Which is the fastest way to draw the screen in Symbian?---Symbian中最快速屏幕绘画的两种方法

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Which is the fastest way to draw the screen in Symbian?

Symbian中屏幕绘画的最快速的方法是哪一种?

I think here are two ways are good for draw the screen fast.
1: DSA, Direct Screen Access
2: RBackupWindow

我认为有两种实现快速屏幕绘画的方法最好:

1. DSA,直接屏幕访问

2. RBackupWindow


DSA is good and have graphics APIs can draw automatically.

DSA是个挺不错的选择,它具有能够自动绘画的图形应用程序接口(API:Application Programming Interface)。

For the RBackedupWindow method. This method does not override the window server, which means it does not draw over system messages. This method always uses the native bit depth, and no color conversion is needed.

对于RBackedupWindow 方法,它不会覆盖窗口服务器。这意味着它不是基于系统消息进行绘图。这种方法通常使用本地位深(位深的概念见下面的注释。),并且不需要颜色转换。

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wave注:

bit depth<位深>与color depth<色深>类似,位深是指R、G、B三原色中的某一种颜色的位数,而色深是指三种颜色总共的位数。(具体解释可以参考Wikipedia。)比如:

24位色图像的R、G、B各占8位分布,那么:

                                      位深:8               色深: 24

Wikipedia中关于色深的解释:http://en.wikipedia.org/wiki/Color_depth

Color depth is a computer graphics term describing the number of bits used to represent the color of a single pixel in a bitmapped image or video frame buffer. This concept is also known as bits per pixel (bpp), particularly when specified along with the number of bits used. Higher color depth gives a broader range of distinct colors.

色深计算机图形学领域表示在位图或者视频帧缓冲区中储存1像素的颜色所用的位数,它也称为位/像素(bpp)。色彩深度越高,可用的颜色就越多。

另附:关于bit depth的一篇介绍性文章的链接:

http://www.cambridgeincolour.com/tutorials/bit-depth.htm

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Here are some examples using this two method for drawing.

这里有一些使用上述两种方法绘图的例子。

Here are some DSA examples:

下面是一些DSA的例子:


From nokia forum:    来自诺基亚论坛的资料:

http://forum.nokia.com/info/sw.nokia..._v1_1.zip.html

wave注:这个链接现在目前已经不可用了,我在Nokia论坛上搜索了一下也没有找到,如果哪位朋友找到了希望能够发给我,谢谢!我的E-mail:wave_1102@126.com


From EMCC soft:
You can download the example pack under www. emccsoft.com to download the example pack, and in this pack here is a example named skii is used DSA to draw the screen.

来自EMCC软件公司的资料:

你可以到EMCC软件公司的网站www. emccsoft.com 上下载示例包。示例包中的名为skii的例子是使用DSA方法进行绘图的。

From other place:
Frozen bubble is good! 2D game, though!
http://fb-s60.sourceforge.net/

来自其他地方的资料:

泡泡龙游戏非常棒!不过它是个二维游戏。

On the forum nokia, here is a 2D game example using RBackupWindow.
http://forum.nokia.com/info/sw.n ... ample_v1_0.zip.html


在Nokia论坛上面,有使用RBackupWindow类绘图的二维游戏。(网址如上)

 

wave注:

泡泡龙游戏和Nokia论坛上的提供这个使用RBackupWindow绘图的二维游戏是游戏开发中最经典的两个例子。值得一看!

 

原文地址:http://www.symbian.net.cn/blog/post/13.html

 

 

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