Socket 学习之 MFC:简单通信
来源:互联网 发布:开发游戏要什么软件 编辑:程序博客网 时间:2024/04/28 03:44
最终界面如图所示:
客户端代码如下:
// ClientDlg.h : 头文件//#pragma onceUINT Recv_Th(LPVOID p);// CClientDlg 对话框class CClientDlg : public CDialog{// 构造public:CClientDlg(CWnd* pParent = NULL);// 标准构造函数// 对话框数据enum { IDD = IDD_CLIENT_DIALOG };protected:virtual void DoDataExchange(CDataExchange* pDX);// DDX/DDV 支持// 实现protected:HICON m_hIcon;// 生成的消息映射函数virtual BOOL OnInitDialog();afx_msg void OnSysCommand(UINT nID, LPARAM lParam);afx_msg void OnPaint();afx_msg HCURSOR OnQueryDragIcon();DECLARE_MESSAGE_MAP()public:void Update(CString str);private:CEdit * edit_ip;CEdit * edit_send;CEdit * edit_show;CButton * btn_conn;public:afx_msg void OnBnClickedBsend();afx_msg void OnBnClickedBconn();};
// ClientDlg.cpp : 实现文件//#include <winsock2.h>#include "stdafx.h"#include "Client.h"#include "ClientDlg.h"#pragma comment(lib, "WS2_32.lib")#ifdef _DEBUG#define new DEBUG_NEW#endifSOCKET sock;// 用于应用程序“关于”菜单项的 CAboutDlg 对话框class CAboutDlg : public CDialog{public:CAboutDlg();// 对话框数据enum { IDD = IDD_ABOUTBOX };protected:virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持// 实现protected:DECLARE_MESSAGE_MAP()};CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD){EnableActiveAccessibility();}void CAboutDlg::DoDataExchange(CDataExchange* pDX){CDialog::DoDataExchange(pDX);}BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)END_MESSAGE_MAP()// CClientDlg 对话框CClientDlg::CClientDlg(CWnd* pParent /*=NULL*/): CDialog(CClientDlg::IDD, pParent){EnableActiveAccessibility();m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);}void CClientDlg::DoDataExchange(CDataExchange* pDX){CDialog::DoDataExchange(pDX);}BEGIN_MESSAGE_MAP(CClientDlg, CDialog)ON_WM_SYSCOMMAND()ON_WM_PAINT()ON_WM_QUERYDRAGICON()//}}AFX_MSG_MAPON_BN_CLICKED(IDC_BSEND, &CClientDlg::OnBnClickedBsend)ON_BN_CLICKED(IDC_BCONN, &CClientDlg::OnBnClickedBconn)END_MESSAGE_MAP()// CClientDlg 消息处理程序BOOL CClientDlg::OnInitDialog(){CDialog::OnInitDialog();// 将“关于...”菜单项添加到系统菜单中。// IDM_ABOUTBOX 必须在系统命令范围内。ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);ASSERT(IDM_ABOUTBOX < 0xF000);CMenu* pSysMenu = GetSystemMenu(FALSE);if (pSysMenu != NULL){CString strAboutMenu;strAboutMenu.LoadString(IDS_ABOUTBOX);if (!strAboutMenu.IsEmpty()){pSysMenu->AppendMenu(MF_SEPARATOR);pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);}}// 设置此对话框的图标。当应用程序主窗口不是对话框时,框架将自动// 执行此操作SetIcon(m_hIcon, TRUE);// 设置大图标SetIcon(m_hIcon, FALSE);// 设置小图标ShowWindow(SW_MINIMIZE);// TODO: 在此添加额外的初始化代码 edit_show = (CEdit *)GetDlgItem(IDC_ESHOW); edit_send = (CEdit *)GetDlgItem(IDC_ESEND); btn_conn = (CButton *)GetDlgItem(IDC_BCONN); edit_ip = (CEdit *)GetDlgItem(IDC_EIP); edit_ip->SetWindowText("172.16.70.80"); if (!AfxSocketInit()) { AfxMessageBox(IDP_SOCKETS_INIT_FAILED); return FALSE; }return TRUE; // 除非将焦点设置到控件,否则返回 TRUE}void CClientDlg::OnSysCommand(UINT nID, LPARAM lParam){if ((nID & 0xFFF0) == IDM_ABOUTBOX){CAboutDlg dlgAbout;dlgAbout.DoModal();}else{CDialog::OnSysCommand(nID, lParam);}}// 如果向对话框添加最小化按钮,则需要下面的代码// 来绘制该图标。