NotificationalLocal 本地推送

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#import "AppDelegate.h"


@interface AppDelegate ()


@end


@implementation AppDelegate




- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {

    // Override point for customization after application launch.

    self.window.backgroundColor = [UIColorwhiteColor];

    self.window = [[UIWindowalloc] initWithFrame:[[UIScreenmainScreen] bounds]];

    application.applicationIconBadgeNumber =2;

    [self.windowmakeKeyAndVisible];

    

    

    NSLog(@"%@", [UIDevicecurrentDevice].systemVersion);

    float sysVer = [[UIDevicecurrentDevice].systemVersionfloatValue];

   NSLog(@"当前系统版本%.2f", sysVer);

    

   if (sysVer >= 8) {

        // 8.0以上版本通知注册方法

        // UIUserNotificationSettings *setting = [UIUserNotificationSettings settingsForTypes:(UIUserNotificationTypeBadge| UIUserNotificationTypeSound| UIUserNotificationTypeAlert) categories:nil];

        // [[UIApplication sharedApplication] registerUserNotificationSettings:setting];

        // [[UIApplication sharedApplication] registerForRemoteNotifications];

    }else {

        // 8.0以下的iOSbanbe通知注册方法

        // [[UIApplication sharedApplication] registerForRemoteNotificationTypes:(UIRemoteNotificationTypeAlert| UIRemoteNotificationTypeBadge| UIRemoteNotificationTypeSound)];

    }

    

    

    // 推送注册

    UIUserNotificationSettings *notiSettings = [UIUserNotificationSettingssettingsForTypes:UIUserNotificationTypeBadge|UIUserNotificationTypeAlertcategories:nil];

    [applicationregisterUserNotificationSettings:notiSettings];

    

    // 创建 本地推送

    

    UILocalNotification *localNotification = [[UILocalNotificationalloc] init];

    

    // 推送日期时间

    // NSDate *fireDate;

    

   NSDate *now = [NSDatedate];

    localNotification.fireDate = [nowdateByAddingTimeInterval:7];

    

    

    // 时区

    // NSTimeZone *timeZone;

    

    localNotification.timeZone = [NSTimeZonedefaultTimeZone];

    

    

    //重复次数 0表示不重复,闹钟功能.当用户无反馈repeat

    // NSCalendarUnit repeatInterval; // 0 means don't repeat

    

    // 重复时间

    // NSCalendar *repeatCalendar;

    

    //推送的内容 条上显示的字

    // NSString *alertBody;

    

    localNotification.alertBody =@"懒虫起床!!快起床!!";

    

    //推送的标题 锁屏页面看到的

    // NSString *alertAction;

    

    // 启动图

    // NSString *alertLaunchImage;

    

    // sound  .caf格式音乐长度30秒以下

    // NSString *soundName;

    

    localNotification.soundName =UILocalNotificationDefaultSoundName;

    

    // badge 右上角小红点的数字

    // NSInteger applicationIconBadgeNumber;


    localNotification.applicationIconBadgeNumber =2;

    

    // 本地推送

    [[UIApplicationsharedApplication] scheduleLocalNotification:localNotification];

    

    return YES;

}


// iOSAPNS注册,返回 device Token

// 1. 注册成功, 将会返回device Token

- (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken

{

   NSLog(@"注册成功,返回deviceTok%@", [deviceTokendescription]);

}


// 2. 注册失败

- (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error

{

    NSLog(@"%s | error = %@",__FUNCTION__,error);

}


// 3. 接收到远程推送

- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo

{

    application.applicationIconBadgeNumber =0;

    [application cancelAllLocalNotifications];

}


- (void)applicationWillResignActive:(UIApplication *)application {

    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.

    // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.

}


- (void)applicationDidEnterBackground:(UIApplication *)application {

    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.

    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.

}


- (void)applicationWillEnterForeground:(UIApplication *)application {

    // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.

}


- (void)applicationDidBecomeActive:(UIApplication *)application {

    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.

}


- (void)applicationWillTerminate:(UIApplication *)application {

    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.

}


@end

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