解决 unity 生成 android apk read Resources

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http://www.cnblogs.com/solq/archive/2012/05/21/2511522.html



TextAsset t = (TextAsset)Resources.Load("skill2");        XmlDocument xmlDoc = new XmlDocument();        xmlDoc.LoadXml(t.text.ToString().Trim());                 XmlElement n = (XmlElement)xmlDoc.SelectSingleNode("/datas/data[@skillID='1002']");          if (n != null)        {            print("+++++++++++++++++++++++++++++++++++++++++++++++++");            data += n.GetAttribute("skillID");        }


解决 unity 生成 android apk read Resources 

试了很多方法都找不到 unity 的目录,,最后没有办法了,放在 Resources 目录里。。。

发觉只能读不能写,,汗,,,白费了,又重新找。。。。

续:

http://forum.unity3d.com/threads/97043-Sqlite-for-Android-help-please/page2

http://forum.unity3d.com/threads/114660-Unity-3D-Android-SQLite-Examples

http://unity3d.com/support/documentation/Manual/StreamingAssets.html

 

找到了 android 工程模板了。。。。

Unity\Editor\Data\PlaybackEngines\androidplayer\

就像 web 模板一样

把它复制出来,导入eclipse

好了,只能拼 android 基础了。。。。

做好放在 

资料:http://www.xuanyusong.com/archives/676

http://game.ceeger.com/Manual/Plugins.html

 

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

解决了,,,下面说下步骤

test.txt 路径如图

void readFile(string file)    {        path = "jar:file://" + Application.dataPath + "!/assets/" + file;        if (File.Exists(path))        {            stringToEdit = "yes";        }        else        {            stringToEdit = "no";            WWW www = new WWW(path);            while (!www.isDone) { }            stringToEdit += " " + www.text;        }    }


不知道为什么 File.Exists(path)会检测不到文件,,,不过能读取就可以了

说下

Application.persistentDataPath 是指向 android /data/data/xxx.xxx.xxx/files/
Application.dataPath 是指向 /data/app/xxx.xxx.xxx.apk

汗:http://game.ceeger.com/Manual/StreamingAssets.html 这是unity圣典翻译好了,写得很详细了,,,
难怪会检测不到文件..现在还在解决解包问题
然后复制到 Application.persistentDataPath



/////////////////////////////////////最终方式/////////////////////////////////////////

using UnityEngine;using System.Collections;using System.IO;using ICSharpCode.SharpZipLib.Zip;using ICSharpCode.SharpZipLib.Core;using System;public class Test : MonoBehaviour {    string path = "";    string zip_file = "d:\\t.zip";    void Start()    {        path = "jar:file://" + Application.dataPath + "!/assets/";        //readFile("test.txt");       // File.WriteAllText(Application.persistentDataPath + "/xx2.txt", "xxxxxxxxxxxxxxxxxxxx");             UnZipFile(Application.dataPath, "assets");           }    #region 解压资料处理fn        //判断是否已经解压    bool checkDecompressingFiles(string flag_file)    {        if (!File.Exists(Application.persistentDataPath + "/" + flag_file))        {            File.WriteAllText(Application.persistentDataPath + "/" + flag_file, "a");            return false;        }        return true;    }/* * 没有测试过ICSharpCode.SharpZipLib.Zip.FastZip zip = new ICSharpCode.SharpZipLib.Zip.FastZip();zip.CreateZip("C:\\foo.zip", "C:\\待压缩的文件夹", true, ""); //第三个参数表示是否压缩子文件夹zip.ExtractZip("C:\\foo.zip", "C:\\压缩后存放的文件夹", "");如果我们只想压缩目录中的一个或部分文件,或者我们只想解压文件中的一个或部分文件,怎么办呢?那就得把最后一个参数用上,它是字符串类型的正则表达式,比如只压缩 ini 文件用:"^.*(.ini)$"。*/    //用第三方工具去读取 zip     void UnZipFile(string zipFilePath,string dir)    {        if (checkDecompressingFiles("init.txt")) {            stringToEdit += " 已经解压过了";            return;        }else            stringToEdit += " 第一次解压";        using (ZipInputStream s = new ZipInputStream(File.OpenRead(zipFilePath)))        {                      ZipEntry theEntry;            while ((theEntry = s.GetNextEntry()) != null)            {                string directoryName = Path.GetDirectoryName(theEntry.Name);                string fileName = Path.GetFileName(theEntry.Name);               // print("directoryName:" + directoryName);               // print("fileName:" + fileName);                if (directoryName.Length > 0 && directoryName.Contains(dir))                {                    //stringToEdit += " directoryName:" + directoryName+"\n";                     Directory.CreateDirectory(Application.persistentDataPath + "/" + directoryName);                    if (fileName != string.Empty)                    {                        using (FileStream streamWriter = File.Create(Application.persistentDataPath + "/" + theEntry.Name))                        {                            int size = 2048;                            byte[] data = new byte[2048];                            while (true)                            {                                size = s.Read(data, 0, data.Length);                                if (size > 0)                                                                    streamWriter.Write(data, 0, size);                                                                else                                                                    break;                                                            }                        }                    }                }                                           }        }    }    //没有测试过下面    void CreateZipFile(string filesPath, string zipFilePath)    {        if (!Directory.Exists(filesPath))        {                        return;        }        try        {            string[] filenames = Directory.GetFiles(filesPath);            using (ZipOutputStream s = new ZipOutputStream(File.Create(zipFilePath)))            {                s.SetLevel(9); // 压缩级别 0-9                //s.Password = "123"; //Zip压缩文件密码                byte[] buffer = new byte[4096]; //缓冲区大小                foreach (string file in filenames)                {                    ZipEntry entry = new ZipEntry(Path.GetFileName(file));                    //entry.DateTime = DateTime.Now;                    s.PutNextEntry(entry);                    using (FileStream fs = File.OpenRead(file))                    {                        int sourceBytes;                        do                        {                            sourceBytes = fs.Read(buffer, 0, buffer.Length);                            s.Write(buffer, 0, sourceBytes);                        } while (sourceBytes > 0);                    }                }                s.Finish();                s.Close();            }        }        catch (Exception ex)        {                   }    }    //直接用 unty www 去读取 jar 跟 zip 标准差不多吧    void readFile(string file)    {        path+= file;        if (File.Exists(path))        {            stringToEdit = "yes";        }        else        {            stringToEdit = "no";            WWW www = new WWW(path);            while (!www.isDone) { }            stringToEdit += " " + www.text;            stringToEdit+=" ReadAllText:"+File.ReadAllText(path);        }    }    #endregion    //请输入一个字符串    private string stringToEdit = "";    void Update ()     {        //点击手机返回键关闭应用程序        if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home) )          {               Application.Quit();          }    }        void OnGUI()    {        GUILayout.TextField("persistentDataPath:" + Application.persistentDataPath);        GUILayout.TextField("dataPath:" + Application.dataPath);        GUILayout.TextField("temporaryCachePath:" + Application.temporaryCachePath);        stringToEdit = GUILayout.TextArea (stringToEdit, GUILayout.Width(300),GUILayout.Height(250));             }       }//用到解压的库。。。http://www.icsharpcode.net/OpenSource/SharpZipLib/Download.aspx //感谢:雨松MOMO http://www.xuanyusong.com///示例demo http://files.cnblogs.com/solq/android_read_Resources.zip


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