javascript + html5实现加载动画
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第一个带着小尾巴转动的loading图标画图的思路是,首先画一个圆,然后在圆的边上按顺序画大小逐渐减小的小圆点,在每次刷新画布时改变这一系列的小圆点在大圆边上的位置。
<!doctype html>
<html><head>
<meta http-equiv="content-type" content="GBK"/>
<title>loading</title>
<script type="text/javascript">
/*
html5 loading 控件
*/
function loading(canvas,options){
this.canvas = canvas;
if(options){
this.radius = options.radius||12;
this.circleLineWidth = options.circleLineWidth||4;
this.circleColor = options.circleColor||'lightgray';
this.dotColor = options.dotColor||'gray';
}else{
this.radius = 12;
this.circelLineWidth = 4;
this.circleColor = 'lightgray';
this.dotColor = 'gray';
}
}
loading.prototype = {
show:function (){
var canvas = this.canvas;
if(!canvas.getContext)return;
if(canvas.__loading)return;
canvas.__loading = this;
var ctx = canvas.getContext('2d');
var radius = this.radius;
var rotators = [{angle:0,radius:1.5},{angle:3/radius,radius:2},{angle:7/radius,radius:2.5},{angle:12/radius,radius:3}];
var me = this;
canvas.loadingInterval = setInterval(function(){
ctx.clearRect(0,0,canvas.width,canvas.height);
var lineWidth = me.circleLineWidth;
var center = {x:canvas.width/2 - radius,y:canvas.height/2-radius};
ctx.beginPath();
ctx.lineWidth = lineWidth;
ctx.strokeStyle = me.circleColor;
ctx.arc(center.x,center.y,radius,0,Math.PI*2);
ctx.closePath();
ctx.stroke();
for(var i=0;i<rotators.length;i++){
var rotatorAngle = rotators[i].currentAngle||rotators[i].angle;
//在圆圈上面画小圆
var rotatorCenter = {x:center.x-(radius)*Math.cos(rotatorAngle) ,y:center.y-(radius)*Math.sin(rotatorAngle)};
var rotatorRadius = rotators[i].radius;
ctx.beginPath();
ctx.fillStyle = me.dotColor;
ctx.arc(rotatorCenter.x,rotatorCenter.y,rotatorRadius,0,Math.PI*2);
ctx.closePath();
ctx.fill();
rotators[i].currentAngle = rotatorAngle+4/radius;
}
},50);
},
hide:function(){
var canvas = this.canvas;
canvas.__loading = false;
if(canvas.loadingInterval){
window.clearInterval(canvas.loadingInterval);
}
var ctx = canvas.getContext('2d');
if(ctx)ctx.clearRect(0,0,canvas.width,canvas.height);
}
};
</script>
</head>
<body>
<canvas id="canvas" width="300" height="100" style="border:1px solid #69c"></canvas>
<p>
<input type="button" onclick="loadingObj.hide()" value="HideLoading"/>
<input type="button" onclick="loadingObj.show()" value="showLoading"/>
</p>
<script>
var loadingObj = new loading(document.getElementById('canvas'),{radius:8,circleLineWidth:3});
loadingObj.show();
</script>
</body>
</html>
第二个较为简单,在一个圆环上有一个相同圆心相同半径的圆弧在不停的转动。画图的步骤是首先画一个圆环,然后画一个不同颜色相同圆心半径的圆弧,在每次刷新画布时改变圆弧的起始角度。
<!doctype html><html><head> <meta http-equiv="content-type" content="text/html;charset=gbk"/> <title>loading</title> <script> /* html5 loading 控件 */ function loading(canvas,options){ this.canvas = canvas; if(options){ this.radius = options.radius||12; this.circleLineWidth = options.circleLineWidth||4; this.circleColor = options.circleColor||'lightgray'; this.moveArcColor = options.moveArcColor||'gray'; }else{ this.radius = 12; this.circelLineWidth = 4; this.circleColor = 'lightgray'; this.moveArcColor = 'gray'; } } loading.prototype = { show:function (){ var canvas = this.canvas; if(!canvas.getContext)return; if(canvas.__loading)return; canvas.__loading = this; var ctx = canvas.getContext('2d'); var radius = this.radius; var me = this; var rotatorAngle = Math.PI*1.5; var step = Math.PI/6; canvas.loadingInterval = setInterval(function(){ ctx.clearRect(0,0,canvas.width,canvas.height); var lineWidth = me.circleLineWidth; var center = {x:canvas.width/2 - radius,y:canvas.height/2-radius}; ctx.beginPath(); ctx.lineWidth = lineWidth; ctx.strokeStyle = me.circleColor; ctx.arc(center.x,center.y,radius,0,Math.PI*2); ctx.closePath(); ctx.stroke(); //在圆圈上面画小圆 ctx.beginPath(); ctx.strokeStyle = me.moveArcColor; ctx.arc(center.x,center.y,radius,rotatorAngle,rotatorAngle+Math.PI*.45); ctx.stroke(); rotatorAngle+=step; },50); }, hide:function(){ var canvas = this.canvas; canvas.__loading = false; if(canvas.loadingInterval){ window.clearInterval(canvas.loadingInterval); } var ctx = canvas.getContext('2d'); if(ctx)ctx.clearRect(0,0,canvas.width,canvas.height); } }; </script> </head> <body> <canvas id="canvas" width="300" height="100" style="border:1px solid #69c">您的浏览器不支持html5哟</canvas> <p> <input type="button" onclick="loadingObj.hide()" value="HideLoading"/> <input type="button" onclick="loadingObj.show()" value="showLoading"/> </p> <script> var loadingObj = new loading(document.getElementById('canvas'),{radius:8,circleLineWidth:3}); loadingObj.show(); </script> </body></html>
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