简单IOCP例子

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使用IOCP模型编程的优点
① 帮助维持重复使用的内存池。(与重叠I/O技术有关)
② 去除删除线程创建/终结负担。
③ 利于管理,分配线程,控制并发,最小化的线程上下文切换。
④ 优化线程调度,提高CPU和内存缓冲的命中率。
服务器:

// IOCP_TCPIP_Socket_Server.cpp#include <WinSock2.h>#include <Windows.h>#include <vector>#include <iostream>using namespace std;#pragma comment(lib, "Ws2_32.lib")      // Socket编程需用的动态链接库#pragma comment(lib, "Kernel32.lib")    // IOCP需要用到的动态链接库/*** 结构体名称:PER_IO_DATA* 结构体功能:重叠I/O需要用到的结构体,临时记录IO数据**/const int DataBuffSize = 2 * 1024;typedef struct{    OVERLAPPED overlapped;    WSABUF databuff;    char buffer[DataBuffSize];    int BufferLen;    int operationType;}PER_IO_OPERATEION_DATA, *LPPER_IO_OPERATION_DATA, *LPPER_IO_DATA, PER_IO_DATA;/*** 结构体名称:PER_HANDLE_DATA* 结构体存储:记录单个套接字的数据,包括了套接字的变量及套接字的对应的客户端的地址。* 结构体作用:当服务器连接上客户端时,信息存储到该结构体中,知道客户端的地址以便于回访。**/typedef struct{    SOCKET socket;    SOCKADDR_STORAGE ClientAddr;}PER_HANDLE_DATA, *LPPER_HANDLE_DATA;// 定义全局变量const int DefaultPort = 5000;vector < PER_HANDLE_DATA* > clientGroup;        // 记录客户端的向量组vector<LPPER_IO_OPERATION_DATA> IOOperationDataGroup;HANDLE hMutex = CreateMutex(NULL, FALSE, NULL);DWORD WINAPI ServerWorkThread(LPVOID CompletionPortID);DWORD WINAPI ServerSendThread(LPVOID IpParam);// 开始主函数int main(){    // 加载socket动态链接库    WORD wVersionRequested = MAKEWORD(2, 2); // 请求2.2版本的WinSock库    WSADATA wsaData;    // 接收Windows Socket的结构信息    DWORD err = WSAStartup(wVersionRequested, &wsaData);    if (0 != err) { // 检查套接字库是否申请成功        cerr << "Request Windows Socket Library Error!\n";        system("pause");        return -1;    }    if (LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 2) {// 检查是否申请了所需版本的套接字库        WSACleanup();        cerr << "Request Windows Socket Version 2.2 Error!\n";        system("pause");        return -1;    }    // 创建IOCP的内核对象    /**    * 需要用到的函数的原型:    * HANDLE WINAPI CreateIoCompletionPort(    *    __in   HANDLE FileHandle,      // 已经打开的文件句柄或者空句柄,一般是客户端的句柄    *    __in   HANDLE ExistingCompletionPort,  // 已经存在的IOCP句柄    *    __in   ULONG_PTR CompletionKey,    // 完成键,包含了指定I/O完成包的指定文件    *    __in   DWORD NumberOfConcurrentThreads // 真正并发同时执行最大线程数,一般推介是CPU核心数*2    * );    **/    HANDLE completionPort = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 0);    if (NULL == completionPort) {   // 创建IO内核对象失败        cerr << "CreateIoCompletionPort failed. Error:" << GetLastError() << endl;        system("pause");        return -1;    }    // 创建IOCP线程--线程里面创建线程池    // 确定处理器的核心数量    SYSTEM_INFO mySysInfo;    GetSystemInfo(&mySysInfo);    // 基于处理器的核心数量创建线程    for (DWORD i = 0; i < (mySysInfo.dwNumberOfProcessors * 2); ++i) {        // 创建服务器工作器线程,并将完成端口传递到该线程        HANDLE ThreadHandle = CreateThread(NULL, 0, ServerWorkThread, completionPort, 0, NULL);//第一NULL代表默认安全选项,第一个0,代表线程占用资源大小,第二个0,代表线程创建后立即执行        if (NULL == ThreadHandle) {            cerr << "Create Thread Handle failed. Error:" << GetLastError() << endl;            system("pause");            return -1;        }        CloseHandle(ThreadHandle);    }    // 建立流式套接字    SOCKET srvSocket = socket(AF_INET, SOCK_STREAM, 0);    // 绑定SOCKET到本机    SOCKADDR_IN srvAddr;    srvAddr.sin_addr.S_un.S_addr = htonl(INADDR_ANY);    srvAddr.sin_family = AF_INET;    srvAddr.sin_port = htons(DefaultPort);    int bindResult = bind(srvSocket, (SOCKADDR*)&srvAddr, sizeof(SOCKADDR));    if (SOCKET_ERROR == bindResult) {        cerr << "Bind failed. Error:" << GetLastError() << endl;        system("pause");        return -1;    }    // 将SOCKET设置为监听模式    int listenResult = listen(srvSocket, 10);    if (SOCKET_ERROR == listenResult) {        cerr << "Listen failed. Error: " << GetLastError() << endl;        system("pause");        return -1;    }    // 开始处理IO数据    cout << "本服务器已准备就绪,正在等待客户端的接入...\n";    //// 创建用于发送数据的线程    //HANDLE sendThread = CreateThread(NULL, 0, ServerSendThread, 0, 0, NULL);//第二个0,代表回掉函数参数为0    while (true) {        PER_HANDLE_DATA * PerHandleData = NULL;        SOCKADDR_IN saRemote;        int RemoteLen;        SOCKET acceptSocket;        // 接收连接,并分配完成端,这儿可以用AcceptEx()        RemoteLen = sizeof(saRemote);        acceptSocket = accept(srvSocket, (SOCKADDR*)&saRemote, &RemoteLen);        if (SOCKET_ERROR == acceptSocket) { // 接收客户端失败            cerr << "Accept Socket Error: " << GetLastError() << endl;            system("pause");            return -1;        }        // 创建用来和套接字关联的单句柄数据信息结构        PerHandleData = (LPPER_HANDLE_DATA)GlobalAlloc(GPTR, sizeof(PER_HANDLE_DATA));  // 在堆中为这个PerHandleData申请指定大小的内存        PerHandleData->socket = acceptSocket;        memcpy(&PerHandleData->ClientAddr, &saRemote, RemoteLen);        clientGroup.push_back(PerHandleData);       // 将单个客户端数据指针放到客户端组中                                                    // 将接受套接字和完成端口关联        CreateIoCompletionPort((HANDLE)(PerHandleData->socket), completionPort, (DWORD)PerHandleData, 0);        // 开始在接受套接字上处理I/O使用重叠I/O机制        // 在新建的套接字上投递一个或多个异步        // WSARecv或WSASend请求,这些I/O请求完成后,工作者线程会为I/O请求提供服务            // 单I/O操作数据(I/O重叠)        LPPER_IO_OPERATION_DATA PerIoData = NULL;        PerIoData = (LPPER_IO_OPERATION_DATA)GlobalAlloc(GPTR, sizeof(PER_IO_OPERATEION_DATA));        ZeroMemory(&(PerIoData->overlapped), sizeof(OVERLAPPED));        PerIoData->databuff.len = 1024;        PerIoData->databuff.buf = PerIoData->buffer;        PerIoData->operationType = 0;   // read        IOOperationDataGroup.push_back(PerIoData);        DWORD RecvBytes;        DWORD Flags = 0;  //WSARecv中的1,代表缓冲区lpBuffers只包含一个WSABUF,Flags代表接收普通数据        WSARecv(PerHandleData->socket, &(PerIoData->databuff), 1, &RecvBytes, &Flags, &(PerIoData->overlapped), NULL);//PerIoData->overlapped就是CONTAINING_RECORD的第一个变量    }    for (auto it = IOOperationDataGroup.begin(); it != IOOperationDataGroup.end(); it++)    {        if (*it != NULL)            GlobalFree(*it);    }    system("pause");    return 0;}// 开始服务工作线程函数DWORD WINAPI ServerWorkThread(LPVOID IpParam){    HANDLE CompletionPort = (HANDLE)IpParam;    DWORD BytesTransferred;    LPOVERLAPPED IpOverlapped;    LPPER_HANDLE_DATA PerHandleData = NULL;    LPPER_IO_DATA PerIoData = NULL;    DWORD RecvBytes;    DWORD