对于使用文档/视图模型的 MFC 应用程序,// 这将由框架自动完成。void CClientDlg::OnPaint(){if (IsIconic()){CPaintDC dc(this); // 用于绘制的设备上下文SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);// 使图标在工作区矩形中居中int cxIcon = GetSystemMetrics(SM_CXICON);int cyIcon = GetSystemMetrics(SM_CYICON);CRect rect;GetClientRect(&rect);int x = (rect.Width() - cxIcon + 1) / 2;int y = (rect.Height() - cyIcon + 1) / 2;// 绘制图标dc.DrawIcon(x, y, m_hIcon);}else{CDialog::OnPaint();}}//当用户拖动最小化窗口时系统调用此函数取得光标//显示。HCURSOR CClientDlg::OnQueryDragIcon(){return static_cast<HCURSOR>(m_hIcon);}void CClientDlg::Update(CString str){edit_show->ReplaceSel(str + "\r\n");}UINT Recv_Th(LPVOID p){ int res; char msg[1024]; CString str; CClientDlg * dlg = (CClientDlg *) AfxGetApp()->GetMainWnd(); dlg->Update("Initialization"); while(1) { if( (res = recv(sock, msg, 1024, 0)) == -1) { dlg->Update("失去连接"); break; } else { msg[res] = '\0'; dlg->Update("server:" + CString(msg)); } } return 0;}void CClientDlg::OnBnClickedBsend(){// TODO: 在此添加控件通知处理程序代码CString str; char * msg; edit_send->GetWindowText(str); msg = str.GetBuffer(str.GetLength()); if(send(sock, msg, strlen(msg), 0) == SOCKET_ERROR) {Update("发送失败"); } else if(str == "") {MessageBox("请输入信息"); } else { Update("client:" + str);//消息上屏,清空输入,并重获焦点 edit_send->SetWindowText(""); edit_send->SetFocus(); }}void CClientDlg::OnBnClickedBconn(){// TODO: 在此添加控件通知处理程序代码WSADATA wsaData; SOCKADDR_IN server_addr; WORD wVersion; wVersion = MAKEWORD(2,2); WSAStartup(wVersion,&wsaData); CString ip; edit_ip->GetWindowText(ip);//取得服务器的IP地址 server_addr.sin_addr.s_addr = inet_addr(ip); server_addr.sin_family = AF_INET; server_addr.sin_port = htons(5150); if( (sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) == INVALID_SOCKET) {edit_show->ReplaceSel("create socket error\r\n"); } if( connect(sock, (struct sockaddr *) &server_addr, sizeof(SOCKADDR_IN)) == SOCKET_ERROR) {edit_show->ReplaceSel("连接失败\r\n"); } else { edit_show->ReplaceSel("连接成功\r\n"); AfxBeginThread(&Recv_Th, 0); btn_conn->EnableWindow(FALSE);//按钮变灰 }}
服务器端代码如下:
// ServerDlg.h : 头文件//#pragma onceUINT Server_Th(LPVOID p);// CServerDlg 对话框class CServerDlg : public CDialog{// 构造public:CServerDlg(CWnd* pParent = NULL);// 标准构造函数// 对话框数据enum { IDD = IDD_SERVER_DIALOG };protected:virtual void DoDataExchange(CDataExchange* pDX);// DDX/DDV 支持// 实现protected:HICON m_hIcon;// 生成的消息映射函数virtual BOOL OnInitDialog();afx_msg void OnSysCommand(UINT nID, LPARAM lParam);afx_msg void OnPaint();afx_msg HCURSOR OnQueryDragIcon();DECLARE_MESSAGE_MAP()public:void Update(CString str);private:CEdit * show_edit;CEdit * send_edit;public:afx_msg void OnBnClickedBsend();};
