C# Socket 初探

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一、Server端
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Collections;

namespace KG_Socket_Server
{
    public partial class FrmServer : Form
    {
        public FrmServer()
        {
            InitializeComponent();
        }

        private IPAddress serverIP = IPAddress.Parse("127.0.0.1");//以本机作测试

        private IPEndPoint serverFullAddr;//完整终端地址

        private Socket sock;

        private System.Timers.Timer myTimer;

        private ArrayList alSock; //当建立了多个连接时用于保存连接

        private void btStart_Click(object sender, EventArgs e)
        {
            serverFullAddr = new IPEndPoint(serverIP, 1000);//取端口号1000

            //构造Socket对象,套接字类型为“流套接字”,指定五元组中的协议元

            sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream,ProtocolType.Tcp);

            //指定五元组中的本地二元,即本地主机地址和端口号

            sock.Bind(serverFullAddr);

            //监听是否有连接传入,指定挂起的连接队列的最大值为20

            sock.Listen(20);

 

            alSock = new ArrayList();

 

            //构造定时器,时间间隙为1秒,即每隔一秒执行一次accept()方法,以获取连接请求队列中//第一个挂起的连接请求

            myTimer = new System.Timers.Timer(1000);

            myTimer.Elapsed += new System.Timers.ElapsedEventHandler(myTimer_Elapsed);

            myTimer.Enabled = true;
        }

        private void myTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
        {

            myTimer.Enabled = false;

            //执行accept(),当挂起队列为空时将阻塞本线程,同时由于上一语句,定时器将停止,直//至有连接传入

            Socket acceptSock = sock.Accept();

            //将accept()产生的Socket对象存入ArrayList

            alSock.Add(acceptSock);

            // 构造Threading.Timer对象,这将导致程序另启线程。线程将执行回调函数,该委托限制//函数参数须为object型。Threading.Timer构造器的第二个参数即传入回调函数的参数;第//三个参数指定调用回调函数之前的延时,取0则立即启动;最后一个参数指定调用回调函数//的时间间隔,取0则只执行一次。

            System.Threading.Timer ti = new System.Threading.Timer(new TimerCallback(ReceiveMsg), acceptSock, 0, 0);

            myTimer.Enabled = true;

        }

        private void ReceiveMsg(object obj)
        {

            Socket acceptSock = (Socket)obj;

            try
            {

                while (true)
                {

                    byte[] byteArray = new byte[100];

                    acceptSock.Receive(byteArray);//接收数据

                    //将字节数组转成字符串

                    string strRec = System.Text.Encoding.UTF8.GetString(byteArray);

                    if (this.rtbReceive.InvokeRequired)
                    {

                        this.rtbReceive.Invoke(new EventHandler(this.ChangeRickTextBox), new object[] { strRec, EventArgs.Empty });

                    }

                }

            }

            catch (Exception ex)
            {

                acceptSock.Close();

                MessageBox.Show("S:Receive Message Error" + ex.Message);

            }

        }

        private void ChangeRickTextBox(object obj, EventArgs e)
        {

            string s = System.Convert.ToString(obj);

            this.rtbReceive.AppendText(s + Environment.NewLine);

        }

 

        private void btSend_Click(object sender, EventArgs e)
        {

            Socket sc = null;

            byte[] byteSend = System.Text.Encoding.UTF8.GetBytes(this.tbSend.Text.ToCharArray());

            try
            {

                //同时存在若干个客户端连接时,在textBox1中输入要发送的是哪个连接

                int index = int.Parse(this.textBox1.Text.Trim());

                sc = (Socket)alSock[index - 1];

                //发送数据

                sc.Send(byteSend);

            }

            catch (Exception ex)
            {

                if (sc != null)
                {

                    sc.Close();

                }

                MessageBox.Show("S:Send Message Error" + ex.Message);

            }

        }

 

        private void btClose_Click(object sender, EventArgs e)
        {

            try
            {

                Application.Exit();

            }

            catch (Exception ex)
            {

                MessageBox.Show("S:Close Socket Error" + ex.Message);

            }

        }

    }
}

二、Client端 
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;

 

namespace KG_Socket_Client
{
    public partial class FrmClient : Form
    {
        private IPAddress serverIP = IPAddress.Parse("127.0.0.1");

        private IPEndPoint serverFullAddr;

        private Socket sock;


        public FrmClient()
        {
            InitializeComponent();
        }

        private void btConnect_Click(object sender, EventArgs e)
        {

            try
            {

                serverFullAddr = new IPEndPoint(serverIP, 1000);

                sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream,ProtocolType.Tcp);

                sock.Connect(serverFullAddr);//建立与远程主机的连接

 

                //启动新线程用于接收数据

                Thread t = new Thread(new ThreadStart(ReceiveMsg));

                t.Name = "Receive Message";

                //一个线程或者是后台线程或者是前台线程。后台线程与前台线程类似,区别是后台线//程不会防止进程终止。一旦属于某一进程的所有前台线程都终止,公共语言运行库就//会通过对任何仍然处于活动状态的后台线程调用 Abort 来结束该进程。

                t.IsBackground = true;

                t.Start();

            }

            catch (Exception ex)
            {

                MessageBox.Show(ex.Message);

            }

        }

 

        private void ReceiveMsg()
        {

            try
            {

                while (true)
                {

                    byte[] byteRec = new byte[100];

                    this.sock.Receive(byteRec);

                    string strRec = System.Text.Encoding.UTF8.GetString(byteRec);

                    if (this.rtbReceive.InvokeRequired)
                    {

                        this.rtbReceive.Invoke(new EventHandler(ChangeRtb), new object[] { strRec, EventArgs.Empty });

                    }

                }

            }

            catch (Exception ex)
            {

                MessageBox.Show("Receive Message Error" + ex.Message);

            }

        }

 

        private void ChangeRtb(object obj, EventArgs e)
        {

            string s = System.Convert.ToString(obj);

            this.rtbReceive.AppendText(s + Environment.NewLine);

        }

 

        private void btSend_Click(object sender, EventArgs e)
        {

            byte[] byteSend =

System.Text.Encoding.UTF8.GetBytes(this.tbSend.Text.ToCharArray());

            try
            {

                this.sock.Send(byteSend);

            }

            catch
            {

                MessageBox.Show("Send Message Error");

            }

        }

 

        private void btClose_Click(object sender, EventArgs e)
        {

            try
            {

                this.sock.Shutdown(SocketShutdown.Receive);

                this.sock.Close();

                Application.Exit();

            }

            catch
            {

                MessageBox.Show("Exit Error");

            }

        }


    }
}

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