c#开源消息队列中间件EQueue 教程

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一、简介

EQueue是一个参照RocketMQ实现的开源消息队列中间件,兼容Mono,具体可以参看作者的文章《分享一个c#写的开源分布式消息队列equeue》。项目开源地址:https://github.com/tangxuehua/equeue,项目中包含了队列的全部源代码以及如何使用的示例。

二、安装EQueue

Producer、Consumer、Broker支持分布式部署,安装EQueue需要.NET 4, Visual Studio 2010/2012/2013. 目前EQueue是个类库,需要自己实现Broker的宿主,可以参照QuickStart,创建一个QuickStart.BrokerServer项目,通过Visual Studio的Nuget 查找equeue

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using System;using System.Text;using ECommon.Autofac;using ECommon.Configurations;using ECommon.JsonNet;using ECommon.Log4Net;using EQueue.Broker;using EQueue.Configurations;using EQueue.Protocols;namespace QuickStart.BrokerServer{    class Program    {        static void Main(string[] args)        {            InitializeEQueue();            var setting = new BrokerSetting();            setting.NotifyWhenMessageArrived = false;            setting.DeleteMessageInterval = 1000;            new BrokerController(setting).Initialize().Start();            Console.ReadLine();        }        static void InitializeEQueue()        {            Configuration                .Create()                .UseAutofac()                .RegisterCommonComponents()                .UseLog4Net()                .UseJsonNet()                .RegisterEQueueComponents();        }    }}

InitializeEQueue方法初始化EQueue的环境,使用了Autofac作为IOC容器,使用log4Net记录日志, 我们看一下RegisterEQueueComponents方法:

   public static class ConfigurationExtensions    {        public static Configuration RegisterEQueueComponents(this Configuration configuration)        {            configuration.SetDefault<IAllocateMessageQueueStrategy, AverageAllocateMessageQueueStrategy>();            configuration.SetDefault<IQueueSelector, QueueHashSelector>();            configuration.SetDefault<ILocalOffsetStore, DefaultLocalOffsetStore>();            configuration.SetDefault<IMessageStore, InMemoryMessageStore>();            configuration.SetDefault<IMessageService, MessageService>();            configuration.SetDefault<IOffsetManager, InMemoryOffsetManager>();            return configuration;        }    }

代码中涉及到6个组件:

  • IAllocateMessageQueueStrategy
  • IQueueSelector
  • ILocalOffsetStore
  • IMessageStore
  • IMessageService
  • IOffsetManager

DeleteMessageInterval 这个属性是用来设置equeue的定时删除间隔,单位为毫秒,默认值是一个小时。另外还有ProducerSocketSetting 和 ConsumerSocketSetting 分别用于设置Producer连接Broker和Consumer连接Broker的IP和端口,默认端口是5000和5001。

 public class BrokerSetting    {        public SocketSetting ProducerSocketSetting { get; set; }        public SocketSetting ConsumerSocketSetting { get; set; }        public bool NotifyWhenMessageArrived { get; set; }        public int DeleteMessageInterval { get; set; }        public BrokerSetting()        {            ProducerSocketSetting = new SocketSetting { Address = SocketUtils.GetLocalIPV4().ToString(), Port = 5000, Backlog = 5000 };            ConsumerSocketSetting = new SocketSetting { Address = SocketUtils.GetLocalIPV4().ToString(), Port = 5001, Backlog = 5000 };            NotifyWhenMessageArrived = true;            DeleteMessageInterval = 1000 * 60 * 60;        }    }

运行项目,如果显示下面类似内容,说明Broker启动成功:

2014-03-23 20:10:30,255  INFO BrokerController - Broker started, producer:[169.254.80.80:5000], consumer:[169.254.80.80:5001]

三、在Visual Studio中开发测试

1.创建一个VS项目 QuickStart.ProducerClient,通过Nuget引用EQueue,编写下面Producer代码

 using System;using System.Collections.Generic;using System.Diagnostics;using System.Text;using System.Threading;using System.Threading.Tasks;using ECommon.Autofac;using ECommon.Configurations;using ECommon.IoC;using ECommon.JsonNet;using ECommon.Log4Net;using ECommon.Scheduling;using EQueue.Clients.Producers;using EQueue.Configurations;using EQueue.Protocols;namespace QuickStart.ProducerClient{    class Program    {        static void Main(string[] args)        {            InitializeEQueue();            var scheduleService = ObjectContainer.Resolve<IScheduleService>();            var producer = new Producer().Start();            var total = 1000;            var parallelCount = 10;            var finished = 0;            var messageIndex = 0;            var watch = Stopwatch.StartNew();            var action = new Action(() =>            {                for (var index = 1; index <= total; index++)                {                    var message = "message" + Interlocked.Increment(ref messageIndex);                    producer.SendAsync(new Message("SampleTopic", Encoding.UTF8.GetBytes(message)), index.ToString()).ContinueWith(sendTask =>                    {                        var finishedCount = Interlocked.Increment(ref finished);                        if (finishedCount % 1000 == 0)                        {                            Console.WriteLine(string.Format("Sent {0} messages, time spent:{1}", finishedCount, watch.ElapsedMilliseconds));                        }                    });                }            });            var actions = new List<Action>();            for (var index = 0; index < parallelCount; index++)            {                actions.Add(action);            }            Parallel.Invoke(actions.ToArray());            Console.ReadLine();        }        static void InitializeEQueue()        {            Configuration                .Create()                .UseAutofac()                .RegisterCommonComponents()                .UseLog4Net()                .UseJsonNet()                .RegisterEQueueComponents();        }    }}

