【Android 个人理解(三)】从源码剖析如何实现实现全屏效果

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实现全屏的代码:

// 全屏显示requestWindowFeature(Window.FEATURE_NO_TITLE);//turning off the title at the top of the screen. getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN);//the status bar will be hidden when an app window with this flag set is on the top layer. 

很明显,第一句是关闭标题栏,第二句是关闭状态栏。

但是,这个不够深入,我们从源码挨个分析。

一、requestWindowFeature()的源码:

/**     * Enable extended window features.  This is a convenience for calling     * {@link android.view.Window#requestFeature getWindow().requestFeature()}.     *      * @param featureId The desired feature as defined in     *                  {@link android.view.Window}.     * @return Returns true if the requested feature is supported and now     *         enabled.     *      * @see android.view.Window#requestFeature     */    public final boolean requestWindowFeature(int featureId) {        return getWindow().requestFeature(featureId);    }

由上我们知道,这个方法的作用直接等价于 getWindow().requestFeature(),是后者的方便调用的方式。其中的参数是Window类下的标记窗口特点的int标记,返回布尔值,如果为true时,说明参数传递的特点是支持的,被实现的。

由此我们来看Window类下定义的窗口特点的种类:

/** * Abstract base class for a top-level window look and behavior policy.  An * instance of this class should be used as the top-level view added to the * window manager. It provides standard UI policies such as a background, title * area, default key processing, etc. * * <p>The only existing implementation of this abstract class is * android.policy.PhoneWindow, which you should instantiate when needing a * Window.  Eventually that class will be refactored and a factory method * added for creating Window instances without knowing about a particular * implementation. */public abstract class Window {    /** Flag for the "options panel" feature.  This is enabled by default. */    public static final int FEATURE_OPTIONS_PANEL = 0;    /** Flag for the "no title" feature, turning off the title at the top     *  of the screen. */    public static final int FEATURE_NO_TITLE = 1;    /** Flag for the progress indicator feature */    public static final int FEATURE_PROGRESS = 2;    /** Flag for having an icon on the left side of the title bar */    public static final int FEATURE_LEFT_ICON = 3;    /** Flag for having an icon on the right side of the title bar */    public static final int FEATURE_RIGHT_ICON = 4;    /** Flag for indeterminate progress */    public static final int FEATURE_INDETERMINATE_PROGRESS = 5;    /** Flag for the context menu.  This is enabled by default. */    public static final int FEATURE_CONTEXT_MENU = 6;    /** Flag for custom title. You cannot combine this feature with other title features. */    public static final int FEATURE_CUSTOM_TITLE = 7;    /**     * Flag for enabling the Action Bar.     * This is enabled by default for some devices. The Action Bar     * replaces the title bar and provides an alternate location     * for an on-screen menu button on some devices.     */    public static final int FEATURE_ACTION_BAR = 8;    /**     * Flag for requesting an Action Bar that overlays window content.     * Normally an Action Bar will sit in the space above window content, but if this     * feature is requested along with {@link #FEATURE_ACTION_BAR} it will be layered over     * the window content itself. This is useful if you would like your app to have more control     * over how the Action Bar is displayed, such as letting application content scroll beneath     * an Action Bar with a transparent background or otherwise displaying a transparent/translucent     * Action Bar over application content.     */    public static final int FEATURE_ACTION_BAR_OVERLAY = 9;    /**     * Flag for specifying the behavior of action modes when an Action Bar is not present.     * If overlay is enabled, the action mode UI will be allowed to cover existing window content.     */    public static final int FEATURE_ACTION_MODE_OVERLAY = 10;    /** Flag for setting the progress bar's visibility to VISIBLE */    public static final int PROGRESS_VISIBILITY_ON = -1;    /** Flag for setting the progress bar's visibility to GONE */    public static final int PROGRESS_VISIBILITY_OFF = -2;    /** Flag for setting the progress bar's indeterminate mode on */    public static final int PROGRESS_INDETERMINATE_ON = -3;    /** Flag for setting the progress bar's indeterminate mode off */    public static final int PROGRESS_INDETERMINATE_OFF = -4;    /** Starting value for the (primary) progress */    public static final int PROGRESS_START = 0;    /** Ending value for the (primary) progress */    public static final int PROGRESS_END = 10000;    /** Lowest possible value for the secondary progress */    public static final int PROGRESS_SECONDARY_START = 20000;    /** Highest possible value for the secondary progress */    public static final int PROGRESS_SECONDARY_END = 30000;        /** The default features enabled */    @SuppressWarnings({"PointlessBitwiseExpression"})    protected static final int DEFAULT_FEATURES = (1 << FEATURE_OPTIONS_PANEL) |            (1 << FEATURE_CONTEXT_MENU);    /**     * The ID that the main layout in the XML layout file should have.     */    public static final int ID_ANDROID_CONTENT = com.android.internal.R.id.content;
以上是Window类所有的公开的成员变量。