// ServerDlg.cpp : 实现文件//#include "winsock2.h"#pragma comment(lib, "WS2_32.lib")#include "stdafx.h"#include "Server.h"#include "ServerDlg.h"#ifdef _DEBUG#define new DEBUG_NEW#endifSOCKET listen_sock;SOCKET sock;// 用于应用程序“关于”菜单项的 CAboutDlg 对话框class CAboutDlg : public CDialog{public:CAboutDlg();// 对话框数据enum { IDD = IDD_ABOUTBOX };protected:virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持// 实现protected:DECLARE_MESSAGE_MAP()};CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD){EnableActiveAccessibility();}void CAboutDlg::DoDataExchange(CDataExchange* pDX){CDialog::DoDataExchange(pDX);}BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)END_MESSAGE_MAP()// CServerDlg 对话框CServerDlg::CServerDlg(CWnd* pParent /*=NULL*/): CDialog(CServerDlg::IDD, pParent){EnableActiveAccessibility();m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);}void CServerDlg::DoDataExchange(CDataExchange* pDX){CDialog::DoDataExchange(pDX);}BEGIN_MESSAGE_MAP(CServerDlg, CDialog)ON_WM_SYSCOMMAND()ON_WM_PAINT()ON_WM_QUERYDRAGICON()//}}AFX_MSG_MAPON_BN_CLICKED(IDC_BSEND, &CServerDlg::OnBnClickedBsend)END_MESSAGE_MAP()// CServerDlg 消息处理程序BOOL CServerDlg::OnInitDialog(){CDialog::OnInitDialog();// 将“关于...”菜单项添加到系统菜单中。// IDM_ABOUTBOX 必须在系统命令范围内。ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);ASSERT(IDM_ABOUTBOX < 0xF000);CMenu* pSysMenu = GetSystemMenu(FALSE);if (pSysMenu != NULL){CString strAboutMenu;strAboutMenu.LoadString(IDS_ABOUTBOX);if (!strAboutMenu.IsEmpty()){pSysMenu->AppendMenu(MF_SEPARATOR);pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);}}// 设置此对话框的图标。当应用程序主窗口不是对话框时,框架将自动// 执行此操作SetIcon(m_hIcon, TRUE);// 设置大图标SetIcon(m_hIcon, FALSE);// 设置小图标ShowWindow(SW_MINIMIZE);// TODO: 在此添加额外的初始化代码AfxBeginThread(&Server_Th, 0);show_edit = (CEdit *)GetDlgItem(IDC_ESHOW);send_edit = (CEdit *)GetDlgItem(IDC_ESEND);send_edit->SetFocus(); char name[80]; CString IP; hostent * pHost; gethostname(name, 128);//获得主机名 pHost = gethostbyname(name);//获得主机结构 IP = inet_ntoa(*(in_addr *)pHost->h_addr); Update("本机IP地址:" + IP); return TRUE; // 除非将焦点设置到控件,否则返回 TRUE}void CServerDlg::OnSysCommand(UINT nID, LPARAM lParam){if ((nID & 0xFFF0) == IDM_ABOUTBOX){CAboutDlg dlgAbout;dlgAbout.DoModal();}else{CDialog::OnSysCommand(nID, lParam);}}// 如果向对话框添加最小化按钮,则需要下面的代码// 来绘制该图标。对于使用文档/视图模型的 MFC 应用程序,// 这将由框架自动完成。