自己的五子棋版本1.1

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五子棋是一个简单的游戏,游戏规则也是很简单。
1、黑白棋子轮流下,黑子先行
2、相同颜色五子连成一行胜出。

import java.awt.*;import javax.swing.*;import java.awt.event.*;import java.awt.image.*;import javax.imageio.*;import java.io.*;/** * Description: * <br/>网站: <a href="http://www.crazyit.org">疯狂Java联盟</a>  * <br/>Copyright (C), 2001-2012, Yeeku.H.Lee * <br/>This program is protected by copyright laws. * <br/>Program Name: * <br/>Date: * @author Yeeku.H.Lee kongyeeku@163.com * @version 1.0 */public class Gobang{    // 下面三个位图分别代表棋盘、黑子、白子    BufferedImage table;    BufferedImage black;    BufferedImage white;    // 当鼠标移动时候的选择框    BufferedImage selected;    //一个人不能连着走    private static  long n = -1;    // 定义棋盘的大小    private static int BOARD_SIZE = 15;    // 定义棋盘宽、高多少个像素    private final int TABLE_WIDTH = 535;    private final int TABLE_HETGHT = 536;    // 定义棋盘坐标的像素值和棋盘数组之间的比率。    private final int RATE = TABLE_WIDTH / BOARD_SIZE;    // 定义棋盘坐标的像素值和棋盘数组之间的偏移距。    private final int X_OFFSET = 5;    private final int Y_OFFSET = 6;    // 定义一个二维数组来充当棋盘    private String[][] board = new String[BOARD_SIZE][BOARD_SIZE];    // 五子棋游戏的窗口    JFrame f = new JFrame("五子棋游戏");    // 五子棋游戏棋盘对应的Canvas组件    ChessBoard chessBoard = new ChessBoard();    // 当前选中点的坐标    private int selectedX = -1;    private int selectedY = -1;    public void init()throws Exception    {        table = ImageIO.read(new File("image/board.jpg"));        black = ImageIO.read(new File("image/black.gif"));        white = ImageIO.read(new File("image/white.gif"));        selected = ImageIO.read(new File("image/selected.gif"));        // 把每个元素赋为"╋","╋"代表没有棋子        for (int i = 0 ; i < BOARD_SIZE ; i++)        {            for ( int j = 0 ; j < BOARD_SIZE ; j++)            {                board[i][j] = "╋";            }        }        chessBoard.setPreferredSize(new Dimension(            TABLE_WIDTH , TABLE_HETGHT));        chessBoard.addMouseListener(new MouseAdapter()        {            public void mouseClicked(MouseEvent e)            {                // 将用户鼠标事件的坐标转换成棋子数组的坐标。                int xPos = (int)((e.getX() - X_OFFSET) / RATE);                int yPos = (int)((e.getY() - Y_OFFSET ) / RATE);                if(n%2!=0&&board[xPos][yPos]=="╋")                {                    board[xPos][yPos] = "●";                    n++;                }                else {                    board[xPos][yPos] = "○";                    n++;                }                /*                电脑随机生成两个整数,作为电脑下棋的坐标,赋给board数组。                还涉及:                1.如果下棋的点已经有棋子,不能重复下棋。                2.每次下棋后,需要扫描谁赢了                */                chessBoard.repaint();            }            // 当鼠标退出棋盘区后,复位选中点坐标            public void mouseExited(MouseEvent e)            {                selectedX = -1;                selectedY = -1;                chessBoard.repaint();            }        });        chessBoard.addMouseMotionListener(new MouseMotionAdapter()        {        // 当鼠标移动时,改变选中点的坐标        public void mouseMoved(MouseEvent e)        {        selectedX = (e.getX() - X_OFFSET) / RATE;        selectedY = (e.getY() - Y_OFFSET) / RATE;        chessBoard.repaint();        }        });        f.add(chessBoard);        f.pack();        f.setVisible(true);    }    public static void main(String[] args)throws Exception    {        Gobang gb = new Gobang();        gb.init();    }    class ChessBoard extends JPanel    {        // 重写JPanel的paint方法,实现绘画        public void paint(Graphics g)        {            // 将绘制五子棋棋盘            g.drawImage(table , 0 , 0 , null);            // 绘制选中点的红框            if (selectedX >= 0 && selectedY >= 0)                g.drawImage(selected , selectedX * RATE + X_OFFSET ,             selectedY * RATE + Y_OFFSET, null);            // 遍历数组,绘制棋子。            for (int i = 0 ; i < BOARD_SIZE ; i++)            {                for ( int j = 0 ; j < BOARD_SIZE ; j++)                {                    // 绘制黑棋                    if (board[i][j].equals("●"))                    {                        g.drawImage(black , i * RATE + X_OFFSET                            , j * RATE + Y_OFFSET, null);                    }                    // 绘制白棋                    if (board[i][j].equals("○"))                    {                        g.drawImage(white, i * RATE  + X_OFFSET                            , j * RATE  + Y_OFFSET, null);                    }                }            }        }    }}
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