C#网络编程系列文章(一)之Socket实现异步TCP服务器

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原创性声明

本文作者:小竹zz 本文地址http://blog.csdn.net/zhujunxxxxx/article/details/44258719 转载请注明出处

文章系列目录

C#网络编程系列文章(一)之Socket实现异步TCP服务器 

C#网络编程系列文章(二)之Socket实现同步TCP服务器

C#网络编程系列文章(三)之TcpListener实现异步TCP服务器

C#网络编程系列文章(四)之TcpListener实现同步TCP服务器

C#网络编程系列文章(五)之Socket实现异步UDP服务器

C#网络编程系列文章(六)之Socket实现同步UDP服务器

C#网络编程系列文章(七)之UdpClient实现异步UDP服务器

C#网络编程系列文章(八)之UdpClient实现同步UDP服务器

代码下载地址

http://download.csdn.net/detail/zhujunxxxxx/8510991

开篇

本人因为对于网络编程的喜爱,经常性的使用c#编写各类服务器(e.g TCP服务器,UDP服务器),但是基本上都是搞着玩,网上也有很多讲c#网络编程的文章,当然我也参考了很多作者写的文章。看了这篇文章以后再也不用导出找资料了。微笑

本系列文章会依次介绍使用Socket实现的异步TCP服务器同步TCP服务器异步UDP服务器同步UDP服务器 and 使用TcpListener和UdpClient实现的异步TCP服务器同步TCP服务器异步UDP服务器同步UDP服务器


Socket异步TCP服务器

相信搞过网络编程的人来说这个TCP一点也不陌生吧,在C#中微软已经帮我们封装过了一个TcpListener和TcpClient这两个类了,实现了对于套接字的封装,但是呢实际上还是不怎么好用,所以我们用Socket来实现一个异步的TCP服务器。

