cocos2dx学习日记四:SimpleAudioEngine使用

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cocos2dx中可以使用SimpleAudioEngine音频引擎添加和管理项目中的音频和特效,SimpleAudioEngine是一个共享的单例对象,

1,SimpleAudioEngine简介

SimpleAudioEngine在扩展库libAudio中,使用的时候需添加进项目中,声明在命名空间namespace:CocosDenshion中。

2,SimpleAudioEngine方法

播放:

SimpleAudioEngine::getInstance()->playBackgroundMusic("background.mp3", true);

SimpleAudioEngine::getInstance()->playBackgroundMusic("background.mp3", false);

SimpleAudioEngine::getInstance()->playEffect("background.mp3", false, 1.0, 1.0, 1.0);

暂停:

SimpleAudioEngine::getInstance()->pauseBackgroundMusic();

SimpleAudioEngine::getInstance()->pauseEffect();

SimpleAudioEngine::getInstance()->pauseAllEffects();

恢复:

SimpleAudioEngine::getInstance()->resumeBackgroundMusic();

SimpleAudioEngine::getInstance()->resumeEffect();

SimpleAudioEngine::getInstance()->resumeAllEffects();

停止:

SimpleAudioEngine::getInstance()->stopBackgroundMusic();

SimpleAudioEngine::getInstance()->stopEffect();

SimpleAudioEngine::getInstance()->stopAllEffects();







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