源码Executor

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比较重要的几个类:

ExecutorService

真正的线程池接口。

ScheduledExecutorService

能和Timer/TimerTask类似,解决那些需要任务重复执行的问题。

ThreadPoolExecutor

ExecutorService的默认实现。

ScheduledThreadPoolExecutor

继承ThreadPoolExecutor的ScheduledExecutorService接口实现,周期性任务调度的类实现。

 


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//表明各种状态 private volatile int state;    private static final int NEW          = 0;    private static final int COMPLETING   = 1;    private static final int NORMAL       = 2;    private static final int EXCEPTIONAL  = 3;    private static final int CANCELLED    = 4;    private static final int INTERRUPTING = 5;    private static final int INTERRUPTED  = 6; 
public <T> Future<T> submit(Callable<T> task) {        if (task == null) throw new NullPointerException();        RunnableFuture<T> ftask = newTaskFor(task);        execute(ftask);//最终还是调用execute()        return ftask;    }
</pre><pre name="code" class="java">
public void execute(Runnable command) {        if (command == null)            throw new NullPointerException();        /*         * Proceed in 3 steps:         *         * 1. If fewer than corePoolSize threads are running, try to         * start a new thread with the given command as its first         * task.  The call to addWorker atomically checks runState and         * workerCount, and so prevents false alarms that would add         * threads when it shouldn't, by returning false.         *         * 2. If a task can be successfully queued, then we still need         * to double-check whether we should have added a thread         * (because existing ones died since last checking) or that         * the pool shut down since entry into this method. So we         * recheck state and if necessary roll back the enqueuing if         * stopped, or start a new thread if there are none.         *         * 3. If we cannot queue task, then we try to add a new         * thread.  If it fails, we know we are shut down or saturated         * and so reject the task.         */        int c = ctl.get();        if (workerCountOf(c) < corePoolSize) {            if (addWorker(command, true))//线程的运行在addWorker()方法中                return;            c = ctl.get();        }        if (isRunning(c) && workQueue.offer(command)) {            int recheck = ctl.get();            if (! isRunning(recheck) && remove(command))                reject(command);            else if (workerCountOf(recheck) == 0)                addWorker(null, false);        }        else if (!addWorker(command, false))            reject(command);    }
private boolean addWorker(Runnable firstTask, boolean core) {        retry:        for (;;) {            int c = ctl.get();            int rs = runStateOf(c);            // Check if queue empty only if necessary.            if (rs >= SHUTDOWN &&                ! (rs == SHUTDOWN &&                   firstTask == null &&                   ! workQueue.isEmpty()))                return false;            for (;;) {                int wc = workerCountOf(c);                if (wc >= CAPACITY ||                    wc >= (core ? corePoolSize : maximumPoolSize))                    return false;                if (compareAndIncrementWorkerCount(c))                    break retry;                c = ctl.get();  // Re-read ctl                if (runStateOf(c) != rs)                    continue retry;                // else CAS failed due to workerCount change; retry inner loop            }        }        boolean workerStarted = false;        boolean workerAdded = false;        Worker w = null;        try {            final ReentrantLock mainLock = this.mainLock;            w = new Worker(firstTask);            final Thread t = w.thread;            if (t != null) {                mainLock.lock();                try {                    // Recheck while holding lock.                    // Back out on ThreadFactory failure or if                    // shut down before lock acquired.                    int c = ctl.get();                    int rs = runStateOf(c);                    if (rs < SHUTDOWN ||                        (rs == SHUTDOWN && firstTask == null)) {                        if (t.isAlive()) // precheck that t is startable                            throw new IllegalThreadStateException();                        workers.add(w);                        int s = workers.size();                        if (s > largestPoolSize)                            largestPoolSize = s;                        workerAdded = true;                    }                } finally {                    mainLock.unlock();                }                if (workerAdded) {                    t.start(); //线程开始运行                    workerStarted = true;                }            }        } finally {            if (! workerStarted)                addWorkerFailed(w);        }        return workerStarted;    }
public V get() throws InterruptedException, ExecutionException {        int s = state;        if (s <= COMPLETING)            s = awaitDone(false, 0L); //阻塞        return report(s);    } 

public V get() throws InterruptedException, ExecutionException {        int s = state;        if (s <= COMPLETING)            s = awaitDone(false, 0L); //阻塞        return report(s);    } 
//将runnable的对象包装成一个Callable对象,并返回result<pre name="code" class="java">public FutureTask(Runnable runnable, V result) {        this.callable = Executors.callable(runnable, result);        this.state = NEW;       // ensure visibility of callable    }

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