
基于BaseClasses构建的Filter一般直接在DllMain中调用DllEntryPoint函数。
o        DllEntryPoint函数分析
几个global变量:
extern CFactoryTemplate g_Templates[]; //用户实现
extern int g_cTemplates; // 用户实现
DWORD
  g_amPlatform;// VER_PLATFORM_WIN32_WINDOWS etc... (from GetVersionEx)
OSVERSIONINFO g_osInfo;
BOOL
WINAPI DllEntryPoint(HINSTANCE hInstance, ULONG ulReason, LPVOID pv)
{
    switch (ulReason)
    {
    case DLL_PROCESS_ATTACH:
        DisableThreadLibraryCalls(hInstance); //
取消
DLL_THREAD_ATTACH和DLL_THREAD_DETACH的通知消息
        DbgInitialise(hInstance);// 准备Debug信息
 
       g_amPlatform = VER_PLATFORM_WIN32_WINDOWS; // win95 assumed in case GetVersionEx fails
        g_osInfo.dwOSVersionInfoSize = sizeof(g_osInfo);
        if (GetVersionEx(&g_osInfo)) {g_amPlatform = g_osInfo.dwPlatformId; }
        else {
          
DbgLog((LOG_ERROR, 1, TEXT("Failed to get the OS platform, assuming Win95")));}
        g_hInst = hInstance;
        DllInitClasses(TRUE);
        break;
    case DLL_PROCESS_DETACH:
        DllInitClasses(FALSE);
        break;
    }
}
// Call any initialization routines
void DllInitClasses(BOOL bLoading)
{
    for (i = 0; i < g_cTemplates; i++) {
        const CFactoryTemplate * pT = &g_Templates[i];
        if (pT->m_lpfnInit != NULL) {
            (*pT->m_lpfnInit)(bLoading, pT->m_ClsID);
        }
    }
}
o        DllGetClassObject函数:
代码比较简单,只要得出global变量g_Templates进行遍历即可。
STDAPI DllGetClassObject(REFCLSID rClsID, REFIID riid, void **pv)
{
    // traverse the array of templates looking for one with this class id
    for (int i = 0; i < g_cTemplates; i++) {
        const CFactoryTemplate * pT = &g_Templates[i];
        if (pT->IsClassID(rClsID)) {
            // found a template - make a class factory based on this template
            *pv = (LPVOID) (LPUNKNOWN) new CClassFactory(pT);
            if (*pv == NULL) { return E_OUTOFMEMORY;}
            ((LPUNKNOWN)*pv)->AddRef();
            return NOERROR;
        }
    }
    return CLASS_E_CLASSNOTAVAILABLE;
}
o        DllCanUnloadNow函数:
STDAPI DllCanUnloadNow()
{
if (CClassFactory::IsLocked() || CBaseObject::ObjectsActive())return S_FALSE;
else return S_OK;
}
4.      DirectShow中常用结构定义[strmif.h]
o        AM_MEDIA_TYPE以及PIN_DIRECTION结构定义
typedef struct _AMMediaType
{
     GUID majortype;//
主类型
    
GUID subtype;// 子类型
    
BOOL bFixedSizeSamples;
     BOOL bTemporalCompression;
     ULONG lSampleSize;
     GUID formattype;
     IUnknown *pUnk;
     ULONG cbFormat;
/* [size_is] */ BYTE *pbFormat;
}    AM_MEDIA_TYPE;
typedef enum _PinDirection
    { PINDIR_INPUT  = 0,
      PINDIR_OUTPUT = PINDIR_INPUT + 1
    }     PIN_DIRECTION;
o        其他一些定义
#define MAX_PIN_NAME     128
#define MAX_FILTER_NAME  128
typedef LONGLONG REFERENCE_TIME;
typedef double REFTIME;
typedef DWORD_PTR HSEMAPHORE;
typedef DWORD_PTR HEVENT;
o        CMediaType [mtype.h/mtype.cpp]
CMediaType
类从AM_MEDIA_TYPE继承,常用函数有CreateMediaTypeDeleteMediaTypeInitMediaTypeFreeMediaType以及CreateAudioMediaType等。
5.      DirectShow常用的Debug宏[wxdebug.h/wxdebug.cpp]
o        三种类型的ASSERT,分别是ASSERTEXECUTE_ASSERT以及KASSERT,EXECUTE_ASSERT与ASSERT唯一的不同是Non-Debug环境下该语句照样执行。KASSERT则不会弹出MessageBox而是将错误信息写入文件等调试设备。
o        DbgLog用来显示输出信息。
原创粉丝点击