Launcher2 快捷方式图标的圆角处理及解析

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              依然是针对Launcher2的代码解析,并且是关于创建的快捷方式图标的一点代码解析和后期处理方式。

               直接看代码,Utilities.java,因为快捷方式图标绘制最后返回的bitmap对象是在这个类中完成的,在之前的博客也提到过可以给应用图标添加统一的背景图,同样的在这个类中实际也是可以实现的。

               直接上代码,其中增加了添加统一背景的代码,可以结合之前的文章参考来做,效果是一样的。

                这次主要来解析下下面这个函数的过程

               

/** * Returns a bitmap suitable for the all apps view. */static Bitmap createIconBitmap(Drawable icon, Context context) {synchronized (sCanvas) { // we share the statics :-(if (sIconWidth == -1) {initStatics(context);}                        //将icon的默认宽和高赋值给width和height,sIconWidth,sIconHeight的定义可以在代码中找到int width = sIconWidth;int height = sIconHeight;if (icon instanceof PaintDrawable) {PaintDrawable painter = (PaintDrawable) icon;painter.setIntrinsicWidth(width);painter.setIntrinsicHeight(height);} else if (icon instanceof BitmapDrawable) {// Ensure the bitmap has a density. //直接从Drawable中获取bitmap对象BitmapDrawable bitmapDrawable = (BitmapDrawable) icon;Bitmap bitmap = bitmapDrawable.getBitmap();BitmapDrawable bitmapDrawable = (BitmapDrawable) icon;Bitmap bitmap = bitmapDrawable.getBitmap();                                //设置icon的适配DPI参数,可忽略if (bitmap.getDensity() == Bitmap.DENSITY_NONE) {bitmapDrawable.setTargetDensity(context.getResources().getDisplayMetrics());}}                        //获取适配的应用图标实际大小,正常情况下会有三个尺寸48*48,72*72,96*96int sourceWidth = icon.getIntrinsicWidth();int sourceHeight = icon.getIntrinsicHeight();if (sourceWidth > 0 && sourceHeight > 0) {// There are intrinsic sizes.if (width < sourceWidth || height < sourceHeight) {// It's too big, scale it down.                                        //应用图标尺寸大于默认尺寸,则默认尺寸按比例缩放至应用图标的宽高比例final float ratio = (float) sourceWidth / sourceHeight;if (sourceWidth > sourceHeight) {height = (int) (width / ratio);} else if (sourceHeight > sourceWidth) {width = (int) (height * ratio);}} else if (sourceWidth < width && sourceHeight < height) {// Don't scale up the icon                                        //应用图标大小小于默认给定大小,不进行裁剪缩放width = sourceWidth;height = sourceHeight;}}                        //默认icon图标大小// no intrinsic size --> use default sizeint textureWidth = sIconTextureWidth;int textureHeight = sIconTextureHeight;                        //创建画布为默认icon大小final Bitmap bitmap = Bitmap.createBitmap(textureWidth,textureHeight, Bitmap.Config.ARGB_8888);final Canvas canvas = sCanvas;canvas.setBitmap(bitmap);                        final int left = (textureWidth - width) / 2;final int top = (textureHeight - height) / 2;@SuppressWarnings("all")// suppress dead code warningfinal boolean debug = false;if (debug) {// draw a big box for the icon for debuggingcanvas.drawColor(sColors[sColorIndex]);if (++sColorIndex >= sColors.length)sColorIndex = 0;Paint debugPaint = new Paint();debugPaint.setColor(0xffcccc00);canvas.drawRect(left, top, left + width, top + height,debugPaint);}/** * 添加统一背景,另一种方案,简单说就是利用一个现有的bitmap创建一个画布,并将图标画在这个画布上,实现增加背景的功能투ᅪ뾰ᄏᄆᄈᄒᄚ *//*if (true) {Bitmap backBitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.icon_bg);int backWidth = backBitmap.getWidth();int backHeight = backBitmap.getHeight();if (backWidth != sIconWidth || backHeight != sIconHeight) {Matrix matrix = new Matrix();matrix.postScale((float) sIconWidth / backWidth,(float) sIconHeight / backHeight);canvas.drawBitmap(Bitmap.createBitmap(backBitmap, 0, 0,backWidth, backHeight, matrix, true), 0.0f, 0.0f,null);} else {canvas.drawBitmap(backBitmap, 0.0f, 0.0f, null);}}*/                        将应用图标bitmap绘制在画布上sOldBounds.set(icon.getBounds());icon.setBounds(left, top, left + width, top + height);icon.draw(canvas);icon.setBounds(sOldBounds);canvas.setBitmap(null);                        //返回已经过处理的圆角bitmapreturn getRoundedBitmap(bitmap);}}

             下面是圆角处理函数

             