Flags = 0;    BOOL bRet = false;    while (true) {        bRet = GetQueuedCompletionStatus(CompletionPort, &BytesTransferred, (PULONG_PTR)&PerHandleData, (LPOVERLAPPED*)&IpOverlapped, INFINITE);//此处可以将IpOverlapped换为PerIoData,然后将下面CONTAINING_RECORD注释掉        if (bRet == 0) {            cerr << "GetQueuedCompletionStatus Error: " << GetLastError() << endl;            return -1;        }        PerIoData = (LPPER_IO_DATA)CONTAINING_RECORD(IpOverlapped, PER_IO_DATA, overlapped);        //这个宏的作用是:根据一个结构体实例中的成员的地址,取到整个结构体实例的地址        //PER_IO_DATA的成员overlapped的地址为&IpOverlapped,结果就可以获得PER_IO_DATA的地址        // 检查在套接字上是否有错误发生        if (0 == BytesTransferred) {            closesocket(PerHandleData->socket);            GlobalFree(PerHandleData);            GlobalFree(PerIoData);            continue;        }        // 开始数据处理,接收来自客户端的数据        WaitForSingleObject(hMutex, INFINITE);        cout << "A Client says: " << PerIoData->databuff.buf << endl;        ReleaseMutex(hMutex);        // 为下一个重叠调用建立单I/O操作数据        ZeroMemory(&(PerIoData->overlapped), sizeof(OVERLAPPED)); // 清空内存        PerIoData->databuff.len = 1024;        PerIoData->databuff.buf = PerIoData->buffer;//buf是个指针,这一过程会清空buffer的内容        PerIoData->operationType = 0;   // read        WSARecv(PerHandleData->socket, &(PerIoData->databuff), 1, &RecvBytes, &Flags, &(PerIoData->overlapped), NULL);    }    return 0;}// 发送信息的线程执行函数DWORD WINAPI ServerSendThread(LPVOID IpParam){    while (1) {        if (clientGroup.empty())        {            Sleep(5000);            continue;        }        char talk[200];        cin.get(talk,200);        int len;        for (len = 0; talk[len] != '\0'; ++len) {            // 找出这个字符组的长度        }        talk[len] = '\n';        talk[++len] = '\0';        printf("I Say:");        cout << talk;        WaitForSingleObject(hMutex, INFINITE);        for (int i = 0; i < clientGroup.size(); ++i) {            send(clientGroup[i]->socket, talk, 200, 0); // 发送信息        }        ReleaseMutex(hMutex);    }    return 0;}

服务器2:将信息原样返回去

#include <iostream>using namespace std;#include <cstdio>#include <WINSOCK2.H>#include <windows.h>#include <stdio.h>#pragma comment(lib, "Ws2_32.lib")      // Socket编程需用的动态链接库#pragma comment(lib, "Kernel32.lib")    // IOCP需要用到的动态链接库#define PORT 5150#define DATA_BUFSIZE 8192DWORD WINAPI ServerWorkerThread(LPVOID ComlpetionPortID);typedef struct{    OVERLAPPED OVerlapped;    WSABUF DATABuf;    CHAR Buffer[DATA_BUFSIZE];    DWORD BytesSend, BytesRecv;}PER_IO_OPERATION_DATA, *LPPER_IO_OPERATION_DATA;typedef struct{    SOCKET Socket;}PER_HANDLE_DATA, *LPPER_HANDLE_DATA;DWORD WINAPI ServerWorkerThread(LPVOID ComlpetionPortID);int main(int argc, char* argv[]){    SOCKADDR_IN InternetAddr;    SOCKET  Listen, Accept;    HANDLE  CompetionPort;    SYSTEM_INFO SystenInfo;    LPPER_HANDLE_DATA   PerHandleData;    LPPER_IO_OPERATION_DATA PerIOData;    int i;    DWORD   RecvBytes;    DWORD   Flags;    DWORD   ThreadID;    WSADATA     wsadata;    DWORD   Ret;    if (Ret = WSAStartup(0x2020, &wsadata) != 0)    {        printf("WSAStartup