iOS模仿Solar滑动渐变色过渡效果gradient

来源:互联网 发布:自制输入法编程 编辑:程序博客网 时间:2024/05/09 08:17

一直很喜欢Solar的颜色变化效果,看了core graphic的知识后就自己动手试了下。Solar:https://itunes.apple.com/cn/app/solar-weather/id542875991?mt=8

实现方式非常简单,使用渐变色与touchesBegan/move/end 回调。

下面是UIView的代码,直接贴到viewController上就可以了。


#import "CTTView.h"@interfaceCTTView(){    UIColor *upsideColor;    UIColor *downsideColor;    CGPoint startPoint;    CGPoint curPoint;}@end@implementation CTTView- (instancetype)initWithFrame:(CGRect)frame{    self = [superinitWithFrame:frame];    if (self) {        [selfsetBackgroundColor:[UIColorwhiteColor]];    }    returnself;}- (void)drawRect:(CGRect)rect{    CGContextRef context =UIGraphicsGetCurrentContext();    CGColorSpaceRef colorSpace =CGColorSpaceCreateDeviceRGB();        float varY =fabs(curPoint.y -startPoint.y)/6;        //varY是手指move的距离算出的,是颜色变化的根据,下面的RGB色值可以随便改,但必须在0.0-1.0之间,如果超过1.0默认为1,RGB同时为1时就是一片白。    UIColor *topColor = [UIColorcolorWithRed:(0.22 +floor(varY)/100)green:0.56blue:0.23alpha:0.7];    UIColor *bottomColor = [UIColorcolorWithRed:0.22green:0.123blue:(1.0-floor(varY)/100)alpha:0.8];        //这个数组可以加多个颜色,布置渐变色时按照数组内颜色的顺序画    NSArray *colors =@[(__bridgeid)topColor.CGColor,(__bridgeid)bottomColor.CGColor];        //locations是对应上面colors每个color的位置,元素个数要和colors一样。如果locations里只有两个值,会默认改成0.0和1.0    constCGFloat locations[] = {0.0,1.0};        //创建渐变色    CGGradientRef gradient =CGGradientCreateWithColors(colorSpace, (__bridgeCFArrayRef)colors, locations);    CGPoint startPoint =CGPointMake([UIScreenmainScreen].bounds.size.width/2,0);    CGPoint endPoint =CGPointMake([UIScreenmainScreen].bounds.size.width/2, [UIScreen mainScreen].bounds.size.height);        //画渐变色,渐变色的渐变方向垂直于startPoint与endPoint的连线    CGContextDrawLinearGradient(context, gradient, startPoint, endPoint,0);        //句柄,一定要释放    CGGradientRelease(gradient);    CGColorSpaceRelease(colorSpace);}- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{    startPoint = [[touchesanyObject] locationInView:self];}- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{    curPoint = [[touchesanyObject] locationInView:self];    [selfsetNeedsDisplay];}- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{    curPoint =startPoint;    [selfsetNeedsDisplay];}@end




不断地调用setNeedsDisplay貌似会有效率问题,如果有更好的方法欢迎大牛们告诉我,非常感谢!

这个并不是很完善,日后会再往里加东西。我觉得solar本身可能也不是用这种方法实现的,也许用cocos2d或者其它方法会有更好的效果。

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