touch触摸滑屏

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using UnityEngine;
using System.Collections;

public class UIMove2 : MonoBehaviour {
 
 public Vector2 startPosition = Vector2.zero;
 public static int count; //定义touchCount数
 public GameObject a;
 public GameObject b;
 public GameObject c;
 public float scrollVelocity = 0f;
 public float timeTouchPhaseEnded = 0f;
 public Vector2 touchposition; //存储移动三维坐标值
 
 float aa;
 void Start(){
  
  aa = transform.localPosition.y;
 }
 
 void Update () {
  if(Input.touchCount>0)
  {
   
   
   if(Input.GetTouch(0).phase==TouchPhase.Moved) //[color=Red]如果点击手指touch了  并且手指touch的状态为移动的[/color]
   {
    
    b.GetComponent<CameraMove>().enabled=false;
    
    startPosition.y+=Input.GetTouch(0).deltaPosition.y;
    
    touchposition=Input.GetTouch(0).deltaPosition;
    
    a.transform.Translate(0f,touchposition.y*0.01f,0f);//[color=Red]移动这个距离[/color]
    
    if(aa<transform.localPosition.y&&transform.localPosition.y>-100){
     transform.localPosition = new Vector2(touchposition.x,touchposition.y=-100);
     c.GetComponent<TweenPosition>().enabled=false;
    }
    if(aa>transform.localPosition.y&&transform.localPosition.y<-800){
     c.GetComponent<TweenPosition>().enabled=true;


      
     
     
    }
    b.GetComponent<CameraMove>().enabled=true;
    aa=transform.localPosition.y;
    
   }
   timeTouchPhaseEnded = Time.time;
  }
  
 }
 
 
 
}
原谅代码没那么严谨,,会改的

 

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