Particle Become Smaller When Game running
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Unity 3D
Problem: The spiral particle become Smaller when the program running.
Factor 1:Local & World Coordinates
Factor 2:Hierarchy nested problem.
Factor 3:Other.
Dealing:
Particle system start working once it's attached gameObject is enabled .
There is no problem in Local and world Coordinates,but it had better to be world to coordinates .
The real Problem is my layer problem,I correct it from None to Default.Because there is two camera when running in the scene,the main camera don't recognize the particle but the other camera do it,so there is difference at the result.
conclusion:
I can't find out the problem,finally get helps from colleagues.Why don't I find it out.I never pay attention to it previously.
So Help is importantly.And try my best and dare to Smaller question is solution.
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