failed with error %d/n", Ret);        return 0;    }    //打开一个空的完成端口    if ((CompetionPort = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 0)) == NULL)    {        printf("CreateIoCompletionPort failed with error %d/n", GetLastError());        return 0;    }    GetSystemInfo(&SystenInfo);    // 开启cpu个数的2倍个的线程    for (i = 0; i < SystenInfo.dwNumberOfProcessors * 2; i++)    {        HANDLE  ThreadHandle;        //创建服务器工作线程,并且向线程传送完成端口        if ((ThreadHandle = CreateThread(NULL, 0, ServerWorkerThread, CompetionPort, 0, &ThreadID)) == NULL)        {            printf("CreateThread failed with error %d/n", GetLastError());            return 0;        }        CloseHandle(ThreadHandle);    }    //打开一个服务器socket    if ((Listen = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_OVERLAPPED)) == INVALID_SOCKET)    {        printf("WSASocket()failed with error %d/n", WSAGetLastError());        return 0;    }    InternetAddr.sin_family = AF_INET;    InternetAddr.sin_addr.S_un.S_addr = htonl(INADDR_ANY);    InternetAddr.sin_port = htons(PORT);    if (bind(Listen, (LPSOCKADDR)&InternetAddr, sizeof(InternetAddr)) == SOCKET_ERROR)    {        printf("bind failed with error %d/n", WSAGetLastError());        return 0;    }    if (listen(Listen, 5) == SOCKET_ERROR)    {        printf("listen failed with error %d/n", WSAGetLastError());        return 0;    }    //接收连接并且分发给完成端口    while (TRUE)    {        if ((Accept = WSAAccept(Listen, NULL, NULL, NULL, 0)) == SOCKET_ERROR)        {            printf("WSAAccept failed with error %d/n", WSAGetLastError());            return 0;        }        //创建与套接字相关的套接字信息结构        if ((PerHandleData = (LPPER_HANDLE_DATA)GlobalAlloc(GPTR, sizeof(PER_HANDLE_DATA))) == NULL)        {            printf("GlobalAlloc failed with error %d/n", GetLastError());            return 0;        }        // Associate the accepted socket with the original completion port.        printf("Socket number %d connected/n", Accept);        PerHandleData->Socket = Accept;//结构中存入接收的套接字                                       //与我们的创建的那个完成端口关联起来,将关键项也与指定的一个完成端口关联        if ((CreateIoCompletionPort((HANDLE)Accept, CompetionPort, (DWORD)PerHandleData, 0)) == NULL)        {            printf("CreateIoCompletionPort failed with error%d/n", GetLastError());            return 0;        }        // 创建同下面的WSARecv调用相关的IO套接字信息结构体        if ((PerIOData = (LPPER_IO_OPERATION_DATA)GlobalAlloc(GPTR, sizeof(PER_IO_OPERATION_DATA))) == NULL)        {            printf("GlobalAloc failed with error %d/n", GetLastError());            return 0;        }        ZeroMemory(&(PerIOData->OVerlapped), sizeof(OVERLAPPED));        PerIOData->BytesRecv = 0;        PerIOData->BytesSend = 0;        PerIOData->DATABuf.len = DATA_BUFSIZE;        PerIOData->DATABuf.buf = PerIOData->Buffer;        Flags = 0;        if (WSARecv(Accept, &(PerIOData->DATABuf), 1, &RecvBytes, &Flags, &(PerIOData->OVerlapped), NULL) == SOCKET_ERROR)        {            if (WSAGetLastError() != ERROR_IO_PENDING)            {                printf("WSARecv()failed