[libevent] 简介和使用

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From: http://www.open-open.com/lib/view/open1386510630330.html

libevent是一个基于事件触发的网络库,memcached底层也是使用libevent库。

总体来说,libevent有下面一些特点和优势:
* 事件驱动,高性能;
* 轻量级,专注于网络; 
* 跨平台,支持 Windows、Linux、Mac Os等; 
* 支持多种 I/O多路复用技术, epoll、poll、dev/poll、select 和kqueue 等; 

* 支持 I/O,定时器和信号等事件;

 

libevent有下面几大部分组成:

* 事件管理包括各种IO(socket)、定时器、信号等事件,也是libevent应用最广的模块;

* 缓存管理是指evbuffer功能;

* DNS是libevent提供的一个异步DNS查询功能;

* HTTP是libevent的一个轻量级http实现,包括服务器和客户端

 

一些资料:
* libevent官网:http://libevent.org/ 
* libevent API:http://www.monkey.org/~provos/libevent/doxygen-2.0.1/index.html
* CSDN上剖析得很赞的文章:http://blog.csdn.net/sparkliang/article/details/4957667

 

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下面写了2个简单的使用例子,一个是定时器,一个是TCP服务器,都只涉及到libevent的事件管理模块。

 

一、简单定时器:实现程序每秒输出一个“Game Over!”

event_init() => evtimer_set() => event_add() =>event_dispatch()

#include <stdio.h>#include <iostream>#include <event.h>using namespace std;// 定时事件回调函数void onTime(int sock, short event, void *arg){    cout << "Game Over!" << endl;    struct timeval tv = {1, 0};// 1 second    // 重新添加定时事件(定时事件触发后默认自动删除)    event_add((struct event*)arg, &tv);// 定时器执行一次后, 默认会自动删除}int main(){    event_init();    struct event evTime;    evtimer_set(&evTime, onTime, &evTime);    struct timeval tv = {1, 0};// 1 second    event_add(&evTime, &tv);// 添加定时器事件    event_dispatch();// 事件循环    return 0;}
编译时要加参数"-levent"


二、TCP服务器:实现监听本机8888端口并输出客户端发送过来的信息event_base_new()=>event_set()=>event_base_set()=>event_add()=>event_base_dispatch()

/*利用libevent开发的一个tcp服务器编译: g++ -o a a.cpp -Wall -Os -levent参考: http://blog.csdn.net/peoplezhou/article/details/43732423*/#include <string.h>#include <iostream>#include <unistd.h>#include <sys/socket.h>#include <netinet/in.h>#include <arpa/inet.h>#include <netdb.h>#include <event.h>using namespace std;struct event_base* base;// 事件base// 读事件回调函数void onRead(int iCliFd, short iEvent, void *arg){    int iLen;    char buf[1500];bool bCloseClient = true;    iLen = recv(iCliFd, buf, 1500, 0);    if (iLen <= 0) {        cout << "Client Close" << endl;    }else{buf[iLen] = 0;cout << "Client Info:" << buf << endl;if(strcmp(buf, "bye") != 0)// 若未接收到"bye", 则与该客户端保持沟通{bCloseClient = false;send(iCliFd, buf, iLen, 0);}else// 接收到"bye", 将关闭与客户端的连接{cout << "See you, bye-bye" << endl;}}if(bCloseClient){        // 连接结束(=0)或连接错误(<0),将事件删除并释放内存空间        struct event *pEvRead = (struct event*)arg;        event_del(pEvRead);// 删除事件        delete pEvRead;        close(iCliFd);}}// 连接请求事件回调函数void onAccept(int iSvrFd, short iEvent, void *arg){    int iCliFd;    struct sockaddr_in sCliAddr;    socklen_t iSinSize = sizeof(sCliAddr);    iCliFd = accept(iSvrFd, (struct sockaddr*)&sCliAddr, &iSinSize);if(iCliFd != -1)// accept successful{unsigned short port = sCliAddr.sin_port;const char* ip = inet_ntoa(sCliAddr.sin_addr);cout << "\nClient[" << ip << ":" << port << "] is connected" << endl;// 连接注册为新事件 (EV_PERSIST为事件触发后不默认删除)struct event *pEvRead = new event;event_set(pEvRead, iCliFd, EV_READ | EV_PERSIST, onRead, pEvRead);event_base_set(base, pEvRead);event_add(pEvRead, NULL);}}int main(int argc, const char* argv[]){    int iSvrFd;    struct sockaddr_in sSvrAddr;    memset(&sSvrAddr, 0, sizeof(sSvrAddr));    sSvrAddr.sin_family = AF_INET;    sSvrAddr.sin_addr.s_addr = inet_addr("127.0.0.1");    sSvrAddr.sin_port = htons(8888);    // 创建tcpSocket(iSvrFd),监听本机8888端口    iSvrFd = socket(AF_INET, SOCK_STREAM, 0);    bind(iSvrFd, (struct sockaddr*)&sSvrAddr, sizeof(sSvrAddr));// tcp server, binding on port 8888    listen(iSvrFd, 10);cout << "Tcp server start successful, listening on port " << 8888 << endl;    base = event_base_new();// 初始化base    struct event evListen;        event_set(&evListen, iSvrFd, EV_READ | EV_PERSIST, onAccept, NULL);// 设置事件    event_base_set(base, &evListen);// 设置为base事件    event_add(&evListen, NULL);// 添加事件    event_base_dispatch(base);// 事件循环    return 0;}
来自:http://blog.csdn.net/yyyiran/article/details/12219737



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