weapons and skills
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I was rather pleased with the response to my first crafting dev diary. It’s a subject near and dear to me, and it clearly means a lot to the LOTRO community too. I’ve always felt that a strong crafting system that allows for dedicated crafters to visibly ply their trades and thus garner a reputation for themselves will be a strong asset to community building in an MMO. Judging by the responses to the system, I see we all basically agree on that, at least. Splendid!
wasn’t long after the first dev diary was released before Ramen came by and started pestering me for a follow-up. She’s a shrewd negotiator*, and I quickly agreed. After all, I did want to do a slightly more fact-rich update, and this will give me a chance to do so.
First of all, let’s answer the most common question I’ve been getting in a definitive and final** sort of way: what are the Vocations and Professions, and how do they relate to each other? The following are diagrams of the seven Vocations: Diamonds are “production professions” – tradeskills that make stuff and the Circles are “gathering professions” - professions that gather materials so that you can make stuff. You’ll notice that there are seven Vocations, and seven production professions. Very shrewd of you! Except for the Scholar (whose materials are only found via loot), each production profession requires materials from another profession, so although there are multiple vocations that allow you to be a Tailor, only one of them also lets you be a Forester, which will provide needed runescape money materials for your own use. Confused yet? Check out this handy diagram!
Whoa! How handy!
eve isk is one important thing that players pay attention to….
Professions marked in red are supported production professions, because they also have the requisite gathering profession to make whatever they need. Professions in orange are unsupported – you’ll have to get your raw materials from other players. Gathering professions in light green are non-supporting – you won’t have an immediate use for your excess materials, but all those people with orange diamonds will be beating a path to your door!
The next frequently asked question has to do with each of the production professions, and what they actually make. Again, I’m here to help.
Weaponsmith
As expected, the Weaponsmith is the primary source of melee weapons. Swords, daggers, and axes of all varieties are the Weaponsmith’s purview, ranging from bronze training gear to weapons of ancient design and great renown.
Metalsmith
Metal armors and sturdy shields are the metalsmith’s domain. Though their initial products may be of simple make, eventually their skills will allow them to work finer materials and greater designs.
Tailor
A skilled tailor can make simple clothing from common cloth, but with time and practice can create garments of great beauty that provide significant protection to their wearer. The Tailor can also work with tanned hides to produce leather armor – light, tough and suitable for travel.
Jeweller***
Simple adornments and objects of beauty are the heart of the jeweller’s trade. However, exceptional adornments can go far to increasing the stature and confidence of an adventurer, and a skilled jeweller can produce true works of art.
Woodworker
As any archer will tell you, it takes more than a stick and a string to make a worthy weapon. The woodworker is an expert bowyer, but expands his trade to include staves, spears, and other hafted weapons. A master Woodworker can produce weapons that even an Elven hero would be proud to wield on the battlefield.
and you know,Anarchy Online Credit is one thing player concer on too
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