Netty4.0学习笔记系列之一:Server与Client的通讯
来源:互联网 发布:shake it off舞蹈 编辑:程序博客网 时间:2024/06/07 02:16
本文是学习Netty的第一篇文章,主要对Netty的Server和Client间的通讯机制进行验证。
Server与Client建立连接后,会执行以下的步骤:
1、Client向Server发送消息:Are you ok?
2、Server接收客户端发送的消息,并打印出来。
3、Server端向客户端发送消息:I am ok!
4、Client接收Server端发送的消息,并打印出来,通讯结束。
涉及到的类有4个:
1、HelloServer :server类,启动Netty server
2、HelloServerInHandler:server的handler,接收客户端消息,并向客户端发送消息
3、HelloClient:client类,建立于Netty server的连接
4、HelloClientIntHandler:client的handler,接收server端的消息,并向服务端发送消息
1、HelloServer代码如下:
package com.guowl.testserver;import io.netty.bootstrap.ServerBootstrap;import io.netty.channel.ChannelFuture;import io.netty.channel.ChannelInitializer;import io.netty.channel.ChannelOption;import io.netty.channel.EventLoopGroup;import io.netty.channel.nio.NioEventLoopGroup;import io.netty.channel.socket.SocketChannel;import io.netty.channel.socket.nio.NioServerSocketChannel;public class HelloServer {public void start(int port) throws Exception {EventLoopGroup bossGroup = new NioEventLoopGroup();EventLoopGroup workerGroup = new NioEventLoopGroup();try {ServerBootstrap b = new ServerBootstrap();b.group(bossGroup, workerGroup).channel(NioServerSocketChannel.class).childHandler(new ChannelInitializer<SocketChannel>() {@Overridepublic void initChannel(SocketChannel ch)throws Exception {// 注册handlerch.pipeline().addLast(new HelloServerInHandler());}}).option(ChannelOption.SO_BACKLOG, 128).childOption(ChannelOption.SO_KEEPALIVE, true);ChannelFuture f = b.bind(port).sync();f.channel().closeFuture().sync();} finally {workerGroup.shutdownGracefully();bossGroup.shutdownGracefully();}}public static void main(String[] args) throws Exception {HelloServer server = new HelloServer();server.start(8000);}}
2、HelloServerInHandler代码如下:
package com.guowl.testserver;import io.netty.buffer.ByteBuf;import io.netty.channel.ChannelHandlerContext;import io.netty.channel.ChannelInboundHandlerAdapter;import org.slf4j.Logger;import org.slf4j.LoggerFactory;// 该handler是InboundHandler类型public class HelloServerInHandler extends ChannelInboundHandlerAdapter {private static Logger logger = LoggerFactory.getLogger(HelloServerInHandler.class);@Overridepublic void channelRead(ChannelHandlerContext ctx, Object msg)throws Exception {logger.info("HelloServerInHandler.channelRead");ByteBuf result = (ByteBuf) msg;byte[] result1 = new byte[result.readableBytes()];// msg中存储的是ByteBuf类型的数据,把数据读取到byte[]中result.readBytes(result1);String resultStr = new String(result1);// 接收并打印客户端的信息System.out.println("Client said:" + resultStr);// 释放资源,这行很关键result.release();// 向客户端发送消息String response = "I am ok!";// 在当前场景下,发送的数据必须转换成ByteBuf数组ByteBuf encoded = ctx.alloc().buffer(4 * response.length());encoded.writeBytes(response.getBytes());ctx.write(encoded);ctx.flush();}@Overridepublic void channelReadComplete(ChannelHandlerContext ctx) throws Exception {ctx.flush();}}
3、HelloClient代码如下:
package com.guowl.testserver;import io.netty.bootstrap.Bootstrap;import io.netty.channel.ChannelFuture;import io.netty.channel.ChannelInitializer;import io.netty.channel.ChannelOption;import io.netty.channel.EventLoopGroup;import io.netty.channel.nio.NioEventLoopGroup;import io.netty.channel.socket.SocketChannel;import io.netty.channel.socket.nio.NioSocketChannel;public class HelloClient {public void connect(String host, int port) throws Exception {EventLoopGroup workerGroup = new NioEventLoopGroup();try {Bootstrap b = new Bootstrap();b.group(workerGroup);b.channel(NioSocketChannel.class);b.option(ChannelOption.SO_KEEPALIVE, true);b.handler(new ChannelInitializer<SocketChannel>() {@Overridepublic void initChannel(SocketChannel ch) throws Exception {ch.pipeline().addLast(new HelloClientIntHandler());}});// Start the client.ChannelFuture f = b.connect(host, port).sync();// Wait until the connection is closed.f.channel().closeFuture().sync();} finally {workerGroup.shutdownGracefully();}}public static void main(String[] args) throws Exception {HelloClient client = new HelloClient();client.connect("127.0.0.1", 8000);}}
4、HelloClientIntHandler代码如下:
package com.guowl.testserver;import io.netty.buffer.ByteBuf;import io.netty.channel.ChannelHandlerContext;import io.netty.channel.ChannelInboundHandlerAdapter;import org.slf4j.Logger;import org.slf4j.LoggerFactory;public class HelloClientIntHandler extends ChannelInboundHandlerAdapter {private static Logger logger = LoggerFactory.getLogger(HelloClientIntHandler.class);// 接收server端的消息,并打印出来@Overridepublic void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {logger.info("HelloClientIntHandler.channelRead");ByteBuf result = (ByteBuf) msg;byte[] result1 = new byte[result.readableBytes()];result.readBytes(result1);System.out.println("Server said:" + new String(result1));result.release();}// 连接成功后,向server发送消息@Overridepublic void channelActive(ChannelHandlerContext ctx) throws Exception {logger.info("HelloClientIntHandler.channelActive");String msg = "Are you ok?";ByteBuf encoded = ctx.alloc().buffer(4 * msg.length());encoded.writeBytes(msg.getBytes());ctx.write(encoded);ctx.flush();}}
通过上面简单的实例可以发现:
1、在没有任何encoder、decoder的情况下,Netty发送接收数据都是按照ByteBuf的形式,其它形式都是不合法的。
2、接收发送数据操作都是通过handler实现的,handler在netty中占据了非常重要的位置。
3、netty的handler是基于事件触发的,例如当client连接server成功后,client中的HelloClientIntHandler的channelActive方法会自动调用。
0 0
- Netty4.0学习笔记系列之一:Server与Client的通讯
- Netty4.0学习笔记系列之一:Server与Client的通讯
- Netty4.0学习笔记系列之一:Server与Client的通讯
- Netty4.0学习笔记系列之一:Server与Client的通讯
- Netty4.0学习笔记系列之一:Server与Client的通讯
- Netty4.0学习笔记系列之一:Server与Client的通讯
- Netty4.0学习笔记系列之一:Server与Client的通讯
- Netty4.0学习笔记系列之一:Server与Client的通讯
- Netty4.0学习笔记系列之一:Server与Client的通讯
- Netty4.0学习笔记系列之一:Server与Client的通讯
- Netty4.0学习笔记系列之五:自定义通讯协议
- Netty4.0学习笔记系列之五:自定义通讯协议
- Netty4.0学习笔记系列之五:自定义通讯协议
- Netty4.0学习笔记系列之五:自定义通讯协议
- Netty4.0学习笔记系列之五:自定义通讯协议
- Netty4.0学习笔记系列之五:自定义通讯协议
- Netty4.0学习笔记系列之五:自定义通讯协议
- Netty4.0学习笔记系列之五:自定义通讯协议
- 买官卖官潜规则
- _beginthreadex' : undeclared identifier
- PHP thinksns 打印Excel
- 数学符号的读法和英文表示
- IOS用CGContextRef画各种图形(文字、圆、直线、弧线、矩形、扇形、椭圆、三角形、圆角矩形、贝塞尔曲线、图片)
- Netty4.0学习笔记系列之一:Server与Client的通讯
- c语言里一些常用的预编译指令
- MapReduce作业运行机制
- lex 和 yacc 入门
- 马航MH17坠毁现场
- 接苹果&动态规划
- Unity3D游戏开发之加载音频(Audio Resource)
- FFmpeg源代码简单分析:libavdevice的avdevice_register_all()
- css选择器