在本文中我只给出服务器端代码,客户端代码自己可以找找别处,毕竟我只是为了写出一个好的服务器端

下面是代码

using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Net.Sockets;using System.Net;namespace NetFrame.Net.TCP.Sock.Asynchronous{    /// <summary>    /// Socket实现的异步TCP服务器    /// </summary>    public class AsyncSocketTCPServer : IDisposable    {        #region Fields        /// <summary>        /// 服务器程序允许的最大客户端连接数        /// </summary>        private int _maxClient;        /// <summary>        /// 当前的连接的客户端数        /// </summary>        private int _clientCount;        /// <summary>        /// 服务器使用的异步socket        /// </summary>        private Socket _serverSock;        /// <summary>        /// 客户端会话列表        /// </summary>        private List<AsyncSocketState> _clients;        private bool disposed = false;        #endregion        #region Properties        /// <summary>        /// 服务器是否正在运行        /// </summary>        public bool IsRunning { get; private set; }        /// <summary>        /// 监听的IP地址        /// </summary>        public IPAddress Address { get; private set; }        /// <summary>        /// 监听的端口        /// </summary>        public int Port { get; private set; }        /// <summary>        /// 通信使用的编码        /// </summary>        public Encoding Encoding { get; set; }        #endregion        #region 构造函数        /// <summary>        /// 异步Socket TCP服务器        /// </summary>        /// <param name="listenPort">监听的端口</param>        public AsyncSocketTCPServer(int listenPort)            : this(IPAddress.Any, listenPort,1024)        {        }        /// <summary>        /// 异步Socket TCP服务器        /// </summary>        /// <param name="localEP">监听的终结点</param>        public AsyncSocketTCPServer(IPEndPoint localEP)            : this(localEP.Address, localEP.Port,1024)        {        }        /// <summary>        /// 异步Socket TCP服务器        /// </summary>        /// <param name="localIPAddress">监听的IP地址</param>        /// <param name="listenPort">监听的端口</param>        /// <param name="maxClient">最大客户端数量</param>        public AsyncSocketTCPServer(IPAddress localIPAddress, int listenPort,int maxClient)        {            this.Address = localIPAddress;            this.Port = listenPort;            this.Encoding = Encoding.Default;            _maxClient = maxClient;            _clients = new List<AsyncSocketState>();            _serverSock = new Socket(localIPAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);        }        #endregion        #region Method        /// <summary>        /// 启动服务器        /// </summary>        public void Start()        {            if (!IsRunning)            {                IsRunning = true;                _serverSock.Bind(new IPEndPoint(this.Address, this.Port));                _serverSock.Listen(1024);                _serverSock.BeginAccept(new AsyncCallback(HandleAcceptConnected), _serverSock);            }        }        /// <summary>        /// 启动服务器        /// </summary>        /// <param name="backlog">        /// 服务器所允许的挂起连接序列的最大长度        /// </param>        public void Start(int backlog)        {            if (!IsRunning)            {                IsRunning = true;                _serverSock.Bind(new IPEndPoint(this.Address, this.Port));                _serverSock.Listen(backlog);                _serverSock.BeginAccept(new AsyncCallback(HandleAcceptConnected), _serverSock);            }        }        /// <summary>        /// 停止服务器        /// </summary>        public void Stop()        {            if (IsRunning)            {                IsRunning = false;                _serverSock.Close();                //TODO 关闭对所有客户端的连接            }        }        /// <summary>        /// 处理客户端连接        /// </summary>        /// <param name="ar"></param>        private void HandleAcceptConnected(IAsyncResult ar)        {            if (IsRunning)            {                Socket server = (Socket)ar.AsyncState;                Socket client = server.EndAccept(ar);                //检查是否达到最大的允许的客户端数目                if (_clientCount >= _maxClient)                {                    //C-TODO 触发事件                    RaiseOtherException(null);                }                else                {                    AsyncSocketState state = new AsyncSocketState(client);                    lock (_clients)                    {                        _clients.Add(state);                        _clientCount++;                        RaiseClientConnected(state); //触发客户端连接事件                    }                    state.RecvDataBuffer = new byte[client.ReceiveBufferSize];                    //开始接受来自该客户端的数据                    client.BeginReceive(state.RecvDataBuffer, 0, state.RecvDataBuffer.Length, SocketFlags.None,                     new AsyncCallback(HandleDataReceived), state);                }                //接受下一个请求                server.BeginAccept(new AsyncCallback(HandleAcceptConnected), ar.AsyncState);            }        }        /// <summary>        /// 处理客户端数据        /// </summary>        /// <param name="ar"></param>        private void HandleDataReceived(IAsyncResult ar)        {            if (IsRunning)            {                AsyncSocketState state = (AsyncSocketState)ar.AsyncState;                Socket client = state.ClientSocket;                try                {                    //如果两次开始了异步的接收,所以当客户端退出的时候                    //会两次执行EndReceive                    int recv = client.EndReceive(ar);                    if (recv == 0)                    {                        //C- TODO 触发事件 (关闭客户端)                        Close(state);                        RaiseNetError(state);                        return;                    }                    //TODO 处理已经读取的数据 ps:数据在state的RecvDataBuffer中                    //C- TODO 触发数据接收事件                    RaiseDataReceived(state);                }                catch (SocketException)                {                    //C- TODO 异常处理                    RaiseNetError(state);                }                finally                {                    //继续接收来自来客户端的数据                    client.BeginReceive(state.RecvDataBuffer, 0, state.RecvDataBuffer.Length, SocketFlags.None,                     new AsyncCallback(HandleDataReceived), state);                }            }        }        /// <summary>        /// 发送数据        /// </summary>        /// <param name="state">接收数据的客户端会话</param>        /// <param