with error %d/n", WSAGetLastError());                return 0;            }        }    }    return 0;}//工作线程DWORD WINAPI ServerWorkerThread(LPVOID ComlpetionPortID){    HANDLE  ComplectionPort = (HANDLE)ComlpetionPortID;    DWORD   BytesTransferred;    LPOVERLAPPED Overlapped;    LPPER_HANDLE_DATA   PerHandleData;    LPPER_IO_OPERATION_DATA PerIOData;    DWORD   SendBytes, RecvBytes;    DWORD   Flags;    while (TRUE)    {        if (GetQueuedCompletionStatus(ComplectionPort, &BytesTransferred, (LPDWORD)&PerHandleData, (LPOVERLAPPED*)&PerIOData, INFINITE) == 0)        {            printf("GetQueuedCompletionStatus failed with error%d/n", GetLastError());            return 0;        }        //首先检查套接字上是否发生错误,如果发生了则关闭套接字并且清除同套节字相关的SOCKET_INFORATION 结构体        if (BytesTransferred == 0)        {            printf("Closing Socket %d/n", PerHandleData->Socket);            if (closesocket(PerHandleData->Socket) == SOCKET_ERROR)            {                printf("closesocket failed with error %d/n", WSAGetLastError());                return 0;            }            GlobalFree(PerHandleData);            GlobalFree(PerIOData);            continue;        }        //检查BytesRecv域是否等于0,如果是,说明WSARecv调用刚刚完成,可以用从己完成的WSARecv调用返回的BytesTransferred值更新BytesRecv域        if (PerIOData->BytesRecv == 0)        {            PerIOData->BytesRecv = BytesTransferred;            PerIOData->BytesSend = 0;        }        else        {            PerIOData->BytesRecv += BytesTransferred;        }        //        if (PerIOData->BytesRecv > PerIOData->BytesSend)//收到数据比发送的多了,就回发出去        {            //发布另一个WSASend()请求,因为WSASendi 不能确保发送了请的所有字节,继续WSASend调用直至发送完所有收到的字节            ZeroMemory(&(PerIOData->OVerlapped), sizeof(OVERLAPPED));            PerIOData->DATABuf.buf = PerIOData->Buffer + PerIOData->BytesSend;            PerIOData->DATABuf.len = PerIOData->BytesRecv - PerIOData->BytesSend;            if (WSASend(PerHandleData->Socket, &(PerIOData->DATABuf), 1, &SendBytes, 0, &(PerIOData->OVerlapped), NULL) == SOCKET_ERROR)            {                if (WSAGetLastError() != ERROR_IO_PENDING)                {                    printf("WSASend()fialed with error %d/n", WSAGetLastError());                    return 0;                }            }        }        else        {            PerIOData->BytesRecv = 0;            //Now that is no more bytes to send post another WSARecv()request            //现在己经发送完成            Flags = 0;            ZeroMemory(&(PerIOData->OVerlapped), sizeof(OVERLAPPED));            PerIOData->DATABuf.buf = PerIOData->Buffer;            PerIOData->DATABuf.len = DATA_BUFSIZE;            if (WSARecv(PerHandleData->Socket, &(PerIOData->DATABuf), 1, &RecvBytes, &Flags, &(PerIOData->OVerlapped), NULL) == SOCKET_ERROR)            {                if (WSAGetLastError() != ERROR_IO_PENDING)                {                    printf("WSARecv()failed with error %d/n", WSAGetLastError());                    return 0;                }            }        }    }}
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