//bitmap圆角处理public static Bitmap getRoundedBitmap(Bitmap mBitmap){        //Bitmap mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.frame);          //创建与原始位图大小相同的画布位图ᄡᄡᄑᄄ￐ᅡ샤ᅫ콰ᄐ          Bitmap bgBitmap = Bitmap.createBitmap(mBitmap.getWidth(), mBitmap.getHeight(), Config.ARGB_8888);          //初始化画布        Canvas mCanvas = new Canvas(bgBitmap);                    Paint mPaint = new Paint();          Rect mRect = new Rect(0, 0, mBitmap.getWidth(), mBitmap.getHeight());          RectF mRectF = new RectF(mRect);          //设置圆角半径         float roundPx = 70;          mPaint.setAntiAlias(true);          //绘制圆角矩形        mCanvas.drawRoundRect(mRectF, roundPx, roundPx, mPaint);                   //设置图像的叠加模式, 此处模式选择可参考后面的规则        mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));        //绘制图像          mCanvas.drawBitmap(mBitmap, mRect, mRect, mPaint);                    return bgBitmap;  }

              1.PorterDuff.Mode.CLEAR
               所绘制不会提交到画布上。
              2.PorterDuff.Mode.SRC
               显示上层绘制图片
              3.PorterDuff.Mode.DST
               显示下层绘制图片
              4.PorterDuff.Mode.SRC_OVER
               正常绘制显示,上下层绘制叠盖。
              5.PorterDuff.Mode.DST_OVER
               上下层都显示。下层居上显示。
              6.PorterDuff.Mode.SRC_IN
               取两层绘制交集。显示上层。
              7.PorterDuff.Mode.DST_IN
               取两层绘制交集。显示下层。
              8.PorterDuff.Mode.SRC_OUT
               取上层绘制非交集部分。
              9.PorterDuff.Mode.DST_OUT
               取下层绘制非交集部分。
             10.PorterDuff.Mode.SRC_ATOP
               取下层非交集部分与上层交集部分
             11.PorterDuff.Mode.DST_ATOP
               取上层非交集部分与下层交集部分
             12.PorterDuff.Mode.XOR
             13.PorterDuff.Mode.DARKEN
             14.PorterDuff.Mode.LIGHTEN
             15.PorterDuff.Mode.MULTIPLY
             16.PorterDuff.Mode.SCREEN

          通过以上的代码就可以实现应用图标的圆角处理,效果可在修改后自行看到,在此不贴图了,每次截图甚是麻烦。同时对于位图的处理实际还可以有很多做法,可以参考来做,诸多效果在此借鉴下其他网友的做法

             带倒影的图标位图处理代码

           

public static Bitmap createReflectionImageWithOrigin(Bitmap bitmap) {final int reflectionGap = 4;int w = bitmap.getWidth();int h = bitmap.getHeight();Matrix matrix = new Matrix();matrix.preScale(1, -1);Bitmap reflectionImage = Bitmap.createBitmap(bitmap, 0, h / 2, w,h / 2, matrix, false);Bitmap bitmapWithReflection = Bitmap.createBitmap(w, (h + h / 2),Config.ARGB_8888);Canvas canvas = new Canvas(bitmapWithReflection);canvas.drawBitmap(bitmap, 0, 0, null);Paint deafalutPaint = new Paint();canvas.drawRect(0, h, w, h + reflectionGap, deafalutPaint);canvas.drawBitmap(reflectionImage, 0, h + reflectionGap, null);Paint paint = new Paint();LinearGradient shader = new LinearGradient(0, bitmap.getHeight(), 0,bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff,0x00ffffff, TileMode.CLAMP);paint.setShader(shader);// Set the Transfer mode to be porter duff and destination inpaint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));// Draw a rectangle using the paint with our linear gradientcanvas.drawRect(0, h, w, bitmapWithReflection.getHeight()+ reflectionGap, paint);return bitmapWithReflection;}
            还有直接可以缩放drawable对象的代码,这样可以不用刻意的获取drawable的bitmap对象位图再对位图进行缩放,再绘制去实现缩放的功能。

             

public static Drawable zoomDrawable(Drawable drawable, int w, int h) {int width = drawable.getIntrinsicWidth();int height = drawable.getIntrinsicHeight();// drawable转换成bitmapBitmap oldbmp = drawableToBitmap(drawable);// 创建操作图片用的Matrix对象Matrix matrix = new Matrix();// 计算缩放比例float sx = ((float) w / width);float sy = ((float) h / height);// 设置缩放比例matrix.postScale(sx, sy);// 建立新的bitmap,其内容是对原bitmap的缩放后的图Bitmap newbmp = Bitmap.createBitmap(oldbmp, 0, 0, width, height,matrix, true);return new BitmapDrawable(newbmp);}

             bitmap的缩放处理代码

             

public static Bitmap zoomBitmap(Bitmap bitmap, int width, int height) {int w = bitmap.getWidth();int h = bitmap.getHeight();Matrix matrix = new Matrix();float scaleWidth = ((float) width / w);float scaleHeight = ((float) height / h);matrix.postScale(scaleWidth, scaleHeight);Bitmap newbmp = Bitmap.createBitmap(bitmap, 0, 0, w, h, matrix, true);return newbmp;}
         

             以上就是对于launcher2的图标处理方法的解析和修改。

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