Producer对象在使用之前必须要调用Start初始化,初始化一次即可, 注意:切记不可以在每次发送消息时,都调用Start方法。Producer 默认连接本机的5000端口,可以通过ProducerSetting 进行设置,可以参看下面的代码:

 public class ProducerSetting    {        public string BrokerAddress { get; set; }        public int BrokerPort { get; set; }        public int SendMessageTimeoutMilliseconds { get; set; }        public int UpdateTopicQueueCountInterval { get; set; }        public ProducerSetting()        {            BrokerAddress = SocketUtils.GetLocalIPV4().ToString();            BrokerPort = 5000;            SendMessageTimeoutMilliseconds = 1000 * 10;            UpdateTopicQueueCountInterval = 1000 * 5;        }

2、创建一个VS项目 QuickStart.ConsumerClient,通过Nuget引用EQueue,编写下面Consumer代码

using System;using System.Linq;using System.Text;using System.Threading;using ECommon.Autofac;using ECommon.Configurations;using ECommon.IoC;using ECommon.JsonNet;using ECommon.Log4Net;using ECommon.Scheduling;using EQueue.Broker;using EQueue.Clients.Consumers;using EQueue.Configurations;using EQueue.Protocols;namespace QuickStart.ConsumerClient{    class Program    {        static void Main(string[] args)        {            InitializeEQueue();            var messageHandler = new MessageHandler();            var consumer1 = new Consumer("Consumer1", "group1").Subscribe("SampleTopic").Start(messageHandler);            var consumer2 = new Consumer("Consumer2", "group1").Subscribe("SampleTopic").Start(messageHandler);            var consumer3 = new Consumer("Consumer3", "group1").Subscribe("SampleTopic").Start(messageHandler);            var consumer4 = new Consumer("Consumer4", "group1").Subscribe("SampleTopic").Start(messageHandler);            Console.WriteLine("Start consumer load balance, please wait for a moment.");            var scheduleService = ObjectContainer.Resolve<IScheduleService>();            var waitHandle = new ManualResetEvent(false);            var taskId = scheduleService.ScheduleTask(() =>            {                var c1AllocatedQueueIds = consumer1.GetCurrentQueues().Select(x => x.QueueId);                var c2AllocatedQueueIds = consumer2.GetCurrentQueues().Select(x => x.QueueId);                var c3AllocatedQueueIds = consumer3.GetCurrentQueues().Select(x => x.QueueId);                var c4AllocatedQueueIds = consumer4.GetCurrentQueues().Select(x => x.QueueId);                if (c1AllocatedQueueIds.Count() == 1 && c2AllocatedQueueIds.Count() == 1 && c3AllocatedQueueIds.Count() == 1 && c4AllocatedQueueIds.Count() == 1)                {                    Console.WriteLine(string.Format("Consumer load balance finished. Queue allocation result: c1:{0}, c2:{1}, c3:{2}, c4:{3}",                        string.Join(",", c1AllocatedQueueIds),                        string.Join(",", c2AllocatedQueueIds),                        string.Join(",", c3AllocatedQueueIds),                        string.Join(",", c4AllocatedQueueIds)));                    waitHandle.Set();                }            }, 1000, 1000);            waitHandle.WaitOne();            scheduleService.ShutdownTask(taskId);            Console.ReadLine();        }        static void InitializeEQueue()        {            Configuration                .Create()                .UseAutofac()                .RegisterCommonComponents()                .UseLog4Net()                .UseJsonNet()                .RegisterEQueueComponents();        }    }    class MessageHandler : IMessageHandler    {        private int _handledCount;        public void Handle(QueueMessage message, IMessageContext context)        {            var count = Interlocked.Increment(ref _handledCount);            if (count % 1000 == 0)            {                Console.WriteLine("Total handled {0} messages.", count);            }            context.OnMessageHandled(message);        }    }}

使用方式给用户感觉是消息从EQueue服务器推到了应用客户端。 但是实际Consumer内部是使用长轮询Pull方式从EQueue服务器拉消息,然后再回调用户Listener方法。Consumer默认连接本机的5001端口,可以通过ConsumerSetting 进行设置,可以参看下面的代码:

    public class ConsumerSetting    {        public string BrokerAddress { get; set; }        public int BrokerPort { get; set; }        public int RebalanceInterval { get; set; }        public int UpdateTopicQueueCountInterval { get; set; }        public int HeartbeatBrokerInterval { get; set; }        public int PersistConsumerOffsetInterval { get; set; }        public PullRequestSetting PullRequestSetting { get; set; }        public MessageModel MessageModel { get; set; }        public MessageHandleMode MessageHandleMode { get; set; }        public ConsumerSetting()        {            BrokerAddress = SocketUtils.GetLocalIPV4().ToString();            BrokerPort = 5001;            RebalanceInterval = 1000 * 5;            HeartbeatBrokerInterval = 1000 * 5;            UpdateTopicQueueCountInterval = 1000 * 5;            PersistConsumerOffsetInterval = 1000 * 5;            PullRequestSetting = new PullRequestSetting();            MessageModel = MessageModel.Clustering;            MessageHandleMode = MessageHandleMode.Parallel;        }

EQueue兼容Linux/Mono,下面是CentOS 6.4/Mono 3.2.3 环境下的运行结果:

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