拉伸菜单与返回菜单

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//前言: 希望我的博客能帮助到那些出入cocos2d-x的小伙伴们,我的也刚刚入职没多久差不多一年快一年了,我希望新手小伙伴们不要一味的去抄袭别人的博客,你要带着思考去理解别人为什么要这样写,这样写的作用是什么,有什么不足或者有哪些优点。

废话不多说开始撸码;

ifndef SWALLOWTOUCH_H

define SWALLOWTOUCH_H

include “cocos2d.h”

include “HelloWorldScene.h”

include “cocostudio/CocoStudio.h”

include “ui/CocosGUI.h”

include “swallowTouch.h”

include

class swallowTouch : public Layer{public:    swallowTouch();    ~swallowTouch();    static Scene* crectscene();    virtual bool init();    void MoveMenu(Ref *obj);    Sprite* sprite_image;    bool _isScale;    void Hore_Menu(Ref *obj);    void Hore_Menu2(Ref *obj);    //Hoer footer_soul strongthen team settings_icon    CC_SYNTHESIZE(ui::Button*, m_pButton, Button);    //footer_soul     CC_SYNTHESIZE(ui::Button*, m_pFooter_soulButton, Footer_soulButton);    //Strongthen;    CC_SYNTHESIZE(ui::Button*, m_pStrongthenButton, StrongthenButton);    //Team     CC_SYNTHESIZE(ui::Button*, m_pTeamButton, TeamButton);    //Settings_icon    CC_SYNTHESIZE(ui::Button*, m_pSettings_iconButton, Settings_iconButton);    CREATE_FUNC(swallowTouch);};#endif // !__SWALLOWTOUCH_H__

CPP

#include "swallowTouch.h"swallowTouch::swallowTouch() :_isScale(false), m_pButton(nullptr), m_pFooter_soulButton(nullptr), m_pSettings_iconButton(nullptr), m_pStrongthenButton(nullptr), m_pTeamButton(nullptr){}swallowTouch::~swallowTouch(){}bool swallowTouch::init(){    if (!Layer::init())    {        return false;    }    Size size = Director::getInstance()->getVisibleSize();    Vec2 origin = Director::getInstance()->getVisibleOrigin();    sprite_image = Sprite::create("cbattle_page_name_bg.png");    sprite_image->setPosition(Vec2(size.width / 2 + 703, size.height / 2 - 320));    //sprite_image->setTag(10);    this->addChild(sprite_image);    /*MoveMenu(Ref *obj);*/    auto hero_button = MenuItemImage::create("footer_menu_close.png", "footer_menu_close1.png",        CC_CALLBACK_1(swallowTouch::MoveMenu, this));    hero_button->setPosition(Vec2(size.width / 2 + 470, size.height / 2 - 320));    auto menu = Menu::create(hero_button, NULL);    menu->setPosition(Vec2::ZERO);    this->addChild(menu, 1);    //Hore Button;    m_pButton = Button::create("footer_menu_hero.png", "slowleaf.png");    getButton()->setAnchorPoint(ccp(0, 0));    getButton()->setPosition(ccp(0, 0));    sprite_image->addChild(getButton());    ScaleTo* slto1 = ScaleTo::create(0.0f, 0.35f, 0.35f);    m_pButton->runAction(slto1);    //footer_soul Button;    m_pFooter_soulButton = Button::create("footer_menu_soul.png", "slowleaf2.png");    getFooter_soulButton()->setAnchorPoint(ccp(0, 0));    getFooter_soulButton()->setPosition(ccp(35, 0));    sprite_image->addChild(getFooter_soulButton());    ScaleTo* slto2 = ScaleTo::create(0.0f, 0.35f, 0.35f);    m_pFooter_soulButton->runAction(slto2);    //strongthen Button;    m_pSettings_iconButton = Button::create("footer_menu_strongthen.png", "slowleaf3.png");    getSettings_iconButton()->setAnchorPoint(ccp(0, 0));    getSettings_iconButton()->setPosition(ccp(70, 0));    sprite_image->addChild(getSettings_iconButton());    ScaleTo* slto3 = ScaleTo::create(0.0f, 0.35f, 0.35f);    m_pSettings_iconButton->runAction(slto3);    //team Button;    m_pStrongthenButton = Button::create("footer_menu_team.png", "slowleaf4.png");    getStrongthenButton()->setAnchorPoint(ccp(0, 0));    getStrongthenButton()->setPosition(ccp(105, 0));    sprite_image->addChild(getStrongthenButton());    ScaleTo* slto4 = ScaleTo::create(0.0f, 0.35f, 0.35f);    m_pStrongthenButton->runAction(slto4);    //settings_icon Button;    m_pTeamButton = Button::create("settings_icon.png", "slowleaf5.png");    getTeamButton()->setAnchorPoint(ccp(0, 0));    getTeamButton()->setPosition(ccp(140, 0));    sprite_image->addChild(getTeamButton());    ScaleTo* slto5 = ScaleTo::create(0.0f, 0.6f, 0.6f);    m_pTeamButton->runAction(slto5);/*    auto hero_button4 = MenuItemImage::create("footer_menu_strongthen.png", "footer_menu_close3.png",        CC_CALLBACK_1(swallowTouch::MoveMenu, this));    hero_button4->setPosition(Vec2(size.width / 2, size.height / 2));    auto menu4 = Menu::create(hero_button4, NULL);    menu4->setPosition(Vec2::ZERO);    this->addChild(menu4, 1);*/    return true;}Scene* swallowTouch::crectscene(){    auto scene = Scene::create();    auto layer = swallowTouch::create();    scene->addChild(layer);    return scene;}void swallowTouch::MoveMenu(Ref *obj){    Size size = Director::getInstance()->getVisibleSize();    Vec2 origin = Director::getInstance()->getVisibleOrigin();    ScaleTo* slto = ScaleTo::create(0.0f, 2.0f, 2.0f);    sprite_image->runAction(slto);    MoveTo* c_moveby;    if (_isScale)    {        //缩        c_moveby = MoveTo::create(0, Vec2(size.width / 2 + 703, size.height / 2 - 320));        sprite_image->runAction(c_moveby);        _isScale = false;    }    else    {        //伸        c_moveby = MoveTo::create(0, Vec2(size.width / 2 + 270, size.height / 2 - 320));        sprite_image->runAction(c_moveby);        _isScale = true;    }    //移动;    Sequence* pSequence = Sequence::create(slto, c_moveby, NULL);}void swallowTouch::Hore_Menu(Ref *obj){    log("hore hore");    //MoveMenu();}void swallowTouch::Hore_Menu2(Ref *obj){    log("--------");}
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