[IOS]NSLayoutConstraint-代码实现自动布局的函数用法说明

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//转载:http://zhuhaibobb.blog.163.com/blog/static/2744006720143712913273/

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[NSLayoutConstraint constraintWithItem:(id)item
                             attribute:(NSLayoutAttribute)attribute
                             relatedBy:(NSLayoutRelation)relation
                                toItem:(id)otherItem
                             attribute:(NSLayoutAttribute)otherAttribute
                            multiplier:(CGFloat)multiplier
                              constant:(CGFloat)constant]



参数说明:

第一个参数:指定约束左边的视图view1

第二个参数:指定view1的属性attr1,具体属性见文末。

第三个参数:指定左右两边的视图的关系relation,具体关系见文末。

第四个参数:指定约束右边的视图view2

第五个参数:指定view2的属性attr2,具体属性见文末。

第六个参数:指定一个与view2属性相乘的乘数multiplier

第七个参数:指定一个与view2属性相加的浮点数constant


这个函数的对照公式为:

view1.attr1 <relation> view2.attr2 * multiplier + constant


注意:

1.如果你想设置的约束里不需要第二个view,要将第四个参数设为nil,第五个参数设为NSLayoutAttributeNotAnAttribute


举例:

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[NSLayoutConstraint constraintWithItem:view1
                             attribute:NSLayoutAttributeLeft
                             relatedBy:NSLayoutRelationEqual
                                toItem:view2
                             attribute:NSLayoutAttributeRight
                            multiplier:1
                              constant:10]


翻译过来就是:view1的左侧,在,view2的右侧,再多10个点,的地方。


附视图的属性和关系的值:


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typedef NS_ENUM(NSInteger, NSLayoutRelation) {
    NSLayoutRelationLessThanOrEqual = -1,          //小于等于
    NSLayoutRelationEqual = 0,                     //等于
    NSLayoutRelationGreaterThanOrEqual = 1,        //大于等于
};
typedef NS_ENUM(NSInteger, NSLayoutAttribute) {
    NSLayoutAttributeLeft = 1,                     //左侧
    NSLayoutAttributeRight,                        //右侧
    NSLayoutAttributeTop,                          //上方
    NSLayoutAttributeBottom,                       //下方
    NSLayoutAttributeLeading,                      //首部
    NSLayoutAttributeTrailing,                     //尾部
    NSLayoutAttributeWidth,                        //宽度
    NSLayoutAttributeHeight,                       //高度
    NSLayoutAttributeCenterX,                      //X轴中心
    NSLayoutAttributeCenterY,                      //Y轴中心
    NSLayoutAttributeBaseline,                     //文本底标线
                                                                                                                                                    
    NSLayoutAttributeNotAnAttribute = 0            //没有属性
};


NSLayoutAttributeLeft/NSLayoutAttributeRight 和NSLayoutAttributeLeading/NSLayoutAttributeTrailing的区别是left/right永远是指左右,而leading/trailing在某些从右至左习惯的地区会变成,leading是右边,trailing是左边。



屏幕兼容的问题

为了让我们的应用在不容尺寸的屏幕下都能 “正常”的表示,我们尽量不要把数据写死。

大多数可视元素都是一个矩形区域,当然这个矩形区域有坐标的,我们有了这个区域坐标就能确定可视元素的现实位置了。

但是iphone5 和以前的屏幕不一样了,在以前的设备中,我们可以添加一个 xx.@2x.png 来适应retina屏幕,但是iphoen5咋办呢?

ios 引入了 Auto Layout 的东东,这个要和UIViewAutoresizing 区分下。

看下面代码

- (void)viewDidLoad
{
    [super viewDidLoad];
        
    UIView *aView = [[UIView alloc] init];
    aView.backgroundColor = [UIColor redColor];

//为了不和autosizing冲突,我们设置No

    [aView setTranslatesAutoresizingMaskIntoConstraints:NO];
    [self.view addSubview:aView];
    
    UIView *bView = [[UIView alloc] init];
    bView.backgroundColor = [UIColor blueColor];
    [bView setTranslatesAutoresizingMaskIntoConstraints:NO];
    [self.view addSubview:bView];
    
    NSDictionary *views = NSDictionaryOfVariableBindings(aView, bView);

//NSDictionaryOfVariableBindings  宏  其实 NSDictionaryOfVariableBindings(v1, v2, v3) 等效于 [NSDictionary dictionaryWithObjectsAndKeys:v1, @"v1", v2, @"v2", v3, @"v3", nil];    
    [self.view addConstraints:
    [NSLayoutConstraint constraintsWithVisualFormat:@"H:|-(>=50)-[aView(100)]"
                                             options:0
                                             metrics:nil
                                               views:views]];
    
    [self.view addConstraints:
     [NSLayoutConstraint constraintsWithVisualFormat:@"V:|-(>=100)-[aView(50)]"
                                             options:0
                                             metrics:nil
                                               views:views]];
   
    [self.view addConstraints:
     [NSLayoutConstraint constraintsWithVisualFormat:@"H:[bView(==aView)]"
                                             options:0
                                             metrics:nil
                                               views:views]];
    [self.view addConstraints:
     [NSLayoutConstraint constraintsWithVisualFormat:@"V:[bView(==aView)]"
                                             options:0
                                             metrics:nil
                                               views:views]];
    
    [self.view addConstraint:
     [NSLayoutConstraint constraintWithItem:bView
                                  attribute:NSLayoutAttributeLeft
                                  relatedBy:NSLayoutRelationEqual
                                     toItem:aView
                                  attribute:NSLayoutAttributeRight
                                 multiplier:1
                                   constant:10]];
    //添加一个限制  等效于 bView.frame.origin.x  = (aView.frame.origin.x +aView.frame.size.width)  * 1  + 10,好像是这样的!个人觉得!

  它是一种依赖关系,bView依赖aView,这样就算aView变了,bView也会跟着变换。
    [self.view addConstraint:
     [NSLayoutConstraint constraintWithItem:bView
                                  attribute:NSLayoutAttributeTop
                                  relatedBy:NSLayoutRelationEqual
                                     toItem:aView
                                  attribute:NSLayoutAttributeTop
                                 multiplier:1
                                   constant:0]];
    
    [aView release];
    [bView release];
}




constraintWithItem:attribute:relatedBy:toItem:attribute:multiplier:constant:

Create a constraint of the form "view1.attr1 <relation> view2.attr2 * multiplier + constant".

属性


最后的结果就是 “view1.attr1  <       >=    或者 ==   或者    <=       >  view2.attr2 * multiplier + constant

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