先说明Window类的概括:顶级窗口的外观和行为的抽象基类这个类的实例常常作为顶层视图添加到窗口管理器。它提供了标准UI方法,比如背景,标题区域等。
注意:唯一实现这个抽象类的类是android.policy.PhoneWindow,而且这个类也会被重写和通过工厂模式来创造新的实例。一般我们直接调用getWindow获得实例。

关于Window的实例,也属于View对象,只是这个对象在最底层,超越了我们应用的界限,我们可以通过工具看在内存中某个应用的视图树进一步理解。事实上,整个Android系统也可以看作由许多应用组成。这里不再对Window进行深究。

然后说明和全屏显示相关的标记:

/** Flag for the "no title" feature, turning off the title at the top     *  of the screen. */    public static final int FEATURE_NO_TITLE = 1;

(PS:本来想介绍大部分的的,实在有点多!)

然后是requestFeature(),从字面意思上就知道获得顶级窗口的外观的特点。当然requestWindowFeature()同前。

二、setFlags(int flags, int mask)的源码:

/**     * Set the flags of the window, as per the     * {@link WindowManager.LayoutParams WindowManager.LayoutParams}     * flags.     *      * <p>Note that some flags must be set before the window decoration is     * created (by the first call to     * {@link #setContentView(View, android.view.ViewGroup.LayoutParams)} or     * {@link #getDecorView()}:     * {@link WindowManager.LayoutParams#FLAG_LAYOUT_IN_SCREEN} and     * {@link WindowManager.LayoutParams#FLAG_LAYOUT_INSET_DECOR}.  These     * will be set for you based on the {@link android.R.attr#windowIsFloating}     * attribute.     *     * @param flags The new window flags (see WindowManager.LayoutParams).     * @param mask Which of the window flag bits to modify.     */    public void setFlags(int flags, int mask) {        final WindowManager.LayoutParams attrs = getAttributes();        attrs.flags = (attrs.flags&~mask) | (flags&mask);        mForcedWindowFlags |= mask;        if (mCallback != null) {            mCallback.onWindowAttributesChanged(attrs);        }    }

也是flag即标志,但为什么不是和上一句相同,因为换了对象了。前面是Window类的,后者是WindowManager.LayoutParams的。WindowManager好理解,就是窗口管理器,管Window对象的,那么LayoutParams:

             LayoutParams are used by views to tell their parents how they want to be laid out.

就是说,这个被用来告诉他们的父对象如何排布他们。比如告诉linnerLayout View如何在自己上面放置gallery对象,这里告诉窗口管理器如何排布窗口是全屏还是可以溢出的等等。

注意:这个方法因为设置的是顶级窗口的属性,所以需要在一些其他设置布局的方法前面调用,比如setContentView()。

两个参数的意思:第一个是设置成什么样,第二个是设置哪里(byte型)。

而flags具体与哪些,有分别代表什么样的窗口布置特点。在WindowManager类下的LayoutParams里,这里拿出和FLAG_FULLSCREEN有关的的源码:

/** Window flag: allow window to extend outside of the screen. */        public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;                /** Window flag: Hide all screen decorations (e.g. status bar) while         * this window is displayed.  This allows the window to use the entire         * display space for itself -- the status bar will be hidden when         * an app window with this flag set is on the top layer. */        public static final int FLAG_FULLSCREEN      = 0x00000400;                /** Window flag: Override {@link #FLAG_FULLSCREEN and force the         *  screen decorations (such as status bar) to be shown. */        public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;        

一目了然,再具体的可以看setFlag()方法和requestFeature()的具体实现,来做进一步了解。

谢谢~



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