name="data">数据报文</param>        public void Send(AsyncSocketState state, byte[] data)        {            RaisePrepareSend(state);            Send(state.ClientSocket, data);        }        /// <summary>        /// 异步发送数据至指定的客户端        /// </summary>        /// <param name="client">客户端</param>        /// <param name="data">报文</param>        public void Send(Socket client, byte[] data)        {            if (!IsRunning)                throw new InvalidProgramException("This TCP Scoket server has not been started.");            if (client == null)                throw new ArgumentNullException("client");            if (data == null)                throw new ArgumentNullException("data");            client.BeginSend(data, 0, data.Length, SocketFlags.None,             new AsyncCallback(SendDataEnd), client);        }        /// <summary>        /// 发送数据完成处理函数        /// </summary>        /// <param name="ar">目标客户端Socket</param>        private void SendDataEnd(IAsyncResult ar)        {            ((Socket)ar.AsyncState).EndSend(ar);            RaiseCompletedSend(null);        }        #endregion        #region 事件        /// <summary>        /// 与客户端的连接已建立事件        /// </summary>        public event EventHandler<AsyncSocketEventArgs> ClientConnected;        /// <summary>        /// 与客户端的连接已断开事件        /// </summary>        public event EventHandler<AsyncSocketEventArgs> ClientDisconnected;        /// <summary>        /// 触发客户端连接事件        /// </summary>        /// <param name="state"></param>        private void RaiseClientConnected(AsyncSocketState state)        {            if (ClientConnected != null)            {                ClientConnected(this, new AsyncSocketEventArgs(state));            }        }        /// <summary>        /// 触发客户端连接断开事件        /// </summary>        /// <param name="client"></param>        private void RaiseClientDisconnected(Socket client)        {            if (ClientDisconnected != null)            {                ClientDisconnected(this, new AsyncSocketEventArgs("连接断开"));            }        }        /// <summary>        /// 接收到数据事件        /// </summary>        public event EventHandler<AsyncSocketEventArgs> DataReceived;        private void RaiseDataReceived(AsyncSocketState state)        {            if (DataReceived != null)            {                DataReceived(this, new AsyncSocketEventArgs(state));            }        }        /// <summary>        /// 发送数据前的事件        /// </summary>        public event EventHandler<AsyncSocketEventArgs> PrepareSend;        /// <summary>        /// 触发发送数据前的事件        /// </summary>        /// <param name="state"></param>        private void RaisePrepareSend(AsyncSocketState state)        {            if (PrepareSend != null)            {                PrepareSend(this, new AsyncSocketEventArgs(state));            }        }        /// <summary>        /// 数据发送完毕事件        /// </summary>        public event EventHandler<AsyncSocketEventArgs> CompletedSend;                /// <summary>        /// 触发数据发送完毕的事件        /// </summary>        /// <param name="state"></param>        private void RaiseCompletedSend(AsyncSocketState state)        {            if (CompletedSend != null)            {                CompletedSend(this, new AsyncSocketEventArgs(state));            }        }        /// <summary>        /// 网络错误事件        /// </summary>        public event EventHandler<AsyncSocketEventArgs> NetError;        /// <summary>        /// 触发网络错误事件        /// </summary>        /// <param name="state"></param>        private void RaiseNetError(AsyncSocketState state)        {            if (NetError != null)            {                NetError(this, new AsyncSocketEventArgs(state));            }        }        /// <summary>        /// 异常事件        /// </summary>        public event EventHandler<AsyncSocketEventArgs> OtherException;        /// <summary>        /// 触发异常事件        /// </summary>        /// <param name="state"></param>        private void RaiseOtherException(AsyncSocketState state, string descrip)        {            if (OtherException != null)            {                OtherException(this, new AsyncSocketEventArgs(descrip, state));            }        }        private void RaiseOtherException(AsyncSocketState state)        {            RaiseOtherException(state, "");        }        #endregion        #region Close        /// <summary>        /// 关闭一个与客户端之间的会话        /// </summary>        /// <param name="state">需要关闭的客户端会话对象</param>        public void Close(AsyncSocketState state)        {            if (state != null)            {                state.Datagram = null;                state.RecvDataBuffer = null;                _clients.Remove(state);                _clientCount--;                //TODO 触发关闭事件                state.Close();            }        }        /// <summary>        /// 关闭所有的客户端会话,与所有的客户端连接会断开        /// </summary>        public void CloseAllClient()        {            foreach (AsyncSocketState client in _clients)            {                Close(client);            }            _clientCount = 0;            _clients.Clear();        }        #endregion        #region 释放        /// <summary>        /// Performs application-defined tasks associated with freeing,         /// releasing, or resetting unmanaged resources.        /// </summary>        public void Dispose()        {            Dispose(true);            GC.SuppressFinalize(this);        }        /// <summary>        /// Releases unmanaged and - optionally - managed resources        /// </summary>        /// <param name="disposing"><c>true</c> to release         /// both managed and unmanaged resources; <c>false</c>         /// to release only unmanaged resources.</param>        protected virtual void Dispose(bool disposing)        {            if (!this.disposed)            {                if (disposing)                {                    try                    {                        Stop();                        if (_serverSock != null)                        {                            _serverSock = null;                        }                    }                    catch (SocketException)                    {                        //TODO                        RaiseOtherException(null);                    }                }                disposed = true;            }        }        #endregion    }}