void CServerDlg::OnPaint(){if (IsIconic()){CPaintDC dc(this); // 用于绘制的设备上下文SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);// 使图标在工作区矩形中居中int cxIcon = GetSystemMetrics(SM_CXICON);int cyIcon = GetSystemMetrics(SM_CYICON);CRect rect;GetClientRect(&rect);int x = (rect.Width() - cxIcon + 1) / 2;int y = (rect.Height() - cyIcon + 1) / 2;// 绘制图标dc.DrawIcon(x, y, m_hIcon);}else{CDialog::OnPaint();}}//当用户拖动最小化窗口时系统调用此函数取得光标//显示。HCURSOR CServerDlg::OnQueryDragIcon(){return static_cast<HCURSOR>(m_hIcon);}void CServerDlg::Update(CString str){show_edit->ReplaceSel(str + "\r\n");}UINT Server_Th(LPVOID p){ WSADATA wsaData; WORD wVersion; wVersion = MAKEWORD(2,2); WSAStartup(wVersion,&wsaData); SOCKADDR_IN local_addr; SOCKADDR_IN client_addr; int iaddrSize = sizeof(SOCKADDR_IN); int res; char msg[1024]; CServerDlg * dlg = (CServerDlg *)AfxGetApp()->GetMainWnd(); local_addr.sin_family = AF_INET; local_addr.sin_port = htons(5150); local_addr.sin_addr.s_addr = htonl(INADDR_ANY); if( (listen_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) == INVALID_SOCKET ) {dlg->Update("创建监听失败"); } if( bind(listen_sock, (struct sockaddr*) &local_addr, sizeof(SOCKADDR_IN)) ) {dlg->Update("绑定错误"); }listen(listen_sock, 1); if( (sock = accept(listen_sock, (struct sockaddr *)&client_addr, &iaddrSize)) == INVALID_SOCKET) {dlg->Update("accept 失败"); } else { CString port; port.Format("%d", int(ntohs(client_addr.sin_port))); dlg->Update( "已连接来自:" + CString(inet_ntoa(client_addr.sin_addr)) + " 端口:" + port); } //接收数据 while(1) { if( (res = recv(sock, msg, 1024, 0)) == -1 ) { dlg->Update("失去连接"); break; } else { msg[res] = '\0'; dlg->Update("client:" + CString(msg)); } }return 0;}void CServerDlg::OnBnClickedBsend(){// TODO: 在此添加控件通知处理程序代码 CString str; char * msg; send_edit->GetWindowText(str); msg = str.GetBuffer(str.GetLength()); if(send(sock, msg, strlen(msg), 0) == SOCKET_ERROR) {show_edit->ReplaceSel("发送失败\r\n"); } else if(str == "") {MessageBox("请输入信息"); } else { show_edit->ReplaceSel("server:" + str + "\r\n");//消息上屏,清空输入,并重获焦点 send_edit->SetWindowText(""); send_edit->SetFocus(); }}
0 0
- Socket 学习之 MFC:简单通信
- Socket 学习之 WIN32-API(1):简单通信
- Qt学习 之 Socket通信(一个简单的例子)
- 【Socket】MFC之编写聊天通信代码
- Android学习之Socket通信
- Qt学习 之 Socket通信
- socket通信之最简单的socket通信
- socket通信之最简单的socket通信
- mfc socket udp通信
- MFC-Socket通信
- [MFC学习笔记]--SOCKET编程只client端\UDPsocket通信
- UNIX环境高级编程学习之第十六章网络IPC:套接字 - 简单TCP Socket 通信
- UNIX环境高级编程学习之第十六章网络IPC:套接字 - 简单UDP Socket 通信
- Android学习笔记(30) --- 网络通信之Socket简单使用
- Qt学习 之 Socket通信(世界上最简单的例子了)
- MFC和Flash的Socket通信之Flash
- MFC学习之简单入门
- 新手MFC学习之Socket练习
- MySQL版本查看方法
- Windows下的.NET+ Memcached安装
- 视频压缩:I帧、P帧、B帧
- 企号网给企业带来方便
- Linux重定向的相关问题
- Socket 学习之 MFC:简单通信
- HTML5添加 video 视频标签后仍然无法播放的解决方法
- iOS 使用Quartz 2D画虚线
- 如何在android style/layout文件中使用自定义属性。
- java的native2ascii工具用法
- 【星座】心理学中关于星座等对号入座的叫什么效应啊
- 运维服务器手段(监控宝,Nagios,百度通告平台)
- 分布式缓存系统Memcached学习心得
- 11.30账号被别人登陆了,是否跟被攻击有关呢?