Unity之EditorUtility.SaveFilePanel-十一-

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Unity编辑器之导入导出获取路径对话框



选中一个图片,点击 “Save Texture to file”按钮




在Editor文件夹下创建脚本using UnityEngine;using System.Collections;using UnityEditor;using System.IO;public class TestEditor : EditorWindow{    [MenuItem("Examples/Save Texture to file")]    static void Apply()    {        Texture2D texture = Selection.activeObject as Texture2D; //选中一个图片        if (texture == null)        {  //如果没选图片,显示提示对话框            EditorUtility.DisplayDialog(                "Select Texture",                "You Must Select a Texture first!",                "Ok");            return;        }        //获取路径        string path = EditorUtility.SaveFilePanel(                "Save texture as PNG",                "",                texture.name + ".png",                "png");        if (path.Length != 0)        {            // Convert the texture to a format compatible with EncodeToPNG            if (texture.format != TextureFormat.ARGB32 && texture.format != TextureFormat.RGB24)            {                Texture2D newTexture = new Texture2D(texture.width, texture.height);                newTexture.SetPixels(texture.GetPixels(0), 0);                texture = newTexture;            }            var pngData = texture.EncodeToPNG();            if (pngData != null)                File.WriteAllBytes(path, pngData);        }    }}













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