事件参数类

using System;using System.Collections.Generic;using System.Linq;using System.Text;namespace NetFrame.Net.TCP.Sock.Asynchronous{    /// <summary>    /// 异步Socket TCP事件参数类    /// </summary>    public class AsyncSocketEventArgs:EventArgs    {        /// <summary>        /// 提示信息        /// </summary>        public string _msg;        /// <summary>        /// 客户端状态封装类        /// </summary>        public AsyncSocketState _state;        /// <summary>        /// 是否已经处理过了        /// </summary>        public bool IsHandled { get; set; }        public AsyncSocketEventArgs(string msg)        {            this._msg = msg;            IsHandled = false;        }        public AsyncSocketEventArgs(AsyncSocketState state)        {            this._state = state;            IsHandled = false;        }        public AsyncSocketEventArgs(string msg, AsyncSocketState state)        {            this._msg = msg;            this._state = state;            IsHandled = false;        }    }}

用户状态封装

using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Net.Sockets;namespace NetFrame.Net.TCP.Sock.Asynchronous{    /// <summary>    /// 异步SOCKET TCP 中用来存储客户端状态信息的类    /// </summary>    public class AsyncSocketState    {        #region 字段        /// <summary>        /// 接收数据缓冲区        /// </summary>        private byte[] _recvBuffer;        /// <summary>        /// 客户端发送到服务器的报文        /// 注意:在有些情况下报文可能只是报文的片断而不完整        /// </summary>        private string _datagram;        /// <summary>        /// 客户端的Socket        /// </summary>        private Socket _clientSock;        #endregion        #region 属性        /// <summary>        /// 接收数据缓冲区         /// </summary>        public byte[] RecvDataBuffer        {            get            {                return _recvBuffer;            }            set            {                _recvBuffer = value;            }        }        /// <summary>        /// 存取会话的报文        /// </summary>        public string Datagram        {            get            {                return _datagram;            }            set            {                _datagram = value;            }        }        /// <summary>        /// 获得与客户端会话关联的Socket对象        /// </summary>        public Socket ClientSocket        {            get            {                return _clientSock;            }        }        #endregion        /// <summary>        /// 构造函数        /// </summary>        /// <param name="cliSock">会话使用的Socket连接</param>        public AsyncSocketState(Socket cliSock)        {            _clientSock = cliSock;        }        /// <summary>        /// 初始化数据缓冲区        /// </summary>        public void InitBuffer()        {            if (_recvBuffer == null&&_clientSock!=null)            {                _recvBuffer=new byte[_clientSock.ReceiveBufferSize];            }        }        /// <summary>        /// 关闭会话        /// </summary>        public void Close()        {            //关闭数据的接受和发送            _clientSock.Shutdown(SocketShutdown.Both);            //清理资源            _clientSock.Close();        }    }}

本文作者:小竹zz 本文地址http://blog.csdn.net/zhujunxxxxx/article/details/44258719 转载请注明出处

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